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source: branches/DataAnalysis/HeuristicLab.Problems.DataAnalysis/3.3/Symbolic/Symbols/VariableTreeNode.cs @ 4695

Last change on this file since 4695 was 4220, checked in by gkronber, 14 years ago

Added better support for simplification of fractions and products and cleaned code a little bit. #1026

File size: 2.9 KB
RevLine 
[3253]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[4068]22using HeuristicLab.Core;
[4220]23using HeuristicLab.Common;
[3253]24using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
[3269]26using HeuristicLab.Random;
[3373]27namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols {
[3253]28  [StorableClass]
[4022]29  public class VariableTreeNode : SymbolicExpressionTreeTerminalNode {
[3269]30    public new Variable Symbol {
31      get { return (Variable)base.Symbol; }
32    }
[3485]33    [Storable]
[3253]34    private double weight;
35    public double Weight {
36      get { return weight; }
37      set { weight = value; }
38    }
[3485]39    [Storable]
[3253]40    private string variableName;
41    public string VariableName {
42      get { return variableName; }
43      set { variableName = value; }
44    }
45
[3485]46
[4022]47    protected VariableTreeNode() { }
[3485]48
[3253]49    // copy constructor
[4022]50    protected VariableTreeNode(VariableTreeNode original)
[3253]51      : base(original) {
52      weight = original.weight;
53      variableName = original.variableName;
54    }
55
56    public VariableTreeNode(Variable variableSymbol) : base(variableSymbol) { }
57
[3442]58    public override bool HasLocalParameters {
59      get {
60        return true;
61      }
62    }
63
[3269]64    public override void ResetLocalParameters(IRandom random) {
65      base.ResetLocalParameters(random);
[3997]66      weight = NormalDistributedRandom.NextDouble(random, Symbol.WeightNu, Symbol.WeightSigma);
[3512]67      variableName = Symbol.VariableNames.SelectRandom(random);
[3269]68    }
69
[3512]70    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
71      base.ShakeLocalParameters(random, shakingFactor);
[3997]72      double x = NormalDistributedRandom.NextDouble(random, Symbol.WeightManipulatorNu, Symbol.WeightManipulatorSigma);
[3512]73      weight = weight + x * shakingFactor;
74      variableName = Symbol.VariableNames.SelectRandom(random);
75    }
76
77
[3253]78    public override object Clone() {
79      return new VariableTreeNode(this);
80    }
[3442]81
82    public override string ToString() {
[4220]83      if (weight.IsAlmost(1.0)) return variableName;
84      else return weight.ToString("E4") + " " + variableName;
[3442]85    }
[3253]86  }
87}
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