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source: branches/DynamicVehicleRouting/HeuristicLab.PDPSimulation.Views/3.3/Resources.Designer.cs @ 11594

Last change on this file since 11594 was 8670, checked in by svonolfe, 12 years ago

Added first version of the dynamic vehicle routing addon (#1955)

File size: 4.0 KB
Line 
1//------------------------------------------------------------------------------
2// <auto-generated>
3//     This code was generated by a tool.
4//     Runtime Version:4.0.30319.468
5//
6//     Changes to this file may cause incorrect behavior and will be lost if
7//     the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace HeuristicLab.PDPSimulation.Views {
12    using System;
13   
14   
15    /// <summary>
16    ///   A strongly-typed resource class, for looking up localized strings, etc.
17    /// </summary>
18    // This class was auto-generated by the StronglyTypedResourceBuilder
19    // class via a tool like ResGen or Visual Studio.
20    // To add or remove a member, edit your .ResX file then rerun ResGen
21    // with the /str option, or rebuild your VS project.
22    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25    internal class Resources {
26       
27        private static global::System.Resources.ResourceManager resourceMan;
28       
29        private static global::System.Globalization.CultureInfo resourceCulture;
30       
31        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32        internal Resources() {
33        }
34       
35        /// <summary>
36        ///   Returns the cached ResourceManager instance used by this class.
37        /// </summary>
38        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39        internal static global::System.Resources.ResourceManager ResourceManager {
40            get {
41                if (object.ReferenceEquals(resourceMan, null)) {
42                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeuristicLab.PDPSimulation.Views.Resources", typeof(Resources).Assembly);
43                    resourceMan = temp;
44                }
45                return resourceMan;
46            }
47        }
48       
49        /// <summary>
50        ///   Overrides the current thread's CurrentUICulture property for all
51        ///   resource lookups using this strongly typed resource class.
52        /// </summary>
53        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54        internal static global::System.Globalization.CultureInfo Culture {
55            get {
56                return resourceCulture;
57            }
58            set {
59                resourceCulture = value;
60            }
61        }
62       
63        internal static System.Drawing.Bitmap depot {
64            get {
65                object obj = ResourceManager.GetObject("depot", resourceCulture);
66                return ((System.Drawing.Bitmap)(obj));
67            }
68        }
69       
70        internal static System.Drawing.Bitmap source {
71            get {
72                object obj = ResourceManager.GetObject("source", resourceCulture);
73                return ((System.Drawing.Bitmap)(obj));
74            }
75        }
76       
77        internal static System.Drawing.Bitmap target {
78            get {
79                object obj = ResourceManager.GetObject("target", resourceCulture);
80                return ((System.Drawing.Bitmap)(obj));
81            }
82        }
83       
84        internal static System.Drawing.Bitmap truck {
85            get {
86                object obj = ResourceManager.GetObject("truck", resourceCulture);
87                return ((System.Drawing.Bitmap)(obj));
88            }
89        }
90       
91        internal static System.Drawing.Bitmap truck_idle {
92            get {
93                object obj = ResourceManager.GetObject("truck_idle", resourceCulture);
94                return ((System.Drawing.Bitmap)(obj));
95            }
96        }
97    }
98}
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