1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.ComponentModel;
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24 | using System.Globalization;
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25 | using System.Linq;
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26 | using System.Windows.Forms;
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27 | using HeuristicLab.Common;
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28 |
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29 | namespace HeuristicLab.MainForm.WindowsForms {
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30 | public partial class DefineArithmeticProgressionDialog : Form {
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31 | private bool allowOnlyInteger;
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32 |
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33 | public double Minimum { get; private set; }
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34 | public double Maximum { get; private set; }
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35 | public double Step { get; private set; }
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36 |
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37 | public IEnumerable<double> Values {
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38 | get { return EnumerateProgression().Reverse(); }
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39 | }
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40 |
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41 | public DefineArithmeticProgressionDialog() {
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42 | InitializeComponent();
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43 | Icon = HeuristicLab.Common.Resources.HeuristicLab.Icon;
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44 | Minimum = 0; Maximum = 100; Step = 10;
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45 | }
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46 | public DefineArithmeticProgressionDialog(bool allowOnlyInteger)
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47 | : this() {
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48 | this.allowOnlyInteger = allowOnlyInteger;
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49 | }
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50 | public DefineArithmeticProgressionDialog(bool allowOnlyInteger, double minimum, double maximum, double step)
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51 | : this(allowOnlyInteger) {
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52 | Minimum = minimum;
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53 | Maximum = maximum;
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54 | Step = step;
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55 | }
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56 |
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57 | private void DefineArithmeticProgressionDialog_Load(object sender, System.EventArgs e) {
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58 | minimumTextBox.Text = Minimum.ToString();
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59 | maximumTextBox.Text = Maximum.ToString();
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60 | stepSizeTextBox.Text = Step.ToString();
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61 | }
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62 |
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63 | private void textBox_Validating(object sender, CancelEventArgs e) {
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64 | var textBox = (TextBox)sender;
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65 | double value = 0;
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66 | if (allowOnlyInteger) {
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67 | int intValue;
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68 | if (!int.TryParse(textBox.Text, out intValue)) {
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69 | errorProvider.SetError(textBox, "Please enter a valid integer value.");
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70 | e.Cancel = true;
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71 | return;
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72 | } else {
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73 | value = intValue;
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74 | errorProvider.SetError(textBox, null);
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75 | }
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76 | } else {
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77 | if (!double.TryParse(textBox.Text, NumberStyles.Float, CultureInfo.CurrentCulture.NumberFormat, out value)) {
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78 | errorProvider.SetError(textBox, "Please enter a valid double value.");
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79 | e.Cancel = true;
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80 | return;
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81 | } else errorProvider.SetError(textBox, null);
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82 | }
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83 | if (textBox == minimumTextBox) Minimum = value;
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84 | else if (textBox == maximumTextBox) Maximum = value;
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85 | else if (textBox == stepSizeTextBox) Step = value;
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86 | okButton.Enabled = IsValid();
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87 | }
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88 |
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89 | private bool IsValid() {
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90 | return Minimum <= Maximum && Step >= 0;
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91 | }
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92 |
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93 | private IEnumerable<double> EnumerateProgression() {
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94 | double value = Maximum;
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95 | bool minimumIncluded = false;
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96 | int i = 1;
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97 | while (value >= Minimum) {
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98 | if (value.IsAlmost(Minimum)) {
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99 | yield return Minimum;
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100 | minimumIncluded = true;
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101 | } else yield return value;
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102 |
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103 | if (Step == 0) break; // a step size of 0 will only output maximum and minimum
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104 | if (allowOnlyInteger) {
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105 | value = (int)Maximum - i * (int)Step;
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106 | } else {
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107 | value = Maximum - i * Step;
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108 | }
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109 | i++;
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110 | }
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111 | if (!minimumIncluded) {
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112 | yield return Minimum;
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113 | }
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114 | }
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115 | }
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116 | }
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