[440] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 | using System;
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| 22 | using System.Collections.Generic;
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| 23 | using System.Linq;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using System.Threading;
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[766] | 27 | using HeuristicLab.PluginInfrastructure;
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| 28 | using System.Reflection;
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[440] | 29 |
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| 30 | namespace HeuristicLab.Grid {
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| 31 | internal class EngineRunner: MarshalByRefObject {
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| 32 | private ManualResetEvent engineFinished = new ManualResetEvent(false);
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| 33 |
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| 34 | internal byte[] Execute(byte[] engine) {
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| 35 | ProcessingEngine currentEngine = (ProcessingEngine)PersistenceManager.RestoreFromGZip(engine);
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| 36 | engineFinished.Reset();
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| 37 | currentEngine.Finished += new EventHandler(currentEngine_Finished);
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| 38 | currentEngine.Execute();
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| 39 |
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| 40 | engineFinished.WaitOne();
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| 41 |
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| 42 | // if the engine was stopped because of an error (not suspended because of a breakpoint)
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| 43 | // it's not necessary to return the whole engine
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| 44 | // instead just return an empty engine that has the aborted flag set
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| 45 | if(currentEngine.Canceled && !currentEngine.Suspended) {
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| 46 | currentEngine.Reset();
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| 47 | currentEngine.OperatorGraph.Clear();
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| 48 | currentEngine.Abort();
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| 49 | }
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| 50 |
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[1066] | 51 | // when the engine executed without error it's OK to clear the operator graph because
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| 52 | // it is not needed to gather the results of the eninge (kept in scope-tree)
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[440] | 53 | if(!currentEngine.Canceled && !currentEngine.Suspended) {
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| 54 | currentEngine.OperatorGraph.Clear();
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| 55 | }
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| 56 |
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| 57 | return PersistenceManager.SaveToGZip(currentEngine);
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| 58 | }
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| 59 |
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| 60 | void currentEngine_Finished(object sender, EventArgs e) {
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| 61 | engineFinished.Set();
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| 62 | }
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| 63 | }
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| 64 | }
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