1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 | using System.Collections.Generic;
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28 | using HeuristicLab.Problems.VehicleRouting.Encodings.General;
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29 | using System;
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30 |
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31 | namespace HeuristicLab.Problems.VehicleRouting.Encodings.Prins {
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32 | [Item("PrinsEncoding", "Represents an Prins encoding of VRP solutions. It is implemented as described in Prins, C. (2004). A simple and effective evolutionary algorithm for the vehicle routing problem. Computers & Operations Research, 12:1985-2002.")]
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33 | [StorableClass]
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34 | public class PrinsEncoding : PermutationEncoding {
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35 | [Storable]
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36 | private int cities;
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37 |
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38 | [Storable]
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39 | private DoubleMatrix coordinates;
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40 |
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41 | [Storable]
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42 | private BoolValue useDistanceMatrix;
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43 |
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44 | [Storable]
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45 | DoubleArray dueTimeArray;
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46 |
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47 | [Storable]
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48 | DoubleArray serviceTimeArray;
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49 |
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50 | [Storable]
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51 | DoubleArray readyTimeArray;
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52 |
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53 | [Storable]
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54 | DoubleArray demandArray;
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55 |
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56 | [Storable]
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57 | DoubleValue capacity;
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58 |
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59 | [Storable]
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60 | DoubleValue fleetUsageFactor;
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61 |
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62 | [Storable]
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63 | DoubleValue timeFactor;
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64 |
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65 | [Storable]
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66 | DoubleValue distanceFactor;
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67 |
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68 | [Storable]
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69 | DoubleValue overloadPenalty;
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70 |
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71 | [Storable]
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72 | DoubleValue tardinessPenalty;
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73 |
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74 | #region IVRPEncoding Members
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75 | public override List<Tour> GetTours(ILookupParameter<DoubleMatrix> distanceMatrix, int maxVehicles = int.MaxValue) {
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76 | List<Tour> result = new List<Tour>();
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77 |
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78 | //Split permutation into vector P
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79 | int[] P = new int[cities + 1];
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80 | for (int i = 0; i <= cities; i++)
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81 | P[i] = -1;
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82 |
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83 | double[] V = new double[cities + 1];
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84 | V[0] = 0;
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85 | for (int i = 1; i <= cities; i++) {
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86 | V[i] = int.MaxValue;
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87 | }
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88 |
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89 | for (int i = 1; i <= cities; i++) {
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90 | int j = i;
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91 | Tour tour = new Tour();
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92 | bool feasible = true;
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93 |
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94 | do {
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95 | tour.Cities.Add(this[j-1] + 1);
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96 |
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97 | TourEvaluation eval = VRPEvaluator.EvaluateTour(tour,
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98 | dueTimeArray,
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99 | serviceTimeArray,
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100 | readyTimeArray,
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101 | demandArray,
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102 | capacity,
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103 | fleetUsageFactor,
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104 | timeFactor,
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105 | distanceFactor,
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106 | overloadPenalty,
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107 | tardinessPenalty,
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108 | coordinates,
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109 | distanceMatrix,
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110 | useDistanceMatrix);
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111 |
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112 | double cost = eval.Quality;
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113 | feasible = eval.Overload < double.Epsilon && eval.Tardiness < double.Epsilon;
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114 |
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115 | if (feasible) {
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116 | if (V[i - 1] + cost < V[j]) {
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117 | V[j] = V[i - 1] + cost;
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118 | P[j] = i - 1;
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119 | }
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120 | j++;
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121 | }
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122 |
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123 | } while (j <= cities && feasible);
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124 | }
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125 |
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126 | //extract VRP solution from vector P
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127 | int index = 0;
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128 | int index2 = cities;
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129 | Tour trip = null;
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130 | do {
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131 | index = P[index2];
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132 | trip = new Tour();
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133 |
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134 | for (int k = index + 1; k <= index2; k++) {
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135 | trip.Cities.Add(this[k - 1] + 1);
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136 | }
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137 |
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138 | if (trip.Cities.Count > 0)
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139 | result.Add(trip);
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140 |
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141 | index2 = index;
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142 | } while (index != 0);
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143 |
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144 | //if there are too many vehicles - repair
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145 | while (result.Count > maxVehicles) {
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146 | Tour tour = result[result.Count - 1];
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147 |
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148 | //find predecessor / successor in permutation
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149 | int predecessorIndex = Array.IndexOf(this.array, tour.Cities[0] - 1) - 1;
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150 | if (predecessorIndex >= 0) {
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151 | int predecessor = this[predecessorIndex] + 1;
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152 |
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153 | foreach (Tour t in result) {
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154 | int insertPosition = t.Cities.IndexOf(predecessor) + 1;
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155 | if (insertPosition != -1) {
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156 | t.Cities.InsertRange(insertPosition, tour.Cities);
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157 | break;
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158 | }
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159 | }
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160 | } else {
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161 | int successorIndex = Array.IndexOf(this.array,
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162 | tour.Cities[tour.Cities.Count - 1] - 1) + 1;
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163 | int successor = this[successorIndex] + 1;
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164 |
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165 | foreach (Tour t in result) {
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166 | int insertPosition = t.Cities.IndexOf(successor);
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167 | if (insertPosition != -1) {
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168 | t.Cities.InsertRange(insertPosition, tour.Cities);
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169 | break;
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170 | }
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171 | }
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172 | }
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173 |
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174 | result.Remove(tour);
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175 | }
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176 |
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177 | return result;
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178 | }
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179 | #endregion
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180 |
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181 | [StorableConstructor]
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182 | protected PrinsEncoding(bool deserializing) : base(deserializing) { }
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183 | protected PrinsEncoding(PrinsEncoding original, Cloner cloner)
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184 | : base(original, cloner) {
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185 | this.cities = original.cities;
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186 | this.dueTimeArray = original.dueTimeArray;
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187 | this.serviceTimeArray = original.serviceTimeArray;
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188 | this.readyTimeArray = original.readyTimeArray;
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189 | this.demandArray = original.demandArray;
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190 | this.capacity = original.capacity;
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191 | this.fleetUsageFactor = original.fleetUsageFactor;
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192 | this.timeFactor = original.timeFactor;
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193 | this.distanceFactor = original.distanceFactor;
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194 | this.overloadPenalty = original.overloadPenalty;
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195 | this.tardinessPenalty = original.tardinessPenalty;
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196 | this.coordinates = original.coordinates;
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197 | this.useDistanceMatrix = original.useDistanceMatrix;
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198 | }
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199 | public override IDeepCloneable Clone(Cloner cloner) {
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200 | return new PrinsEncoding(this, cloner);
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201 | }
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202 | public PrinsEncoding(Permutation permutation, int cities,
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203 | DoubleArray dueTimeArray, DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
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204 | DoubleValue fleetUsageFactor, DoubleValue timeFactor, DoubleValue distanceFactor, DoubleValue overloadPenalty, DoubleValue tardinessPenalty,
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205 | DoubleMatrix coordinates, BoolValue useDistanceMatrix)
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206 | : base(permutation) {
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207 | this.cities = cities;
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208 | this.dueTimeArray = dueTimeArray;
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209 | this.serviceTimeArray = serviceTimeArray;
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210 | this.readyTimeArray = readyTimeArray;
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211 | this.demandArray = demandArray;
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212 | this.capacity = capacity;
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213 | this.coordinates = coordinates;
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214 | this.useDistanceMatrix = useDistanceMatrix;
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215 | this.fleetUsageFactor = fleetUsageFactor;
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216 | this.timeFactor = timeFactor;
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217 | this.distanceFactor = distanceFactor;
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218 | this.overloadPenalty = overloadPenalty;
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219 | this.tardinessPenalty = tardinessPenalty;
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220 | }
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221 |
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222 | public static PrinsEncoding ConvertFrom(IVRPEncoding encoding, int cities,
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223 | DoubleArray dueTimeArray, DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
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224 | DoubleValue fleetUsageFactor, DoubleValue timeFactor, DoubleValue distanceFactor, DoubleValue overloadPenalty, DoubleValue tardinessPenalty,
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225 | DoubleMatrix coordinates, ILookupParameter<DoubleMatrix> distanceMatrix, BoolValue useDistanceMatrix) {
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226 | List<Tour> tours = encoding.GetTours(distanceMatrix);
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227 | List<int> route = new List<int>();
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228 |
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229 | foreach (Tour tour in tours) {
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230 | foreach (int city in tour.Cities)
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231 | route.Add(city - 1);
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232 | }
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233 |
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234 | return new PrinsEncoding(
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235 | new Permutation(PermutationTypes.RelativeUndirected, route.ToArray()), cities,
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236 | dueTimeArray, serviceTimeArray, readyTimeArray, demandArray, capacity,
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237 | fleetUsageFactor, timeFactor, distanceFactor, overloadPenalty, tardinessPenalty,
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238 | coordinates, useDistanceMatrix);
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239 | }
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240 |
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241 | public static PrinsEncoding ConvertFrom(List<int> routeParam, int cities,
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242 | DoubleArray dueTimeArray, DoubleArray serviceTimeArray, DoubleArray readyTimeArray, DoubleArray demandArray, DoubleValue capacity,
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243 | DoubleValue fleetUsageFactor, DoubleValue timeFactor, DoubleValue distanceFactor, DoubleValue overloadPenalty, DoubleValue tardinessPenalty,
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244 | DoubleMatrix coordinates, BoolValue useDistanceMatrix) {
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245 | List<int> route = new List<int>(routeParam);
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246 |
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247 | while (route.Remove(0)) { //remove all delimiters (0)
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248 | }
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249 |
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250 | for (int i = 0; i < route.Count; i++)
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251 | route[i]--;
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252 |
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253 | return new PrinsEncoding(
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254 | new Permutation(PermutationTypes.RelativeUndirected, route.ToArray()), cities,
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255 | dueTimeArray, serviceTimeArray, readyTimeArray, demandArray, capacity,
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256 | fleetUsageFactor, timeFactor, distanceFactor, overloadPenalty, tardinessPenalty,
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257 | coordinates, useDistanceMatrix);
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258 | }
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259 | }
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260 | }
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