1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 | using System.Collections.Generic;
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22 | using HeuristicLab.Core;
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23 | using System;
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24 | using HeuristicLab.Common;
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25 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding {
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26 | public interface ISymbolicExpressionTreeNode : IDeepCloneable {
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27 | ISymbolicExpressionTreeGrammar Grammar { get; }
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28 | ISymbolicExpressionTreeNode Parent { get; set; }
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29 | ISymbol Symbol { get; }
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30 | bool HasLocalParameters { get; }
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31 |
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32 | int GetDepth();
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33 | int GetLength();
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34 |
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35 | IEnumerable<ISymbolicExpressionTreeNode> IterateNodesPostfix();
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36 | IEnumerable<ISymbolicExpressionTreeNode> IterateNodesPrefix();
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37 | void ForEachNodePostfix(Action<ISymbolicExpressionTreeNode> a);
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38 | void ForEachNodePrefix(Action<ISymbolicExpressionTreeNode> a);
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39 |
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40 | IEnumerable<ISymbolicExpressionTreeNode> SubTrees { get; }
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41 | ISymbolicExpressionTreeNode GetSubTree(int index);
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42 | int IndexOfSubTree(ISymbolicExpressionTreeNode tree);
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43 | void AddSubTree(ISymbolicExpressionTreeNode tree);
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44 | void InsertSubTree(int index, ISymbolicExpressionTreeNode tree);
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45 | void RemoveSubTree(int index);
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46 |
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47 | void ResetLocalParameters(IRandom random);
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48 | void ShakeLocalParameters(IRandom random, double shakingFactor);
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49 | }
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50 | }
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