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source: branches/Collections/sources/HeuristicLab.CEDMA.Server/AgentScheduler.cs @ 634

Last change on this file since 634 was 380, checked in by gkronber, 16 years ago

improved contention problem by using ReaderWriterLock in the DB proxy and reducing the number of threads in the RunScheduler (ticket #189)

File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26using HeuristicLab.CEDMA.DB;
27using HeuristicLab.CEDMA.DB.Interfaces;
28using HeuristicLab.Core;
29using System.Threading;
30using HeuristicLab.CEDMA.Core;
31
32namespace HeuristicLab.CEDMA.Server {
33  public class AgentScheduler {
34    private Database database;
35    private List<IEngine> engines;
36    private Dictionary<IEngine, AgentEntry> agent;
37
38    public AgentScheduler(Database database) {
39      this.database = database;
40      engines = new List<IEngine>();
41      agent = new Dictionary<IEngine, AgentEntry>();
42    }
43
44    public void Run() {
45      while(true) {
46        ClearFinishedEngines();
47        CreateNewEngines();
48        if(engines.Count == 0) Thread.Sleep(10000);
49        else StepAllEngines();
50      }
51    }
52    private void ClearFinishedEngines() {
53      List<IEngine> finishedEngines = new List<IEngine>();
54      foreach(IEngine e in engines) {
55        if(!e.Running) {
56          finishedEngines.Add(e);
57        }
58      }
59      foreach(IEngine e in finishedEngines) {
60        engines.Remove(e);
61        AgentEntry entry = agent[e];
62        entry.Status = ProcessStatus.Finished;
63        database.UpdateAgent(entry.Id, entry.Status);
64      }
65    }
66    private void CreateNewEngines() {
67      ICollection<AgentEntry> agents = database.GetAgents(ProcessStatus.Waiting);
68      foreach(AgentEntry a in agents) {
69        SequentialEngine.SequentialEngine engine = new HeuristicLab.SequentialEngine.SequentialEngine();
70        Agent newAgent = (Agent)DbPersistenceManager.Restore(a.RawData);
71        engine.OperatorGraph.Clear();
72        foreach(IOperator op in newAgent.OperatorGraph.Operators) engine.OperatorGraph.AddOperator(op);
73        engine.OperatorGraph.InitialOperator = newAgent.OperatorGraph.InitialOperator;
74        engine.Reset();
75
76        agent[engine] = a;
77        engines.Add(engine);
78        a.Status = ProcessStatus.Active;
79        database.UpdateAgent(a.Id, a.Status);
80      }
81    }
82    private void StepAllEngines() {
83      for(int steps = 0; steps < 100; steps++) {
84        foreach(IEngine engine in engines) {
85          engine.ExecuteStep();
86        }
87        Thread.Sleep(100); // prevent overload
88      }
89    }
90  }
91}
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