[8670] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 27 | using HeuristicLab.Common;
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| 28 |
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| 29 | namespace HeuristicLab.PDPSimulation.DomainModel {
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| 30 | public enum VehicleState { Parked, Waiting, InvalidAction, Moving, Servicing }
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| 31 |
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| 32 | [StorableClass]
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| 33 | public class Vehicle: BaseObject {
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| 34 | //State
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| 35 | [Storable]
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| 36 | public VehicleState VehicleState { get; set; }
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| 37 | [Storable]
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| 38 | public List<Guid> PickedUpOrders { get; set; }
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| 39 | [Storable]
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| 40 | public double PositionX { get; set; }
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| 41 | [Storable]
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| 42 | public double PositionY { get; set; }
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| 43 | [Storable]
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| 44 | public double Overload { get; set; }
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| 45 | [Storable]
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| 46 | public double Distance { get; set; }
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| 47 | [Storable]
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| 48 | public double Capacity { get; set; }
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| 49 | [Storable]
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| 50 | public double ReadyTime { get; set; }
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| 51 | [Storable]
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| 52 | public int InvalidActions { get; set; }
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| 53 | [Storable]
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| 54 | public double Tardiness { get; set; }
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| 55 | [Storable]
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| 56 | public double TargetPositionX { get; set; }
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| 57 | [Storable]
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| 58 | public double TargetPositionY { get; set; }
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| 59 | [Storable]
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| 60 | public Guid CurrentOrder { get; set; }
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| 61 | [Storable]
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| 62 | public VehicleAction CurrentAction { get; set; }
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| 63 | [Storable]
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| 64 | public int Availibility { get; set; }
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| 65 |
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| 66 | [StorableClass]
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| 67 | public class MoveInformation {
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| 68 | [Storable]
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| 69 | public int Segment { get; set; }
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| 70 |
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| 71 | [Storable]
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| 72 | public int Source { get; set; }
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| 73 |
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| 74 | [Storable]
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| 75 | public int Dest { get; set; }
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| 76 |
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| 77 | public object Path { get; set; }
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| 78 | }
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| 79 |
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| 80 | [Storable]
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| 81 | public MoveInformation MoveInfo { get; set; }
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| 82 |
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| 83 | //Data
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| 84 | [Storable]
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| 85 | public string Name { get; set; }
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| 86 | [Storable]
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| 87 | public double TotalCapacity { get; set; }
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| 88 | [Storable]
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| 89 | public double DepotX { get; set; }
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| 90 | [Storable]
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| 91 | public double DepotY { get; set; }
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| 92 | [Storable]
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| 93 | public double DueTime { get; set; }
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| 94 |
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| 95 | public Vehicle()
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| 96 | : base() {
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| 97 | PickedUpOrders = new List<Guid>();
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| 98 | MoveInfo = new MoveInformation();
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| 99 | }
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| 100 | [StorableConstructor]
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| 101 | private Vehicle(bool deserializing) : base(deserializing) {
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| 102 | }
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| 103 | private Vehicle(Vehicle original, Cloner cloner)
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| 104 | : base(original, cloner) {
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| 105 | VehicleState = original.VehicleState;
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| 106 | PickedUpOrders = new List<Guid>(original.PickedUpOrders);
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| 107 | PositionX = original.PositionX;
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| 108 | PositionY = original.PositionY;
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| 109 | Overload = original.Overload;
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| 110 | Distance = original.Distance;
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| 111 | DepotX = original.DepotX;
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| 112 | DepotY = original.DepotY;
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| 113 | Capacity = original.Capacity;
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| 114 | ReadyTime = original.ReadyTime;
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| 115 | DueTime = original.DueTime;
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| 116 | InvalidActions = original.InvalidActions;
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| 117 | Tardiness = original.Tardiness;
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| 118 | TargetPositionX = original.TargetPositionX;
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| 119 | TargetPositionY = original.TargetPositionY;
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| 120 | CurrentOrder = original.CurrentOrder;
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| 121 | CurrentAction = original.CurrentAction;
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| 122 | TotalCapacity = original.TotalCapacity;
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| 123 | MoveInfo = new MoveInformation();
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| 124 | MoveInfo.Source = original.MoveInfo.Source;
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| 125 | MoveInfo.Dest = original.MoveInfo.Dest;
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| 126 | MoveInfo.Segment = original.MoveInfo.Segment;
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| 127 | Availibility = original.Availibility;
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| 128 | Name = original.Name;
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| 129 | }
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| 130 | public override IDeepCloneable Clone(Cloner cloner) {
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| 131 | return new Vehicle(this, cloner);
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| 132 | }
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| 133 | }
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| 134 | }
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