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source: branches/CEDMA-Refactoring-Ticket419/HeuristicLab.Grid/EngineRunner.cs @ 1235

Last change on this file since 1235 was 1066, checked in by gkronber, 16 years ago

fixed #446 (EngineRunner clears the global scope when an engine is finished) in the CEDMA refactoring branch.

File size: 2.4 KB
RevLine 
[440]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21using System;
22using System.Collections.Generic;
23using System.Linq;
24using System.Text;
25using HeuristicLab.Core;
26using System.Threading;
[766]27using HeuristicLab.PluginInfrastructure;
28using System.Reflection;
[440]29
30namespace HeuristicLab.Grid {
31  internal class EngineRunner: MarshalByRefObject {
32    private ManualResetEvent engineFinished = new ManualResetEvent(false);
33
34    internal byte[] Execute(byte[] engine) {
35      ProcessingEngine currentEngine = (ProcessingEngine)PersistenceManager.RestoreFromGZip(engine);
36      engineFinished.Reset();
37      currentEngine.Finished += new EventHandler(currentEngine_Finished);
38      currentEngine.Execute();
39     
40      engineFinished.WaitOne();
41           
42      // if the engine was stopped because of an error (not suspended because of a breakpoint)
43      // it's not necessary to return the whole engine
44      // instead just return an empty engine that has the aborted flag set
45      if(currentEngine.Canceled && !currentEngine.Suspended) {
46        currentEngine.Reset();
47        currentEngine.OperatorGraph.Clear();
48        currentEngine.Abort();
49      }
50
[1066]51      // when the engine executed without error it's OK to clear the operator graph because
52      // it is not needed to gather the results of the eninge (kept in scope-tree)
[440]53      if(!currentEngine.Canceled && !currentEngine.Suspended) {
54        currentEngine.OperatorGraph.Clear();
55      }
56
57      return PersistenceManager.SaveToGZip(currentEngine);
58    }
59
60    void currentEngine_Finished(object sender, EventArgs e) {
61      engineFinished.Set();
62    }
63  }
64}
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