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source: branches/CEDMA-Refactoring-Ticket419/HeuristicLab.CEDMA.Server/Execution.cs @ 1217

Last change on this file since 1217 was 1216, checked in by gkronber, 15 years ago

Improved dispatching mechanism. #419 (Refactor CEDMA plugins).

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Windows.Forms;
26using HeuristicLab.PluginInfrastructure;
27using System.Net;
28using System.ServiceModel;
29using HeuristicLab.CEDMA.DB.Interfaces;
30using HeuristicLab.CEDMA.DB;
31using System.ServiceModel.Description;
32using System.Linq;
33using HeuristicLab.CEDMA.Core;
34using HeuristicLab.GP.StructureIdentification;
35using HeuristicLab.Data;
36using HeuristicLab.Grid;
37using System.Diagnostics;
38using HeuristicLab.Core;
39using System.Threading;
40
41namespace HeuristicLab.CEDMA.Server {
42  public class Execution {
43    private Entity dataSetEntity;
44    public Entity DataSetEntity {
45      get { return dataSetEntity; }
46      set { dataSetEntity = value; }
47    }
48
49    private IEngine engine;
50    public IEngine Engine {
51      get { return engine; }
52      set { engine = value; }
53    }
54
55    private string targetVariable;
56    public string TargetVariable {
57      get { return targetVariable; }
58      set { targetVariable = value; }
59    }
60
61    private string description;
62    public string Description {
63      get { return description; }
64      set { description = value; }
65    }
66
67    public Execution(IEngine engine) {
68      this.engine = engine;
69    }
70  }
71}
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