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source: branches/CodeEditor/HeuristicLab.ExtLibs/HeuristicLab.Cecil/0.9.5/Mono.Cecil-0.9.5/Mono.Cecil/Mono.Cecil.PE/ByteBuffer.cs @ 11700

Last change on this file since 11700 was 11700, checked in by jkarder, 9 years ago

#2077: created branch and added first version

File size: 7.3 KB
Line 
1//
2// ByteBuffer.cs
3//
4// Author:
5//   Jb Evain (jbevain@gmail.com)
6//
7// Copyright (c) 2008 - 2011 Jb Evain
8//
9// Permission is hereby granted, free of charge, to any person obtaining
10// a copy of this software and associated documentation files (the
11// "Software"), to deal in the Software without restriction, including
12// without limitation the rights to use, copy, modify, merge, publish,
13// distribute, sublicense, and/or sell copies of the Software, and to
14// permit persons to whom the Software is furnished to do so, subject to
15// the following conditions:
16//
17// The above copyright notice and this permission notice shall be
18// included in all copies or substantial portions of the Software.
19//
20// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
24// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27//
28
29using System;
30
31namespace Mono.Cecil.PE {
32
33  class ByteBuffer {
34
35    internal byte [] buffer;
36    internal int length;
37    internal int position;
38
39    public ByteBuffer ()
40    {
41      this.buffer = Empty<byte>.Array;
42    }
43
44    public ByteBuffer (int length)
45    {
46      this.buffer = new byte [length];
47    }
48
49    public ByteBuffer (byte [] buffer)
50    {
51      this.buffer = buffer ?? Empty<byte>.Array;
52      this.length = this.buffer.Length;
53    }
54
55    public void Reset (byte [] buffer)
56    {
57      this.buffer = buffer ?? Empty<byte>.Array;
58      this.length = this.buffer.Length;
59    }
60
61    public void Advance (int length)
62    {
63      position += length;
64    }
65
66    public byte ReadByte ()
67    {
68      return buffer [position++];
69    }
70
71    public sbyte ReadSByte ()
72    {
73      return (sbyte) ReadByte ();
74    }
75
76    public byte [] ReadBytes (int length)
77    {
78      var bytes = new byte [length];
79      Buffer.BlockCopy (buffer, position, bytes, 0, length);
80      position += length;
81      return bytes;
82    }
83
84    public ushort ReadUInt16 ()
85    {
86      ushort value = (ushort) (buffer [position]
87        | (buffer [position + 1] << 8));
88      position += 2;
89      return value;
90    }
91
92    public short ReadInt16 ()
93    {
94      return (short) ReadUInt16 ();
95    }
96
97    public uint ReadUInt32 ()
98    {
99      uint value = (uint) (buffer [position]
100        | (buffer [position + 1] << 8)
101        | (buffer [position + 2] << 16)
102        | (buffer [position + 3] << 24));
103      position += 4;
104      return value;
105    }
106
107    public int ReadInt32 ()
108    {
109      return (int) ReadUInt32 ();
110    }
111
112    public ulong ReadUInt64 ()
113    {
114      uint low = ReadUInt32 ();
115      uint high = ReadUInt32 ();
116
117      return (((ulong) high) << 32) | low;
118    }
119
120    public long ReadInt64 ()
121    {
122      return (long) ReadUInt64 ();
123    }
124
125    public uint ReadCompressedUInt32 ()
126    {
127      byte first = ReadByte ();
128      if ((first & 0x80) == 0)
129        return first;
130
131      if ((first & 0x40) == 0)
132        return ((uint) (first & ~0x80) << 8)
133          | ReadByte ();
134
135      return ((uint) (first & ~0xc0) << 24)
136        | (uint) ReadByte () << 16
137        | (uint) ReadByte () << 8
138        | ReadByte ();
139    }
140
141    public int ReadCompressedInt32 ()
142    {
143      var value = (int) ReadCompressedUInt32 ();
144
145      return (value & 1) != 0
146        ? -(value >> 1)
147        : value >> 1;
148    }
149
150    public float ReadSingle ()
151    {
152      if (!BitConverter.IsLittleEndian) {
153        var bytes = ReadBytes (4);
154        Array.Reverse (bytes);
155        return BitConverter.ToSingle (bytes, 0);
156      }
157
158      float value = BitConverter.ToSingle (buffer, position);
159      position += 4;
160      return value;
161    }
162
163    public double ReadDouble ()
164    {
165      if (!BitConverter.IsLittleEndian) {
166        var bytes = ReadBytes (8);
167        Array.Reverse (bytes);
168        return BitConverter.ToDouble (bytes, 0);
169      }
170
171      double value = BitConverter.ToDouble (buffer, position);
172      position += 8;
173      return value;
174    }
175
176#if !READ_ONLY
177
178    public void WriteByte (byte value)
179    {
180      if (position == buffer.Length)
181        Grow (1);
182
183      buffer [position++] = value;
184
185      if (position > length)
186        length = position;
187    }
188
189    public void WriteSByte (sbyte value)
190    {
191      WriteByte ((byte) value);
192    }
193
194    public void WriteUInt16 (ushort value)
195    {
196      if (position + 2 > buffer.Length)
197        Grow (2);
198
199      buffer [position++] = (byte) value;
200      buffer [position++] = (byte) (value >> 8);
201
202      if (position > length)
203        length = position;
204    }
205
206    public void WriteInt16 (short value)
207    {
208      WriteUInt16 ((ushort) value);
209    }
210
211    public void WriteUInt32 (uint value)
212    {
213      if (position + 4 > buffer.Length)
214        Grow (4);
215
216      buffer [position++] = (byte) value;
217      buffer [position++] = (byte) (value >> 8);
218      buffer [position++] = (byte) (value >> 16);
219      buffer [position++] = (byte) (value >> 24);
220
221      if (position > length)
222        length = position;
223    }
224
225    public void WriteInt32 (int value)
226    {
227      WriteUInt32 ((uint) value);
228    }
229
230    public void WriteUInt64 (ulong value)
231    {
232      if (position + 8 > buffer.Length)
233        Grow (8);
234
235      buffer [position++] = (byte) value;
236      buffer [position++] = (byte) (value >> 8);
237      buffer [position++] = (byte) (value >> 16);
238      buffer [position++] = (byte) (value >> 24);
239      buffer [position++] = (byte) (value >> 32);
240      buffer [position++] = (byte) (value >> 40);
241      buffer [position++] = (byte) (value >> 48);
242      buffer [position++] = (byte) (value >> 56);
243
244      if (position > length)
245        length = position;
246    }
247
248    public void WriteInt64 (long value)
249    {
250      WriteUInt64 ((ulong) value);
251    }
252
253    public void WriteCompressedUInt32 (uint value)
254    {
255      if (value < 0x80)
256        WriteByte ((byte) value);
257      else if (value < 0x4000) {
258        WriteByte ((byte) (0x80 | (value >> 8)));
259        WriteByte ((byte) (value & 0xff));
260      } else {
261        WriteByte ((byte) ((value >> 24) | 0xc0));
262        WriteByte ((byte) ((value >> 16) & 0xff));
263        WriteByte ((byte) ((value >> 8) & 0xff));
264        WriteByte ((byte) (value & 0xff));
265      }
266    }
267
268    public void WriteCompressedInt32 (int value)
269    {
270      WriteCompressedUInt32 ((uint) ((value < 0) ? ((-value) << 1) | 1 : value << 1));
271    }
272
273    public void WriteBytes (byte [] bytes)
274    {
275      var length = bytes.Length;
276      if (position + length > buffer.Length)
277        Grow (length);
278
279      Buffer.BlockCopy (bytes, 0, buffer, position, length);
280      position += length;
281
282      if (position > this.length)
283        this.length = position;
284    }
285
286    public void WriteBytes (int length)
287    {
288      if (position + length > buffer.Length)
289        Grow (length);
290
291      position += length;
292
293      if (position > this.length)
294        this.length = position;
295    }
296
297    public void WriteBytes (ByteBuffer buffer)
298    {
299      if (position + buffer.length > this.buffer.Length)
300        Grow (buffer.length);
301
302      Buffer.BlockCopy (buffer.buffer, 0, this.buffer, position, buffer.length);
303      position += buffer.length;
304
305      if (position > this.length)
306        this.length = position;
307    }
308
309    public void WriteSingle (float value)
310    {
311      var bytes = BitConverter.GetBytes (value);
312
313      if (!BitConverter.IsLittleEndian)
314        Array.Reverse (bytes);
315
316      WriteBytes (bytes);
317    }
318
319    public void WriteDouble (double value)
320    {
321      var bytes = BitConverter.GetBytes (value);
322
323      if (!BitConverter.IsLittleEndian)
324        Array.Reverse (bytes);
325
326      WriteBytes (bytes);
327    }
328
329    void Grow (int desired)
330    {
331      var current = this.buffer;
332      var current_length = current.Length;
333
334      var buffer = new byte [System.Math.Max (current_length + desired, current_length * 2)];
335      Buffer.BlockCopy (current, 0, buffer, 0, current_length);
336      this.buffer = buffer;
337    }
338
339#endif
340
341  }
342}
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