1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Encodings.ParameterConfigurationTreeEncoding {
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29 | [StorableClass]
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30 | public class SingleValuedParameterConfiguration : ParameterConfiguration {
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31 |
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32 | #region Constructors and Cloning
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33 | [StorableConstructor]
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34 | protected SingleValuedParameterConfiguration(bool deserializing) : base(deserializing) { }
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35 | public SingleValuedParameterConfiguration(string parameterName, IValueParameter valueParameter)
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36 | : base(parameterName, valueParameter, false) {
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37 | this.Optimize = true;
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38 | base.PopulateValueConfigurations();
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39 | this.ValueConfigurations.Single().Optimize = true;
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40 | }
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41 | public SingleValuedParameterConfiguration(string parameterName, IValueConfiguration valueConfiguration) {
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42 | this.ParameterName = parameterName;
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43 | this.parameterDataType = valueConfiguration.ActualValue.ValueDataType;
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44 | this.valueDataType = valueConfiguration.ActualValue.ValueDataType;
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45 | this.discoverValidValues = false;
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46 | this.validValues = new ItemSet<IItem> { valueConfiguration.ActualValue.Value };
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47 | this.validTypes = new Type[] { valueConfiguration.ActualValue.ValueDataType };
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48 | this.isNullable = false;
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49 | this.itemImage = valueConfiguration.ItemImage;
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50 | this.ValueConfigurations = new CheckedValueConfigurationList { valueConfiguration };
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51 | this.ValueConfigurations.Single().Optimize = true;
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52 | valueConfiguration.ToStringChanged += new EventHandler(valueConfiguration_ToStringChanged);
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53 | this.ActualValue = new ConstrainedValue(
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54 | valueConfiguration.ActualValue.Value,
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55 | valueConfiguration.ActualValue.ValueDataType,
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56 | this.validValues,
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57 | this.IsNullable);
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58 | }
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59 | public SingleValuedParameterConfiguration() { }
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60 | protected SingleValuedParameterConfiguration(SingleValuedParameterConfiguration original, Cloner cloner)
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61 | : base(original, cloner) {
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62 | }
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63 | public override IDeepCloneable Clone(Cloner cloner) {
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64 | return new SingleValuedParameterConfiguration(this, cloner);
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65 | }
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66 | #endregion
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67 |
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68 | protected override void PopulateValueConfigurations() {
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69 | // don't change valueconfigurations, since it only contains the one element specified in constructor
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70 | }
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71 |
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72 | protected override void ClearValueConfigurations() {
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73 | // do nothing
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74 | }
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75 |
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76 | public override string ToString() {
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77 | if (this.valueConfigurations.Single() is SymbolValueConfiguration) {
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78 | var syVc = (SymbolValueConfiguration)this.valueConfigurations.Single();
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79 | if (this.Optimize) {
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80 | return syVc.ToString() + " (Optimize)";
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81 | } else {
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82 | return ActualValue.ToString();
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83 | }
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84 | } else {
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85 | return base.ToString();
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86 | }
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87 | }
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88 |
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89 | protected virtual void valueConfiguration_ToStringChanged(object sender, EventArgs e) {
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90 | OnToStringChanged();
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91 | }
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92 |
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93 | public override string ParameterInfoString {
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94 | get {
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95 | if (this.Optimize) {
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96 | return string.Format("{0} ({1})", this.Name, this.ValueConfigurations.Single().ParameterInfoString);
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97 | } else {
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98 | return string.Empty;
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99 | }
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100 | }
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101 | }
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102 | }
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103 | }
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