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source: branches/Collections/sources/HeuristicLab.Data/BoolArrayData.cs @ 606

Last change on this file since 606 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Xml;
26using HeuristicLab.Core;
27
28namespace HeuristicLab.Data {
29  public class BoolArrayData : ArrayDataBase {
30    public new bool[] Data {
31      get { return (bool[])base.Data; }
32      set { base.Data = value; }
33    }
34
35    public BoolArrayData() {
36      Data = new bool[0];
37    }
38    public BoolArrayData(bool[] data) {
39      Data = data;
40    }
41
42    public override IView CreateView() {
43      return new BoolArrayDataView(this);
44    }
45
46    public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid,IStorable> persistedObjects) {
47      XmlNode node = base.GetXmlNode(name, document, persistedObjects);
48      node.InnerText = ToString();
49      return node;
50    }
51    public override void Populate(XmlNode node, IDictionary<Guid,IStorable> restoredObjects) {
52      base.Populate(node, restoredObjects);
53      string[] tokens = node.InnerText.Split(';');
54      bool[] data = new bool[tokens.Length];
55      for (int i = 0; i < data.Length; i++)
56        data[i] = bool.Parse(tokens[i]);
57      Data = data;
58    }
59
60    public override void Accept(IObjectDataVisitor visitor) {
61      visitor.Visit(this);
62    }
63  }
64}
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