1 | using System.Drawing;
|
---|
2 |
|
---|
3 | namespace HeuristicLab.Visualization {
|
---|
4 | public static class Transform {
|
---|
5 |
|
---|
6 | /// <summary>
|
---|
7 | /// Screen to world transformations
|
---|
8 | /// </summary>
|
---|
9 | /// <param name="rect"></param>
|
---|
10 | /// <param name="viewport"></param>
|
---|
11 | /// <param name="clippingArea"></param>
|
---|
12 | /// <returns></returns>
|
---|
13 | public static RectangleD ToWorld(Rectangle rect, Rectangle viewport, RectangleD clippingArea) {
|
---|
14 | double x1 = ToWorldX(rect.Left, viewport, clippingArea);
|
---|
15 | double y1 = ToWorldY(rect.Bottom, viewport, clippingArea);
|
---|
16 | double x2 = ToWorldX(rect.Right, viewport, clippingArea);
|
---|
17 | double y2 = ToWorldY(rect.Top, viewport, clippingArea);
|
---|
18 | return new RectangleD(x1, y1, x2, y2);
|
---|
19 | }
|
---|
20 |
|
---|
21 | public static PointD ToWorld(Point point, Rectangle viewport, RectangleD clippingArea) {
|
---|
22 | double x = ToWorldX(point.X, viewport, clippingArea);
|
---|
23 | double y = ToWorldY(point.Y, viewport, clippingArea);
|
---|
24 | return new PointD(x, y);
|
---|
25 | }
|
---|
26 |
|
---|
27 | public static double ToWorldX(int x, Rectangle viewport, RectangleD clippingArea) {
|
---|
28 | return clippingArea.X1 + clippingArea.Width/viewport.Width*(x - viewport.Left);
|
---|
29 | }
|
---|
30 |
|
---|
31 | public static double ToWorldY(int y, Rectangle viewport, RectangleD clippingArea) {
|
---|
32 | return clippingArea.Y1 - clippingArea.Height/viewport.Height*(y - viewport.Bottom);
|
---|
33 | }
|
---|
34 |
|
---|
35 | /// <summary>
|
---|
36 | /// World to screen transformations
|
---|
37 | /// </summary>
|
---|
38 | /// <param name="rect"></param>
|
---|
39 | /// <param name="viewport"></param>
|
---|
40 | /// <param name="clippingArea"></param>
|
---|
41 | /// <returns></returns>
|
---|
42 | public static Rectangle ToScreen(RectangleD rect, Rectangle viewport, RectangleD clippingArea) {
|
---|
43 | int left = ToScreenX(rect.X1, viewport, clippingArea);
|
---|
44 | int bottom = ToScreenY(rect.Y1, viewport, clippingArea);
|
---|
45 | int right = ToScreenX(rect.X2, viewport, clippingArea);
|
---|
46 | int top = ToScreenY(rect.Y2, viewport, clippingArea);
|
---|
47 | return new Rectangle(left, top, right - left + 1, bottom - top + 1);
|
---|
48 | }
|
---|
49 |
|
---|
50 | public static Point ToScreen(PointD point, Rectangle viewport, RectangleD clippingArea) {
|
---|
51 | int x = ToScreenX(point.X, viewport, clippingArea);
|
---|
52 | int y = ToScreenY(point.Y, viewport, clippingArea);
|
---|
53 | return new Point(x, y);
|
---|
54 | }
|
---|
55 |
|
---|
56 | public static int ToScreenX(double x, Rectangle viewport, RectangleD clippingArea) {
|
---|
57 | return (int)(viewport.Left + viewport.Width/clippingArea.Width*(x - clippingArea.X1));
|
---|
58 | }
|
---|
59 |
|
---|
60 | public static int ToScreenY(double y, Rectangle viewport, RectangleD clippingArea) {
|
---|
61 | return (int)(viewport.Bottom - viewport.Height/clippingArea.Height*(y - clippingArea.Y1));
|
---|
62 | }
|
---|
63 | }
|
---|
64 | } |
---|