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source: branches/Collections/sources/HeuristicLab.CEDMA.Core/AgentView.cs @ 440

Last change on this file since 440 was 377, checked in by gkronber, 16 years ago

renamed Plugin CEDMA.Console -> CEDMA.Core

File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.ComponentModel;
25using System.Drawing;
26using System.Data;
27using System.Text;
28using System.Windows.Forms;
29using HeuristicLab.Core;
30using HeuristicLab.CEDMA.DB.Interfaces;
31
32namespace HeuristicLab.CEDMA.Core {
33  public partial class AgentView : ViewBase {
34    public IAgent Agent {
35      get { return (IAgent)Item; }
36      set { base.Item = value; }
37    }
38
39    public AgentView() {
40      InitializeComponent();
41      Caption = "Agent";
42    }
43    public AgentView(IAgent agent)
44      : this() {
45      Agent = agent;
46    }
47
48    protected override void UpdateControls() {
49      base.UpdateControls();
50      editorGroupBox.Controls.Clear();
51      editorGroupBox.Enabled = false;
52      if(Agent != null && Agent.OperatorGraph != null) {
53        Control editor = (Control)Agent.OperatorGraph.CreateView();
54        if(editor != null) {
55          editorGroupBox.Controls.Add(editor);
56          editor.Dock = DockStyle.Fill;
57          editorGroupBox.Enabled = true;
58        }
59
60        if(Agent.Status == ProcessStatus.Unkown) activateButton.Enabled = true;
61        else activateButton.Enabled = false;
62      }
63    }
64
65    private void saveButton_Click(object sender, EventArgs e) {
66      Agent.Save();
67    }
68
69    private void activateButton_Click(object sender, EventArgs e) {
70      Agent.Activate();
71      activateButton.Enabled = false;
72    }
73  }
74}
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