1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 |
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27 | namespace HeuristicLab.Encodings.RealVectorEncoding {
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28 | [StorableClass]
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29 | [Item("RealVector", "Represents a vector of real values.")]
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30 | public class RealVector : DoubleArray {
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31 | [StorableConstructor]
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32 | protected RealVector(bool deserializing) : base(deserializing) { }
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33 | protected RealVector(RealVector original, Cloner cloner) : base(original, cloner) { }
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34 | public RealVector() : base() { }
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35 | public RealVector(int length) : base(length) { }
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36 | public RealVector(int length, IRandom random, double min, double max)
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37 | : this(length) {
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38 | Randomize(random, min, max);
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39 | }
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40 | public RealVector(double[] elements) : base(elements) { }
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41 | public RealVector(DoubleArray elements)
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42 | : this(elements.Length) {
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43 | for (int i = 0; i < array.Length; i++)
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44 | array[i] = elements[i];
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45 | }
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46 |
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47 | public override IDeepCloneable Clone(Cloner cloner) {
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48 | return new RealVector(this, cloner);
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49 | }
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50 |
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51 | public virtual void Randomize(IRandom random, int startIndex, int length, double min, double max) {
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52 | double delta = max - min;
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53 | if (length > 0) {
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54 | for (int i = 0; i < length; i++)
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55 | array[startIndex + i] = min + delta * random.NextDouble();
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56 | OnReset();
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57 | }
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58 | }
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59 |
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60 | public virtual void Randomize(IRandom random, int startIndex, int length, DoubleMatrix bounds) {
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61 | if (length > 0) {
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62 | for (int i = startIndex; i < startIndex + length; i++) {
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63 | double min = bounds[i % bounds.Rows, 0];
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64 | double max = bounds[i % bounds.Rows, 1];
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65 | array[i] = min + (max - min) * random.NextDouble();
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66 | }
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67 | OnReset();
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68 | }
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69 | }
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70 |
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71 | public void Randomize(IRandom random, double min, double max) {
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72 | Randomize(random, 0, Length, min, max);
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73 | }
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74 |
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75 | public void Randomize(IRandom random, DoubleMatrix bounds) {
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76 | Randomize(random, 0, Length, bounds);
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77 | }
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78 |
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79 | }
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80 | }
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