1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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25 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols {
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26 | [StorableClass]
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27 | public sealed class LaggedVariableTreeNode : VariableTreeNode {
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28 | public new LaggedVariable Symbol {
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29 | get { return (LaggedVariable)base.Symbol; }
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30 | }
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31 | [Storable]
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32 | private int lag;
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33 | public int Lag {
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34 | get { return lag; }
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35 | set { lag = value; }
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36 | }
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37 |
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38 | private LaggedVariableTreeNode() { }
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39 |
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40 | // copy constructor
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41 | private LaggedVariableTreeNode(LaggedVariableTreeNode original)
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42 | : base(original) {
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43 | lag = original.lag;
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44 | }
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45 |
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46 | public LaggedVariableTreeNode(LaggedVariable variableSymbol) : base(variableSymbol) { }
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47 |
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48 | public override bool HasLocalParameters {
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49 | get {
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50 | return true;
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51 | }
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52 | }
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53 |
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54 | public override void ResetLocalParameters(IRandom random) {
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55 | base.ResetLocalParameters(random);
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56 | lag = random.Next(Symbol.MinLag, Symbol.MaxLag + 1);
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57 | }
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58 |
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59 | public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
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60 | base.ShakeLocalParameters(random, shakingFactor);
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61 | lag = Math.Min(Symbol.MaxLag, Math.Max(Symbol.MinLag, lag + random.Next(-1, 2)));
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62 | }
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63 |
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64 |
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65 | public override object Clone() {
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66 | return new LaggedVariableTreeNode(this);
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67 | }
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68 |
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69 | public override string ToString() {
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70 | return base.ToString() +
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71 | " (t" + (lag > 0 ? "+" : "") + lag + ")";
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72 | }
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73 | }
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74 | }
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