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source: branches/DataAnalysis Refactoring/HeuristicLab.Algorithms.ParticleSwarmOptimization/3.3/TotallyConnectedParticleUpdater.cs @ 5785

Last change on this file since 5785 was 5445, checked in by swagner, 14 years ago

Updated year of copyrights (#1406)

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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.RealVectorEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
28  [Item("Totally Connected Particle Updater", "Updates the particle's position using (among other things) the global best position. Use together with the empty topology initialzer. Point = Point + Velocity*Omega + (PersonalBestPoint-Point)*Phi_P*r_p + (BestPoint-Point)*Phi_G*r_g")]
29  [StorableClass]
30  public sealed class TotallyConnectedParticleUpdater : ParticleUpdater, IGlobalParticleUpdater {
31
32    #region Construction & Cloning
33
34    [StorableConstructor]
35    private TotallyConnectedParticleUpdater(bool deserializing) : base(deserializing) { }
36    private TotallyConnectedParticleUpdater(TotallyConnectedParticleUpdater original, Cloner cloner) : base(original, cloner) { }
37    public TotallyConnectedParticleUpdater() : base() { }
38
39    public override IDeepCloneable Clone(Cloner cloner) {
40      return new TotallyConnectedParticleUpdater(this, cloner);
41    }
42
43    #endregion
44
45    public override IOperation Apply() {
46      base.Apply();
47      RealVector velocity = new RealVector(Velocity.Length);
48      RealVector position = new RealVector(Point.Length);
49      double r_p = Random.NextDouble();
50      double r_g = Random.NextDouble();
51      double omega = Omega.Value;
52      double phi_p = Phi_P.Value;
53      double phi_g = Phi_G.Value;
54      for (int i = 0; i < velocity.Length; i++) {
55        velocity[i] =
56          Velocity[i] * omega +
57          (PersonalBestPoint[i] - Point[i]) * phi_p * r_p +
58          (BestPoint[i] - Point[i]) * phi_g * r_g;
59      }
60      BoundsChecker.Apply(velocity, VelocityBounds);
61      for (int i = 0; i < velocity.Length; i++) {
62        position[i] = Point[i] + velocity[i];
63      }
64      BoundsChecker.Apply(position, Bounds);
65      Point = position;
66      Velocity = velocity;
67
68      return base.Apply();
69    }
70  }
71}
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