1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using HeuristicLab.Core;
|
---|
23 | using HeuristicLab.Operators;
|
---|
24 | using HeuristicLab.Optimization;
|
---|
25 | using HeuristicLab.Parameters;
|
---|
26 | using HeuristicLab.Encodings.RealVectorEncoding;
|
---|
27 | using HeuristicLab.Data;
|
---|
28 | using HeuristicLab.Random;
|
---|
29 | using System;
|
---|
30 |
|
---|
31 | namespace HeuristicLab.Algorithms.EvolutionStrategy {
|
---|
32 | /// <summary>
|
---|
33 | /// Mutates the endogenous strategy parameters.
|
---|
34 | /// </summary>
|
---|
35 | public class StrategyVectorManipulator : SingleSuccessorOperator, IStochasticOperator {
|
---|
36 | public ILookupParameter<IRandom> RandomParameter {
|
---|
37 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
|
---|
38 | }
|
---|
39 | public ILookupParameter<RealVector> StrategyVectorParameter {
|
---|
40 | get { return (ILookupParameter<RealVector>)Parameters["StrategyVector"]; }
|
---|
41 | }
|
---|
42 | public IValueLookupParameter<DoubleValue> GeneralLearningRateParameter {
|
---|
43 | get { return (IValueLookupParameter<DoubleValue>)Parameters["GeneralLearningRate"]; }
|
---|
44 | }
|
---|
45 | public IValueLookupParameter<DoubleValue> LearningRateParameter {
|
---|
46 | get { return (IValueLookupParameter<DoubleValue>)Parameters["LearningRate"]; }
|
---|
47 | }
|
---|
48 | /// <summary>
|
---|
49 | /// Initializes a new instance of <see cref="StrategyVectorManipulator"/> with four
|
---|
50 | /// parameters (<c>Random</c>, <c>StrategyVector</c>, <c>GeneralLearningRate</c> and
|
---|
51 | /// <c>LearningRate</c>).
|
---|
52 | /// </summary>
|
---|
53 | public StrategyVectorManipulator()
|
---|
54 | : base() {
|
---|
55 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
|
---|
56 | Parameters.Add(new LookupParameter<RealVector>("StrategyVector", "The strategy vector to manipulate."));
|
---|
57 | Parameters.Add(new ValueLookupParameter<DoubleValue>("GeneralLearningRate", "The general learning rate (tau0)."));
|
---|
58 | Parameters.Add(new ValueLookupParameter<DoubleValue>("LearningRate", "The learning rate (tau)."));
|
---|
59 | }
|
---|
60 |
|
---|
61 | /// <summary>
|
---|
62 | /// Mutates the endogenous strategy parameters.
|
---|
63 | /// </summary>
|
---|
64 | /// <param name="random">The random number generator to use.</param>
|
---|
65 | /// <param name="vector">The strategy vector to manipulate.</param>
|
---|
66 | /// <param name="generalLearningRate">The general learning rate dampens the mutation over all dimensions.</param>
|
---|
67 | /// <param name="learningRate">The learning rate dampens the mutation in each dimension.</param>
|
---|
68 | public static void Apply(IRandom random, RealVector vector, double generalLearningRate, double learningRate) {
|
---|
69 | NormalDistributedRandom N = new NormalDistributedRandom(random, 0.0, 1.0);
|
---|
70 | double generalMultiplier = Math.Exp(generalLearningRate * N.NextDouble());
|
---|
71 | for (int i = 0; i < vector.Length; i++) {
|
---|
72 | vector[i] *= generalMultiplier * Math.Exp(learningRate * N.NextDouble());
|
---|
73 | }
|
---|
74 | }
|
---|
75 | /// <summary>
|
---|
76 | /// Mutates the endogenous strategy parameters.
|
---|
77 | /// </summary>
|
---|
78 | /// <remarks>Calls <see cref="OperatorBase.Apply"/> of base class <see cref="OperatorBase"/>.</remarks>
|
---|
79 | /// <inheritdoc select="returns"/>
|
---|
80 | public override IOperation Apply() {
|
---|
81 | RealVector strategyParams = StrategyVectorParameter.ActualValue;
|
---|
82 | if (strategyParams != null) { // only apply if there is a strategy vector
|
---|
83 | IRandom random = RandomParameter.ActualValue;
|
---|
84 | double tau0 = GeneralLearningRateParameter.ActualValue.Value;
|
---|
85 | double tau = LearningRateParameter.ActualValue.Value;
|
---|
86 | Apply(random, strategyParams, tau0, tau);
|
---|
87 | }
|
---|
88 | return base.Apply();
|
---|
89 | }
|
---|
90 | }
|
---|
91 | }
|
---|