1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 |
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 | using HeuristicLab.Problems.ArtificialAnt.Symbols;
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28 | namespace HeuristicLab.Problems.ArtificialAnt {
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29 | [StorableClass]
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30 | public class ArtificialAntExpressionGrammar : DefaultSymbolicExpressionGrammar {
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31 |
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32 | public ArtificialAntExpressionGrammar()
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33 | : base() {
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34 | Initialize();
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35 | }
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36 | [StorableConstructor]
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37 | protected ArtificialAntExpressionGrammar(bool deserializing) : base(deserializing) { }
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38 | protected ArtificialAntExpressionGrammar(ArtificialAntExpressionGrammar original, Cloner cloner) : base(original, cloner) { }
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39 | public override IDeepCloneable Clone(Cloner cloner) {
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40 | return new ArtificialAntExpressionGrammar(this, cloner);
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41 | }
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42 |
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43 | private void Initialize() {
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44 | var ifFoodAhead = new IfFoodAhead();
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45 | var prog2 = new Prog2();
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46 | var prog3 = new Prog3();
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47 | var move = new Move();
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48 | var left = new Left();
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49 | var right = new Right();
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50 | var defun = new Defun();
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51 | var allSymbols = new List<Symbol>() { ifFoodAhead, prog2, prog3, move, left, right };
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52 | var nonTerminalSymbols = new List<Symbol>() { ifFoodAhead, prog2, prog3 };
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53 |
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54 | allSymbols.ForEach(s => AddSymbol(s));
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55 | SetMinSubtreeCount(ifFoodAhead, 2);
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56 | SetMaxSubtreeCount(ifFoodAhead, 2);
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57 | SetMinSubtreeCount(prog2, 2);
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58 | SetMaxSubtreeCount(prog2, 2);
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59 | SetMinSubtreeCount(prog3, 3);
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60 | SetMaxSubtreeCount(prog3, 3);
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61 | SetMinSubtreeCount(move, 0);
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62 | SetMaxSubtreeCount(move, 0);
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63 | SetMinSubtreeCount(left, 0);
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64 | SetMaxSubtreeCount(left, 0);
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65 | SetMinSubtreeCount(right, 0);
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66 | SetMaxSubtreeCount(right, 0);
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67 |
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68 | // each symbols is allowed as child of the start symbol
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69 | allSymbols.ForEach(s => SetAllowedChild(StartSymbol, s, 0));
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70 |
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71 | // each symbol is allowed as child of all other symbols (except for terminals that have MaxSubtreeCount == 0
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72 | foreach (var parent in allSymbols) {
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73 | for (int argIndex = 0; argIndex < GetMaxSubtreeCount(parent); argIndex++) {
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74 | foreach (var child in allSymbols) {
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75 | SetAllowedChild(parent, child, argIndex);
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76 | }
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77 | }
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78 | }
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79 | }
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80 | }
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81 | }
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