1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 | using HeuristicLab.Common;
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29 | using HeuristicLab.Data;
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30 | using HeuristicLab.PDPSimulation.DomainModel;
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31 |
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32 | namespace HeuristicLab.PDPSimulation {
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33 | [Item("PickupDeliveryVisualization", "Represents an PDP scenario visualization.")]
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34 | [StorableClass]
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35 | public class PickupDeliveryVisualization : Item {
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36 | [Storable]
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37 | private List<Order> orders;
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38 | public IEnumerable<Order> Orders {
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39 | get { return orders; }
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40 | }
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41 |
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42 | [Storable]
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43 | private double orderRangeX;
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44 | public double OrderRangeX {
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45 | get { return orderRangeX; }
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46 | }
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47 |
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48 | [Storable]
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49 | private double orderRangeY;
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50 | public double OrderRangeY {
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51 | get { return orderRangeY; }
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52 | }
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53 |
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54 | [Storable]
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55 | private List<Vehicle> vehicles;
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56 | public IEnumerable<Vehicle> Vehicles {
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57 | get { return vehicles; }
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58 | }
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59 |
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60 | [Storable]
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61 | private Dictionary<Vehicle, PDAction> actions;
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62 | public PDAction GetAction(Vehicle vehicle) {
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63 | if (actions.ContainsKey(vehicle))
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64 | return actions[vehicle];
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65 | else
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66 | return null;
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67 | }
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68 |
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69 | public void SetState(PickupDeliverySimulation simulation) {
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70 | orders = new List<Order>();
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71 | foreach (Order order in simulation.Orders) {
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72 | orders.Add(order.Clone() as Order);
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73 | }
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74 |
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75 | orderRangeX = simulation.OrderRangeX;
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76 | orderRangeY = simulation.OrderRangeY;
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77 |
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78 | vehicles = new List<Vehicle>();
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79 | actions = new Dictionary<Vehicle, PDAction>();
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80 | foreach (Vehicle vehicle in simulation.Vehicles) {
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81 | Vehicle clone = vehicle.Clone() as Vehicle;
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82 | vehicles.Add(clone);
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83 | PDAction action = simulation.GetAction(vehicle);
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84 | if (action != null)
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85 | actions[clone] = action.Clone() as PDAction;
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86 | }
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87 | }
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88 |
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89 | public PickupDeliveryVisualization(PickupDeliverySimulation simulation)
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90 | : base() {
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91 | SetState(simulation);
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92 | }
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93 |
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94 | [StorableConstructor]
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95 | protected PickupDeliveryVisualization(bool deserializing) : base(deserializing) { }
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96 | protected PickupDeliveryVisualization(PickupDeliveryVisualization original, Cloner cloner)
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97 | : base(original, cloner) {
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98 | orders = new List<Order>();
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99 | foreach (Order order in original.orders) {
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100 | orders.Add(order.Clone() as Order);
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101 | }
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102 |
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103 | orderRangeX = original.orderRangeX;
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104 | orderRangeY = original.orderRangeY;
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105 |
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106 | vehicles = new List<Vehicle>();
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107 | actions = new Dictionary<Vehicle, PDAction>();
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108 | foreach (Vehicle vehicle in original.vehicles) {
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109 | Vehicle clone = vehicle.Clone() as Vehicle;
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110 | vehicles.Add(clone);
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111 | PDAction action = original.GetAction(vehicle);
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112 | if (action != null)
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113 | actions[clone] = action.Clone() as PDAction;
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114 | }
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115 | }
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116 | public override IDeepCloneable Clone(Cloner cloner) {
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117 | return new PickupDeliveryVisualization(this, cloner);
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118 | }
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119 |
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120 | public event EventHandler ContentChanged;
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121 | private void OnContentChanged() {
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122 | var changed = ContentChanged;
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123 | if (changed != null)
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124 | changed(this, EventArgs.Empty);
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125 | }
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126 |
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127 | public void Refresh() {
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128 | OnContentChanged();
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129 | }
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130 | }
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131 | }
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132 |
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