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source: branches/EnhancedProgress/HeuristicLab.Encodings.SymbolicExpressionTreeEncoding/3.4/Grammars/SimpleSymbolicExpressionGrammar.cs @ 15683

Last change on this file since 15683 was 14185, checked in by swagner, 8 years ago

#2526: Updated year of copyrights in license headers

File size: 3.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding {
27  [StorableClass]
28  public sealed class SimpleSymbolicExpressionGrammar : SymbolicExpressionGrammar {
29    [StorableConstructor]
30    private SimpleSymbolicExpressionGrammar(bool deserializing) : base(deserializing) { }
31    private SimpleSymbolicExpressionGrammar(SimpleSymbolicExpressionGrammar original, Cloner cloner) : base(original, cloner) { }
32    public override IDeepCloneable Clone(Cloner cloner) {
33      return new SimpleSymbolicExpressionGrammar(this, cloner);
34    }
35
36    public SimpleSymbolicExpressionGrammar()
37      : base("Simple Grammar", "A simple grammar containing symbols that differ only in their name.") {
38    }
39
40    public void AddSymbol(string symbolName, int minimumArity, int maximumArity) {
41      AddSymbol(symbolName, string.Empty, minimumArity, maximumArity);
42    }
43    public void AddSymbol(string symbolName, string description, int minimumArity, int maximumArity) {
44      var symbol = new SimpleSymbol(symbolName, description, minimumArity, maximumArity);
45      AddSymbol(symbol);
46      SetSubtreeCount(symbol, symbol.MinimumArity, symbol.MaximumArity);
47
48      foreach (var s in Symbols) {
49        if (s == ProgramRootSymbol) continue;
50        if (s.MaximumArity > 0) AddAllowedChildSymbol(s, symbol);
51
52        if (s == DefunSymbol) continue;
53        if (s == StartSymbol) continue;
54        if (symbol.MaximumArity > 0) AddAllowedChildSymbol(symbol, s);
55      }
56    }
57    public void AddSymbols(IEnumerable<string> symbolNames, int minimumArity, int maximiumArity) {
58      foreach (var symbolName in symbolNames) AddSymbol(symbolName, minimumArity, maximiumArity);
59    }
60
61    public void AddTerminalSymbol(string symbolName) {
62      AddTerminalSymbol(symbolName, string.Empty);
63    }
64    public void AddTerminalSymbol(string symbolName, string description) {
65      AddSymbol(symbolName, description, 0, 0);
66    }
67    public void AddTerminalSymbols(IEnumerable<string> symbolNames) {
68      foreach (var symbolName in symbolNames) AddTerminalSymbol(symbolName);
69    }
70
71  }
72}
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