[8670] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 28 | using HeuristicLab.PDPSimulation.SimulationCore;
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| 29 | using HeuristicLab.Parameters;
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| 30 | using HeuristicLab.Data;
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| 31 | using System.Threading;
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| 32 | using HeuristicLab.Common;
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| 33 | using HeuristicLab.PDPSimulation.DomainModel;
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| 34 | using HeuristicLab.PDPSimulation.DistanceMeasures;
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| 35 | using HeuristicLab.Optimization;
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| 36 |
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| 37 | namespace HeuristicLab.PDPSimulation {
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| 38 | [Item("PickupDeliveryOptimization", "A pickup and delivery optimization.")]
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| 39 | [StorableClass]
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| 40 | public abstract class PickupDeliveryOptimization: ParameterizedNamedItem {
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| 41 | #region constructors
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| 42 | public PickupDeliveryOptimization() : base() {
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| 43 | objectChanges = new Dictionary<BaseObject, List<PDChange>>();
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| 44 | actions = new Dictionary<Guid, PDAction>();
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| 45 | }
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| 46 | [StorableConstructor]
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| 47 | protected PickupDeliveryOptimization(bool deserializing) : base(deserializing) { }
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| 48 | protected PickupDeliveryOptimization(PickupDeliveryOptimization original, Cloner cloner)
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| 49 | : base(original, cloner) {
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| 50 | lock (original.objectChanges) {
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| 51 | lock (original.actionLocker) {
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| 52 | simulation = cloner.Clone<PickupDeliverySimulation>(original.simulation);
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| 53 | if (simulation != null) {
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| 54 | simulation.SimulationStateChanged +=
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| 55 | new PickupDeliverySimulation.SimulationStateChangedHandler(simulation_SimulationStateChanged);
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| 56 | }
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| 57 |
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| 58 | objectChanges = new Dictionary<BaseObject, List<PDChange>>();
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| 59 | foreach (BaseObject obj in original.objectChanges.Keys) {
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| 60 | BaseObject objClone = cloner.Clone<BaseObject>(obj);
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| 61 |
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| 62 | objectChanges.Add(objClone, new List<PDChange>());
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| 63 | foreach (PDChange change in original.objectChanges[obj])
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| 64 | objectChanges[objClone].Add(cloner.Clone<PDChange>(change));
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| 65 | }
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| 66 |
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| 67 | actions = new Dictionary<Guid, PDAction>();
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| 68 | foreach (Guid objId in original.actions.Keys) {
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| 69 | actions.Add(objId, cloner.Clone<PDAction>(original.actions[objId]));
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| 70 | }
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| 71 | }
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| 72 | }
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| 73 |
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| 74 | this.scenario = cloner.Clone<PickupDeliveryScenario>(original.scenario);
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| 75 | this.waitingStrategy = cloner.Clone<WaitingStrategy>(original.waitingStrategy);
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| 76 | }
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| 77 | #endregion
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| 78 |
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| 79 | [StorableHook(HookType.AfterDeserialization)]
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| 80 | private void AfterDeserialization() {
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| 81 | if (this.simulation != null) {
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| 82 | this.simulation.SimulationStateChanged +=
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| 83 | new PickupDeliverySimulation.SimulationStateChangedHandler(simulation_SimulationStateChanged);
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| 84 | }
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| 85 | }
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| 86 |
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| 87 | [Storable]
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| 88 | protected PickupDeliveryScenario scenario;
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| 89 |
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| 90 | [Storable]
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| 91 | protected WaitingStrategy waitingStrategy;
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| 92 |
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| 93 | [Storable]
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| 94 | private PickupDeliverySimulation simulation;
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| 95 |
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| 96 | protected double GetSimulationTime() {
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| 97 | return simulation.SimulationTime;
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| 98 | }
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| 99 |
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| 100 | protected double GetTimeStep() {
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| 101 | return simulation.TimeStep;
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| 102 | }
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| 103 |
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| 104 | protected List<Order> GetOrders() {
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| 105 | return simulation.Orders;
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| 106 | }
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| 107 |
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| 108 | protected Order GetOrder(Guid orderId) {
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| 109 | return simulation.GetOrder(orderId);
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| 110 | }
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| 111 |
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| 112 | protected Vehicle GetVehicle(Guid vehicleId) {
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| 113 | return simulation.GetVehicle(vehicleId);
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| 114 | }
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| 115 |
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| 116 | protected List<Vehicle> GetVehicles() {
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| 117 | return simulation.Vehicles;
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| 118 | }
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| 119 |
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| 120 | protected ResultCollection GetResults() {
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| 121 | return simulation.Results;
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| 122 | }
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| 123 |
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| 124 | [Storable]
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| 125 | private Dictionary<BaseObject, List<PDChange>> objectChanges;
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| 126 |
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| 127 | private void RemoveObsoleteChanges(PDChange change) {
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| 128 | List<PDChange> toBeRemoved = new List<PDChange>();
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| 129 |
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| 130 | foreach (PDChange existingChange in objectChanges[change.BaseObject]) {
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| 131 | if (existingChange.ChangeType == change.ChangeType) {
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| 132 | toBeRemoved.Add(existingChange);
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| 133 | }
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| 134 | }
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| 135 |
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| 136 | foreach (PDChange removed in toBeRemoved) {
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| 137 | objectChanges[change.BaseObject].Remove(removed);
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| 138 | }
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| 139 | }
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| 140 |
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| 141 | protected void AddChange(PDChange change) {
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| 142 | lock (objectChanges) {
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| 143 | if (!objectChanges.ContainsKey(change.BaseObject))
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| 144 | objectChanges.Add(change.BaseObject, new List<PDChange>());
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| 145 |
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| 146 | RemoveObsoleteChanges(change);
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| 147 |
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| 148 | objectChanges[change.BaseObject].Add(change);
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| 149 | }
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| 150 | }
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| 151 |
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| 152 | protected List<PDChange> GetChanges(bool clear) {
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| 153 | lock (objectChanges) {
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| 154 | List<PDChange> result = new List<PDChange>();
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| 155 | foreach (List<PDChange> objChanges in objectChanges.Values)
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| 156 | result.AddRange(objChanges);
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| 157 |
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| 158 | if(clear)
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| 159 | objectChanges.Clear();
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| 160 |
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| 161 | return result;
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| 162 | }
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| 163 | }
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| 164 |
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| 165 | protected struct ChangeInformation {
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| 166 | public List<Vehicle> CreatedVehicles { get; set; }
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| 167 | public List<Order> CreatedOrders { get; set; }
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| 168 | public List<Vehicle> ChangedVehicles { get; set; }
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| 169 | public List<Order> ChangedOrders { get; set; }
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| 170 | public bool InvalidActions { get; set; }
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| 171 | public bool SimulationFinished { get; set; }
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| 172 | }
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| 173 |
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| 174 | protected ChangeInformation GetChangeInformation(List<PDChange> changes) {
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| 175 | ChangeInformation changeInformation = new ChangeInformation();
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| 176 |
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| 177 | changeInformation.CreatedVehicles = new List<Vehicle>();
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| 178 | changeInformation.CreatedOrders = new List<Order>();
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| 179 | changeInformation.ChangedVehicles = new List<Vehicle>();
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| 180 | changeInformation.ChangedOrders = new List<Order>();
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| 181 | changeInformation.InvalidActions = false;
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| 182 | changeInformation.SimulationFinished = false;
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| 183 |
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| 184 | foreach (PDChange change in changes) {
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| 185 | if (change.ChangeType == SimulationStateChange.VehicleCreated) {
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| 186 | Vehicle vehicle = change.BaseObject as Vehicle;
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| 187 | changeInformation.CreatedVehicles.Add(vehicle);
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| 188 | } else if (change.ChangeType == SimulationStateChange.VehicleMoved ||
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| 189 | change.ChangeType == SimulationStateChange.VehicleState) {
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| 190 | Vehicle vehicle = change.BaseObject as Vehicle;
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| 191 | changeInformation.ChangedVehicles.Add(vehicle);
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| 192 |
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| 193 | if (change.ChangeType == SimulationStateChange.VehicleState &&
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| 194 | vehicle.VehicleState == VehicleState.InvalidAction)
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| 195 | changeInformation.InvalidActions = true;
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| 196 | } else if (change.ChangeType == SimulationStateChange.OrderCreated) {
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| 197 | Order order = change.BaseObject as Order;
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| 198 | changeInformation.CreatedOrders.Add(order);
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| 199 | } else if (change.ChangeType == SimulationStateChange.OrderState) {
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| 200 | Order order = change.BaseObject as Order;
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| 201 | changeInformation.ChangedOrders.Add(order);
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| 202 | } else if (change.ChangeType == SimulationStateChange.NoMoreOrders) {
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| 203 | changeInformation.SimulationFinished = true;
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| 204 | } else if (change.ChangeType == SimulationStateChange.OrderFailed) {
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| 205 | changeInformation.InvalidActions = true;
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| 206 | }
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| 207 | }
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| 208 |
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| 209 | changeInformation.InvalidActions = changeInformation.InvalidActions ||
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| 210 | GetVehicles().Where(v => v.VehicleState == VehicleState.InvalidAction).Count() > 0;
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| 211 |
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| 212 | return changeInformation;
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| 213 | }
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| 214 |
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| 215 | protected object actionLocker = new object();
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| 216 |
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| 217 | [Storable]
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| 218 | private Dictionary<Guid, PDAction> actions;
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| 219 |
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| 220 | public PDAction GetAction(BaseObject obj) {
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| 221 | lock (actionLocker) {
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| 222 | if (actions.ContainsKey(obj.Id))
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| 223 | return actions[obj.Id];
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| 224 | else
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| 225 | return null;
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| 226 | }
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| 227 | }
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| 228 |
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| 229 | protected void SetAction(PDAction action) {
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| 230 | lock (actionLocker) {
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| 231 | if (actions.ContainsKey(action.BaseObjectId)) {
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| 232 | lock (actions[action.BaseObjectId]) {
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| 233 | if (!actions[action.BaseObjectId].Interruptable())
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| 234 | actions[action.BaseObjectId].AppendAction(action, false);
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| 235 | else
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| 236 | actions[action.BaseObjectId] = action;
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| 237 | }
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| 238 | } else {
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| 239 | actions[action.BaseObjectId] = action;
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| 240 | }
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| 241 | }
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| 242 | }
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| 243 |
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| 244 | protected void AppendAction(PDAction action) {
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| 245 | lock (actionLocker) {
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| 246 | if (actions.ContainsKey(action.BaseObjectId)) {
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| 247 | actions[action.BaseObjectId].AppendAction(action, true);
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| 248 | } else {
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| 249 | actions[action.BaseObjectId] = action;
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| 250 | }
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| 251 | }
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| 252 | }
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| 253 |
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| 254 | public void RemoveCompletedActions() {
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| 255 | lock (actionLocker) {
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| 256 | List<Guid> toBeRemoved = new List<Guid>();
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| 257 | foreach (Guid objId in actions.Keys) {
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| 258 | if (actions[objId].IsCompleted)
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| 259 | toBeRemoved.Add(objId);
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| 260 | }
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| 261 | foreach (Guid objId in toBeRemoved)
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| 262 | actions.Remove(objId);
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| 263 | }
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| 264 | }
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| 265 |
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| 266 | public List<PDAction> GetActions() {
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| 267 | lock (actionLocker) {
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| 268 | RemoveCompletedActions();
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| 269 |
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| 270 | return actions.Values.ToList();
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| 271 | }
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| 272 | }
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| 273 |
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| 274 | public virtual void SetScenario(PickupDeliveryScenario scenario) {
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| 275 | if (scenario != null) {
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| 276 | this.scenario = scenario;
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| 277 | }
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| 278 | }
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| 279 |
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| 280 | public virtual void SetWaitingStrategy(WaitingStrategy waitingStrategy) {
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| 281 | this.waitingStrategy = waitingStrategy;
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| 282 | }
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| 283 |
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| 284 | public virtual void Prepare() {
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| 285 | //clear state
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| 286 | objectChanges.Clear();
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| 287 | actions.Clear();
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| 288 | }
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| 289 |
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| 290 | public virtual void SetSimulation(PickupDeliverySimulation simulation) {
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| 291 | if (this.simulation != simulation) {
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| 292 | if (this.simulation != null) {
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| 293 | this.simulation.SimulationStateChanged -=
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| 294 | new PickupDeliverySimulation.SimulationStateChangedHandler(simulation_SimulationStateChanged);
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| 295 | }
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| 296 |
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| 297 | this.simulation = simulation;
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| 298 |
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| 299 | this.simulation.SimulationStateChanged +=
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| 300 | new PickupDeliverySimulation.SimulationStateChangedHandler(simulation_SimulationStateChanged);
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| 301 | }
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| 302 | }
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| 303 |
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| 304 | private EventWaitHandle wh;
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| 305 | private void InitWaitHandle(bool synchronized) {
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| 306 | if(wh != null)
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| 307 | wh.Dispose();
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| 308 | wh = null;
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| 309 |
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| 310 | if(synchronized)
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| 311 | wh = new EventWaitHandle(false, EventResetMode.AutoReset);
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| 312 | }
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| 313 | protected void SignalWaitHandle() {
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| 314 | if(wh != null)
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| 315 | wh.Set();
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| 316 | }
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| 317 | public void WaitForOptimization() {
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| 318 | if (wh != null) {
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| 319 | bool signal = false;
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| 320 |
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| 321 | while (!signal && Running())
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| 322 | signal = wh.WaitOne(100);
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| 323 | }
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| 324 | }
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| 325 | protected void WaitForSimulation() {
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| 326 | simulation.WaitForSimulation();
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| 327 | }
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| 328 |
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| 329 | protected abstract void Optimize(CancellationToken token);
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| 330 | Thread optThread;
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| 331 | CancellationTokenSource cts;
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| 332 |
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| 333 | protected bool running;
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| 334 |
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| 335 | public void Start(bool synchronized) {
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| 336 | running = true;
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| 337 | InitWaitHandle(synchronized);
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| 338 |
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[8807] | 339 | using (EventWaitHandle wh = new EventWaitHandle(false, EventResetMode.ManualReset)) {
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| 340 | cts = new CancellationTokenSource();
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| 341 | optThread = new Thread(delegate() {
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| 342 | wh.Set();
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| 343 | Optimize(cts.Token);
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| 344 | });
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| 345 | optThread.IsBackground = true;
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| 346 | optThread.Start();
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[8776] | 347 |
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[8807] | 348 | wh.WaitOne();
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| 349 | }
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[8670] | 350 | }
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| 351 |
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| 352 | public abstract bool OptimizationRequired();
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| 353 |
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| 354 | public virtual void RelocateVehicles() {
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| 355 |
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| 356 | }
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| 357 |
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| 358 | public void Stop() {
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| 359 | if(cts != null)
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| 360 | cts.Cancel();
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| 361 | }
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| 362 |
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| 363 | public bool Running() {
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| 364 | return optThread != null && optThread.IsAlive && running;
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| 365 | }
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| 366 |
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[8779] | 367 | public void Exit() {
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[8670] | 368 | optThread = null;
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| 369 | }
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| 370 |
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| 371 | void simulation_SimulationStateChanged(BaseObject obj, SimulationStateChange changeType) {
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| 372 | PDChange change = new PDChange() { BaseObject = obj.Clone() as BaseObject, ChangeType = changeType };
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| 373 | AddChange(change);
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| 374 | }
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| 375 | }
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| 376 | }
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