1 | #region License |
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2 | /* |
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3 | The MIT License (MIT) |
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4 | |
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5 | Copyright (c) 2013 Daniel "BlueRaja" Pflughoeft |
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6 | |
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7 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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8 | of this software and associated documentation files (the "Software"), to deal |
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9 | in the Software without restriction, including without limitation the rights |
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10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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11 | copies of the Software, and to permit persons to whom the Software is |
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12 | furnished to do so, subject to the following conditions: |
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13 | |
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14 | The above copyright notice and this permission notice shall be included in |
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15 | all copies or substantial portions of the Software. |
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16 | |
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17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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23 | THE SOFTWARE. |
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24 | */ |
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25 | #endregion |
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26 | |
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27 | using System; |
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28 | using System.Collections; |
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29 | using System.Collections.Generic; |
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30 | using System.Runtime.CompilerServices; |
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31 | |
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32 | namespace SimSharp { |
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33 | /// <summary> |
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34 | /// A copy of StablePriorityQueue which also has generic explicit priority-type |
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35 | /// </summary> |
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36 | /// <remarks> |
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37 | /// Original sources from https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp |
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38 | /// </remarks> |
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39 | /// <typeparam name="TItem">The values in the queue. Must extend the GenericPriorityQueue class</typeparam> |
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40 | /// <typeparam name="TPriority">The priority-type. Must extend IComparable<TPriority></typeparam> |
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41 | public sealed class GenericPriorityQueue<TItem, TPriority> : IEnumerable<TItem> |
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42 | where TItem : GenericPriorityQueueNode<TPriority> |
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43 | where TPriority : IComparable<TPriority> { |
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44 | private int _numNodes; |
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45 | private TItem[] _nodes; |
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46 | private long _numNodesEverEnqueued; |
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47 | private readonly Comparison<TPriority> _comparer; |
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48 | |
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49 | /// <summary> |
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50 | /// Instantiate a new Priority Queue |
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51 | /// </summary> |
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52 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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53 | public GenericPriorityQueue(int maxNodes) : this(maxNodes, Comparer<TPriority>.Default) { } |
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54 | |
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55 | /// <summary> |
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56 | /// Instantiate a new Priority Queue |
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57 | /// </summary> |
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58 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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59 | /// <param name="comparer">The comparer used to compare TPriority values.</param> |
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60 | public GenericPriorityQueue(int maxNodes, IComparer<TPriority> comparer) : this(maxNodes, comparer.Compare) { } |
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61 | |
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62 | /// <summary> |
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63 | /// Instantiate a new Priority Queue |
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64 | /// </summary> |
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65 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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66 | /// <param name="comparer">The comparison function to use to compare TPriority values</param> |
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67 | public GenericPriorityQueue(int maxNodes, Comparison<TPriority> comparer) { |
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68 | #if DEBUG |
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69 | if (maxNodes <= 0) { |
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70 | throw new InvalidOperationException("New queue size cannot be smaller than 1"); |
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71 | } |
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72 | #endif |
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73 | |
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74 | _numNodes = 0; |
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75 | _nodes = new TItem[maxNodes + 1]; |
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76 | _numNodesEverEnqueued = 0; |
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77 | _comparer = comparer; |
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78 | } |
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79 | |
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80 | /// <summary> |
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81 | /// Returns the number of nodes in the queue. |
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82 | /// O(1) |
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83 | /// </summary> |
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84 | public int Count { |
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85 | get { |
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86 | return _numNodes; |
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87 | } |
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88 | } |
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89 | |
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90 | /// <summary> |
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91 | /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize), |
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92 | /// attempting to enqueue another item will cause undefined behavior. O(1) |
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93 | /// </summary> |
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94 | public int MaxSize { |
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95 | get { |
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96 | return _nodes.Length - 1; |
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97 | } |
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98 | } |
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99 | |
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100 | /// <summary> |
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101 | /// Removes every node from the queue. |
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102 | /// O(n) (So, don't do this often!) |
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103 | /// </summary> |
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104 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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105 | public void Clear() { |
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106 | Array.Clear(_nodes, 1, _numNodes); |
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107 | _numNodes = 0; |
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108 | } |
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109 | |
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110 | /// <summary> |
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111 | /// Returns (in O(1)!) whether the given node is in the queue. O(1) |
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112 | /// </summary> |
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113 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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114 | public bool Contains(TItem node) { |
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115 | #if DEBUG |
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116 | if (node == null) { |
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117 | throw new ArgumentNullException("node"); |
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118 | } |
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119 | if (node.QueueIndex < 0 || node.QueueIndex >= _nodes.Length) { |
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120 | throw new InvalidOperationException("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?"); |
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121 | } |
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122 | #endif |
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123 | |
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124 | return (_nodes[node.QueueIndex] == node); |
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125 | } |
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126 | |
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127 | /// <summary> |
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128 | /// Enqueue a node to the priority queue. Lower values are placed in front. Ties are broken by first-in-first-out. |
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129 | /// If the queue is full, the result is undefined. |
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130 | /// If the node is already enqueued, the result is undefined. |
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131 | /// O(log n) |
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132 | /// </summary> |
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133 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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134 | public void Enqueue(TItem node, TPriority priority) { |
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135 | #if DEBUG |
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136 | if (node == null) { |
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137 | throw new ArgumentNullException("node"); |
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138 | } |
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139 | if (_numNodes >= _nodes.Length - 1) { |
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140 | throw new InvalidOperationException("Queue is full - node cannot be added: " + node); |
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141 | } |
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142 | if (Contains(node)) { |
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143 | throw new InvalidOperationException("Node is already enqueued: " + node); |
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144 | } |
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145 | #endif |
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146 | |
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147 | node.Priority = priority; |
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148 | _numNodes++; |
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149 | _nodes[_numNodes] = node; |
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150 | node.QueueIndex = _numNodes; |
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151 | node.InsertionIndex = _numNodesEverEnqueued++; |
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152 | CascadeUp(node); |
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153 | } |
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154 | |
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155 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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156 | private void CascadeUp(TItem node) { |
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157 | //aka Heapify-up |
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158 | int parent; |
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159 | if (node.QueueIndex > 1) { |
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160 | parent = node.QueueIndex >> 1; |
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161 | TItem parentNode = _nodes[parent]; |
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162 | if (HasHigherPriority(parentNode, node)) |
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163 | return; |
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164 | |
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165 | //Node has lower priority value, so move parent down the heap to make room |
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166 | _nodes[node.QueueIndex] = parentNode; |
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167 | parentNode.QueueIndex = node.QueueIndex; |
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168 | |
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169 | node.QueueIndex = parent; |
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170 | } else { |
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171 | return; |
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172 | } |
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173 | while (parent > 1) { |
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174 | parent >>= 1; |
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175 | TItem parentNode = _nodes[parent]; |
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176 | if (HasHigherPriority(parentNode, node)) |
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177 | break; |
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178 | |
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179 | //Node has lower priority value, so move parent down the heap to make room |
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180 | _nodes[node.QueueIndex] = parentNode; |
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181 | parentNode.QueueIndex = node.QueueIndex; |
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182 | |
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183 | node.QueueIndex = parent; |
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184 | } |
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185 | _nodes[node.QueueIndex] = node; |
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186 | } |
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187 | |
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188 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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189 | private void CascadeDown(TItem node) { |
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190 | //aka Heapify-down |
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191 | int finalQueueIndex = node.QueueIndex; |
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192 | int childLeftIndex = 2 * finalQueueIndex; |
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193 | |
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194 | // If leaf node, we're done |
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195 | if (childLeftIndex > _numNodes) { |
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196 | return; |
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197 | } |
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198 | |
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199 | // Check if the left-child is higher-priority than the current node |
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200 | int childRightIndex = childLeftIndex + 1; |
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201 | TItem childLeft = _nodes[childLeftIndex]; |
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202 | if (HasHigherPriority(childLeft, node)) { |
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203 | // Check if there is a right child. If not, swap and finish. |
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204 | if (childRightIndex > _numNodes) { |
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205 | node.QueueIndex = childLeftIndex; |
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206 | childLeft.QueueIndex = finalQueueIndex; |
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207 | _nodes[finalQueueIndex] = childLeft; |
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208 | _nodes[childLeftIndex] = node; |
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209 | return; |
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210 | } |
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211 | // Check if the left-child is higher-priority than the right-child |
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212 | TItem childRight = _nodes[childRightIndex]; |
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213 | if (HasHigherPriority(childLeft, childRight)) { |
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214 | // left is highest, move it up and continue |
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215 | childLeft.QueueIndex = finalQueueIndex; |
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216 | _nodes[finalQueueIndex] = childLeft; |
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217 | finalQueueIndex = childLeftIndex; |
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218 | } else { |
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219 | // right is even higher, move it up and continue |
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220 | childRight.QueueIndex = finalQueueIndex; |
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221 | _nodes[finalQueueIndex] = childRight; |
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222 | finalQueueIndex = childRightIndex; |
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223 | } |
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224 | } |
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225 | // Not swapping with left-child, does right-child exist? |
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226 | else if (childRightIndex > _numNodes) { |
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227 | return; |
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228 | } else { |
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229 | // Check if the right-child is higher-priority than the current node |
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230 | TItem childRight = _nodes[childRightIndex]; |
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231 | if (HasHigherPriority(childRight, node)) { |
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232 | childRight.QueueIndex = finalQueueIndex; |
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233 | _nodes[finalQueueIndex] = childRight; |
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234 | finalQueueIndex = childRightIndex; |
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235 | } |
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236 | // Neither child is higher-priority than current, so finish and stop. |
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237 | else { |
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238 | return; |
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239 | } |
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240 | } |
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241 | |
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242 | while (true) { |
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243 | childLeftIndex = 2 * finalQueueIndex; |
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244 | |
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245 | // If leaf node, we're done |
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246 | if (childLeftIndex > _numNodes) { |
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247 | node.QueueIndex = finalQueueIndex; |
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248 | _nodes[finalQueueIndex] = node; |
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249 | break; |
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250 | } |
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251 | |
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252 | // Check if the left-child is higher-priority than the current node |
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253 | childRightIndex = childLeftIndex + 1; |
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254 | childLeft = _nodes[childLeftIndex]; |
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255 | if (HasHigherPriority(childLeft, node)) { |
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256 | // Check if there is a right child. If not, swap and finish. |
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257 | if (childRightIndex > _numNodes) { |
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258 | node.QueueIndex = childLeftIndex; |
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259 | childLeft.QueueIndex = finalQueueIndex; |
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260 | _nodes[finalQueueIndex] = childLeft; |
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261 | _nodes[childLeftIndex] = node; |
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262 | break; |
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263 | } |
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264 | // Check if the left-child is higher-priority than the right-child |
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265 | TItem childRight = _nodes[childRightIndex]; |
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266 | if (HasHigherPriority(childLeft, childRight)) { |
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267 | // left is highest, move it up and continue |
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268 | childLeft.QueueIndex = finalQueueIndex; |
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269 | _nodes[finalQueueIndex] = childLeft; |
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270 | finalQueueIndex = childLeftIndex; |
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271 | } else { |
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272 | // right is even higher, move it up and continue |
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273 | childRight.QueueIndex = finalQueueIndex; |
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274 | _nodes[finalQueueIndex] = childRight; |
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275 | finalQueueIndex = childRightIndex; |
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276 | } |
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277 | } |
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278 | // Not swapping with left-child, does right-child exist? |
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279 | else if (childRightIndex > _numNodes) { |
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280 | node.QueueIndex = finalQueueIndex; |
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281 | _nodes[finalQueueIndex] = node; |
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282 | break; |
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283 | } else { |
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284 | // Check if the right-child is higher-priority than the current node |
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285 | TItem childRight = _nodes[childRightIndex]; |
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286 | if (HasHigherPriority(childRight, node)) { |
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287 | childRight.QueueIndex = finalQueueIndex; |
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288 | _nodes[finalQueueIndex] = childRight; |
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289 | finalQueueIndex = childRightIndex; |
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290 | } |
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291 | // Neither child is higher-priority than current, so finish and stop. |
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292 | else { |
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293 | node.QueueIndex = finalQueueIndex; |
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294 | _nodes[finalQueueIndex] = node; |
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295 | break; |
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296 | } |
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297 | } |
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298 | } |
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299 | } |
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300 | |
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301 | /// <summary> |
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302 | /// Returns true if 'higher' has higher priority than 'lower', false otherwise. |
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303 | /// Note that calling HasHigherPriority(node, node) (ie. both arguments the same node) will return false |
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304 | /// </summary> |
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305 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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306 | private bool HasHigherPriority(TItem higher, TItem lower) { |
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307 | var cmp = _comparer(higher.Priority, lower.Priority); |
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308 | return (cmp < 0 || (cmp == 0 && higher.InsertionIndex < lower.InsertionIndex)); |
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309 | } |
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310 | |
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311 | /// <summary> |
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312 | /// Removes the head of the queue (node with minimum priority; ties are broken by order of insertion), and returns it. |
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313 | /// If queue is empty, result is undefined |
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314 | /// O(log n) |
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315 | /// </summary> |
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316 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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317 | public TItem Dequeue() { |
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318 | #if DEBUG |
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319 | if (_numNodes <= 0) { |
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320 | throw new InvalidOperationException("Cannot call Dequeue() on an empty queue"); |
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321 | } |
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322 | |
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323 | if (!IsValidQueue()) { |
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324 | throw new InvalidOperationException("Queue has been corrupted (Did you update a node priority manually instead of calling UpdatePriority()?" + |
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325 | "Or add the same node to two different queues?)"); |
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326 | } |
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327 | #endif |
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328 | |
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329 | TItem returnMe = _nodes[1]; |
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330 | //If the node is already the last node, we can remove it immediately |
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331 | if (_numNodes == 1) { |
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332 | _nodes[1] = null; |
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333 | _numNodes = 0; |
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334 | return returnMe; |
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335 | } |
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336 | |
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337 | //Swap the node with the last node |
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338 | TItem formerLastNode = _nodes[_numNodes]; |
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339 | _nodes[1] = formerLastNode; |
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340 | formerLastNode.QueueIndex = 1; |
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341 | _nodes[_numNodes] = null; |
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342 | _numNodes--; |
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343 | |
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344 | //Now bubble formerLastNode (which is no longer the last node) down |
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345 | CascadeDown(formerLastNode); |
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346 | return returnMe; |
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347 | } |
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348 | |
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349 | /// <summary> |
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350 | /// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain. |
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351 | /// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior |
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352 | /// O(n) |
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353 | /// </summary> |
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354 | public void Resize(int maxNodes) { |
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355 | #if DEBUG |
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356 | if (maxNodes <= 0) { |
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357 | throw new InvalidOperationException("Queue size cannot be smaller than 1"); |
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358 | } |
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359 | |
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360 | if (maxNodes < _numNodes) { |
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361 | throw new InvalidOperationException("Called Resize(" + maxNodes + "), but current queue contains " + _numNodes + " nodes"); |
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362 | } |
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363 | #endif |
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364 | |
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365 | TItem[] newArray = new TItem[maxNodes + 1]; |
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366 | int highestIndexToCopy = Math.Min(maxNodes, _numNodes); |
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367 | Array.Copy(_nodes, newArray, highestIndexToCopy + 1); |
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368 | _nodes = newArray; |
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369 | } |
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370 | |
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371 | /// <summary> |
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372 | /// Returns the head of the queue, without removing it (use Dequeue() for that). |
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373 | /// If the queue is empty, behavior is undefined. |
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374 | /// O(1) |
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375 | /// </summary> |
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376 | public TItem First { |
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377 | get { |
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378 | #if DEBUG |
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379 | if (_numNodes <= 0) { |
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380 | throw new InvalidOperationException("Cannot call .First on an empty queue"); |
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381 | } |
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382 | #endif |
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383 | |
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384 | return _nodes[1]; |
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385 | } |
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386 | } |
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387 | |
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388 | /// <summary> |
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389 | /// This method must be called on a node every time its priority changes while it is in the queue. |
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390 | /// <b>Forgetting to call this method will result in a corrupted queue!</b> |
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391 | /// Calling this method on a node not in the queue results in undefined behavior |
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392 | /// O(log n) |
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393 | /// </summary> |
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394 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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395 | public void UpdatePriority(TItem node, TPriority priority) { |
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396 | #if DEBUG |
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397 | if (node == null) { |
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398 | throw new ArgumentNullException("node"); |
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399 | } |
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400 | if (!Contains(node)) { |
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401 | throw new InvalidOperationException("Cannot call UpdatePriority() on a node which is not enqueued: " + node); |
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402 | } |
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403 | #endif |
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404 | |
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405 | node.Priority = priority; |
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406 | OnNodeUpdated(node); |
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407 | } |
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408 | |
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409 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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410 | private void OnNodeUpdated(TItem node) { |
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411 | //Bubble the updated node up or down as appropriate |
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412 | int parentIndex = node.QueueIndex >> 1; |
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413 | |
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414 | if (parentIndex > 0 && HasHigherPriority(node, _nodes[parentIndex])) { |
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415 | CascadeUp(node); |
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416 | } else { |
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417 | //Note that CascadeDown will be called if parentNode == node (that is, node is the root) |
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418 | CascadeDown(node); |
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419 | } |
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420 | } |
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421 | |
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422 | /// <summary> |
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423 | /// Removes a node from the queue. The node does not need to be the head of the queue. |
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424 | /// If the node is not in the queue, the result is undefined. If unsure, check Contains() first |
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425 | /// O(log n) |
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426 | /// </summary> |
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427 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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428 | public void Remove(TItem node) { |
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429 | #if DEBUG |
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430 | if (node == null) { |
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431 | throw new ArgumentNullException("node"); |
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432 | } |
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433 | if (!Contains(node)) { |
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434 | throw new InvalidOperationException("Cannot call Remove() on a node which is not enqueued: " + node); |
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435 | } |
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436 | #endif |
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437 | |
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438 | //If the node is already the last node, we can remove it immediately |
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439 | if (node.QueueIndex == _numNodes) { |
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440 | _nodes[_numNodes] = null; |
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441 | _numNodes--; |
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442 | return; |
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443 | } |
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444 | |
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445 | //Swap the node with the last node |
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446 | TItem formerLastNode = _nodes[_numNodes]; |
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447 | _nodes[node.QueueIndex] = formerLastNode; |
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448 | formerLastNode.QueueIndex = node.QueueIndex; |
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449 | _nodes[_numNodes] = null; |
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450 | _numNodes--; |
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451 | |
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452 | //Now bubble formerLastNode (which is no longer the last node) up or down as appropriate |
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453 | OnNodeUpdated(formerLastNode); |
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454 | } |
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455 | |
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456 | public IEnumerator<TItem> GetEnumerator() { |
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457 | IEnumerable<TItem> e = new ArraySegment<TItem>(_nodes, 1, _numNodes); |
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458 | return e.GetEnumerator(); |
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459 | } |
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460 | |
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461 | IEnumerator IEnumerable.GetEnumerator() { |
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462 | return GetEnumerator(); |
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463 | } |
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464 | |
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465 | /// <summary> |
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466 | /// <b>Should not be called in production code.</b> |
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467 | /// Checks to make sure the queue is still in a valid state. Used for testing/debugging the queue. |
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468 | /// </summary> |
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469 | public bool IsValidQueue() { |
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470 | for (int i = 1; i < _nodes.Length; i++) { |
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471 | if (_nodes[i] != null) { |
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472 | int childLeftIndex = 2 * i; |
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473 | if (childLeftIndex < _nodes.Length && _nodes[childLeftIndex] != null && HasHigherPriority(_nodes[childLeftIndex], _nodes[i])) |
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474 | return false; |
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475 | |
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476 | int childRightIndex = childLeftIndex + 1; |
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477 | if (childRightIndex < _nodes.Length && _nodes[childRightIndex] != null && HasHigherPriority(_nodes[childRightIndex], _nodes[i])) |
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478 | return false; |
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479 | } |
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480 | } |
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481 | return true; |
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482 | } |
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483 | } |
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484 | |
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485 | /// <summary> |
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486 | /// A copy of StablePriorityQueue where the items themselves contain an implicit priority. |
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487 | /// </summary> |
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488 | /// <remarks> |
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489 | /// Either <typeparamref name="TItem"/> implements IComparable<typeparamref name="TItem"/>> or |
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490 | /// a custom comparer must be provided. |
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491 | /// </remarks> |
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492 | /// <typeparam name="TItem">The values in the queue. Must extend the GenericPriorityQueueNode class</typeparam> |
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493 | public sealed class GenericPriorityQueue<TItem> : IEnumerable<TItem> |
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494 | where TItem : GenericPriorityQueueNode { |
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495 | private int _numNodes; |
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496 | private TItem[] _nodes; |
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497 | private long _numNodesEverEnqueued; |
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498 | private readonly Comparison<TItem> _comparer; |
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499 | |
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500 | /// <summary> |
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501 | /// Instantiate a new Priority Queue |
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502 | /// </summary> |
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503 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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504 | public GenericPriorityQueue(int maxNodes) : this(maxNodes, Comparer<TItem>.Default) { } |
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505 | |
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506 | /// <summary> |
---|
507 | /// Instantiate a new Priority Queue |
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508 | /// </summary> |
---|
509 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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510 | /// <param name="comparer">The comparer used to compare TPriority values.</param> |
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511 | public GenericPriorityQueue(int maxNodes, IComparer<TItem> comparer) : this(maxNodes, comparer.Compare) { } |
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512 | |
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513 | /// <summary> |
---|
514 | /// Instantiate a new Priority Queue |
---|
515 | /// </summary> |
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516 | /// <param name="maxNodes">The max nodes ever allowed to be enqueued (going over this will cause undefined behavior)</param> |
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517 | /// <param name="comparer">The comparison function to use to compare TPriority values</param> |
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518 | public GenericPriorityQueue(int maxNodes, Comparison<TItem> comparer) { |
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519 | #if DEBUG |
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520 | if (maxNodes <= 0) { |
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521 | throw new InvalidOperationException("New queue size cannot be smaller than 1"); |
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522 | } |
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523 | #endif |
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524 | |
---|
525 | _numNodes = 0; |
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526 | _nodes = new TItem[maxNodes + 1]; |
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527 | _numNodesEverEnqueued = 0; |
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528 | _comparer = comparer; |
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529 | } |
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530 | |
---|
531 | /// <summary> |
---|
532 | /// Returns the number of nodes in the queue. |
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533 | /// O(1) |
---|
534 | /// </summary> |
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535 | public int Count { |
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536 | get { |
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537 | return _numNodes; |
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538 | } |
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539 | } |
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540 | |
---|
541 | /// <summary> |
---|
542 | /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize), |
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543 | /// attempting to enqueue another item will cause undefined behavior. O(1) |
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544 | /// </summary> |
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545 | public int MaxSize { |
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546 | get { |
---|
547 | return _nodes.Length - 1; |
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548 | } |
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549 | } |
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550 | |
---|
551 | /// <summary> |
---|
552 | /// Removes every node from the queue. |
---|
553 | /// O(n) (So, don't do this often!) |
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554 | /// </summary> |
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555 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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556 | public void Clear() { |
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557 | Array.Clear(_nodes, 1, _numNodes); |
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558 | _numNodes = 0; |
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559 | } |
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560 | |
---|
561 | /// <summary> |
---|
562 | /// Returns (in O(1)!) whether the given node is in the queue. O(1) |
---|
563 | /// </summary> |
---|
564 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
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565 | public bool Contains(TItem node) { |
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566 | #if DEBUG |
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567 | if (node == null) { |
---|
568 | throw new ArgumentNullException("node"); |
---|
569 | } |
---|
570 | if (node.QueueIndex < 0 || node.QueueIndex >= _nodes.Length) { |
---|
571 | throw new InvalidOperationException("node.QueueIndex has been corrupted. Did you change it manually? Or add this node to another queue?"); |
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572 | } |
---|
573 | #endif |
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574 | |
---|
575 | return (_nodes[node.QueueIndex] == node); |
---|
576 | } |
---|
577 | |
---|
578 | /// <summary> |
---|
579 | /// Enqueue a node to the priority queue. Lower values are placed in front. Ties are broken by first-in-first-out. |
---|
580 | /// If the queue is full, the result is undefined. |
---|
581 | /// If the node is already enqueued, the result is undefined. |
---|
582 | /// O(log n) |
---|
583 | /// </summary> |
---|
584 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
585 | public void Enqueue(TItem node) { |
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586 | #if DEBUG |
---|
587 | if (node == null) { |
---|
588 | throw new ArgumentNullException("node"); |
---|
589 | } |
---|
590 | if (_numNodes >= _nodes.Length - 1) { |
---|
591 | throw new InvalidOperationException("Queue is full - node cannot be added: " + node); |
---|
592 | } |
---|
593 | if (Contains(node)) { |
---|
594 | throw new InvalidOperationException("Node is already enqueued: " + node); |
---|
595 | } |
---|
596 | #endif |
---|
597 | |
---|
598 | _numNodes++; |
---|
599 | _nodes[_numNodes] = node; |
---|
600 | node.QueueIndex = _numNodes; |
---|
601 | node.InsertionIndex = _numNodesEverEnqueued++; |
---|
602 | CascadeUp(node); |
---|
603 | } |
---|
604 | |
---|
605 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
606 | private void CascadeUp(TItem node) { |
---|
607 | //aka Heapify-up |
---|
608 | int parent; |
---|
609 | if (node.QueueIndex > 1) { |
---|
610 | parent = node.QueueIndex >> 1; |
---|
611 | TItem parentNode = _nodes[parent]; |
---|
612 | if (HasHigherPriority(parentNode, node)) |
---|
613 | return; |
---|
614 | |
---|
615 | //Node has lower priority value, so move parent down the heap to make room |
---|
616 | _nodes[node.QueueIndex] = parentNode; |
---|
617 | parentNode.QueueIndex = node.QueueIndex; |
---|
618 | |
---|
619 | node.QueueIndex = parent; |
---|
620 | } else { |
---|
621 | return; |
---|
622 | } |
---|
623 | while (parent > 1) { |
---|
624 | parent >>= 1; |
---|
625 | TItem parentNode = _nodes[parent]; |
---|
626 | if (HasHigherPriority(parentNode, node)) |
---|
627 | break; |
---|
628 | |
---|
629 | //Node has lower priority value, so move parent down the heap to make room |
---|
630 | _nodes[node.QueueIndex] = parentNode; |
---|
631 | parentNode.QueueIndex = node.QueueIndex; |
---|
632 | |
---|
633 | node.QueueIndex = parent; |
---|
634 | } |
---|
635 | _nodes[node.QueueIndex] = node; |
---|
636 | } |
---|
637 | |
---|
638 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
639 | private void CascadeDown(TItem node) { |
---|
640 | //aka Heapify-down |
---|
641 | int finalQueueIndex = node.QueueIndex; |
---|
642 | int childLeftIndex = 2 * finalQueueIndex; |
---|
643 | |
---|
644 | // If leaf node, we're done |
---|
645 | if (childLeftIndex > _numNodes) { |
---|
646 | return; |
---|
647 | } |
---|
648 | |
---|
649 | // Check if the left-child is higher-priority than the current node |
---|
650 | int childRightIndex = childLeftIndex + 1; |
---|
651 | TItem childLeft = _nodes[childLeftIndex]; |
---|
652 | if (HasHigherPriority(childLeft, node)) { |
---|
653 | // Check if there is a right child. If not, swap and finish. |
---|
654 | if (childRightIndex > _numNodes) { |
---|
655 | node.QueueIndex = childLeftIndex; |
---|
656 | childLeft.QueueIndex = finalQueueIndex; |
---|
657 | _nodes[finalQueueIndex] = childLeft; |
---|
658 | _nodes[childLeftIndex] = node; |
---|
659 | return; |
---|
660 | } |
---|
661 | // Check if the left-child is higher-priority than the right-child |
---|
662 | TItem childRight = _nodes[childRightIndex]; |
---|
663 | if (HasHigherPriority(childLeft, childRight)) { |
---|
664 | // left is highest, move it up and continue |
---|
665 | childLeft.QueueIndex = finalQueueIndex; |
---|
666 | _nodes[finalQueueIndex] = childLeft; |
---|
667 | finalQueueIndex = childLeftIndex; |
---|
668 | } else { |
---|
669 | // right is even higher, move it up and continue |
---|
670 | childRight.QueueIndex = finalQueueIndex; |
---|
671 | _nodes[finalQueueIndex] = childRight; |
---|
672 | finalQueueIndex = childRightIndex; |
---|
673 | } |
---|
674 | } |
---|
675 | // Not swapping with left-child, does right-child exist? |
---|
676 | else if (childRightIndex > _numNodes) { |
---|
677 | return; |
---|
678 | } else { |
---|
679 | // Check if the right-child is higher-priority than the current node |
---|
680 | TItem childRight = _nodes[childRightIndex]; |
---|
681 | if (HasHigherPriority(childRight, node)) { |
---|
682 | childRight.QueueIndex = finalQueueIndex; |
---|
683 | _nodes[finalQueueIndex] = childRight; |
---|
684 | finalQueueIndex = childRightIndex; |
---|
685 | } |
---|
686 | // Neither child is higher-priority than current, so finish and stop. |
---|
687 | else { |
---|
688 | return; |
---|
689 | } |
---|
690 | } |
---|
691 | |
---|
692 | while (true) { |
---|
693 | childLeftIndex = 2 * finalQueueIndex; |
---|
694 | |
---|
695 | // If leaf node, we're done |
---|
696 | if (childLeftIndex > _numNodes) { |
---|
697 | node.QueueIndex = finalQueueIndex; |
---|
698 | _nodes[finalQueueIndex] = node; |
---|
699 | break; |
---|
700 | } |
---|
701 | |
---|
702 | // Check if the left-child is higher-priority than the current node |
---|
703 | childRightIndex = childLeftIndex + 1; |
---|
704 | childLeft = _nodes[childLeftIndex]; |
---|
705 | if (HasHigherPriority(childLeft, node)) { |
---|
706 | // Check if there is a right child. If not, swap and finish. |
---|
707 | if (childRightIndex > _numNodes) { |
---|
708 | node.QueueIndex = childLeftIndex; |
---|
709 | childLeft.QueueIndex = finalQueueIndex; |
---|
710 | _nodes[finalQueueIndex] = childLeft; |
---|
711 | _nodes[childLeftIndex] = node; |
---|
712 | break; |
---|
713 | } |
---|
714 | // Check if the left-child is higher-priority than the right-child |
---|
715 | TItem childRight = _nodes[childRightIndex]; |
---|
716 | if (HasHigherPriority(childLeft, childRight)) { |
---|
717 | // left is highest, move it up and continue |
---|
718 | childLeft.QueueIndex = finalQueueIndex; |
---|
719 | _nodes[finalQueueIndex] = childLeft; |
---|
720 | finalQueueIndex = childLeftIndex; |
---|
721 | } else { |
---|
722 | // right is even higher, move it up and continue |
---|
723 | childRight.QueueIndex = finalQueueIndex; |
---|
724 | _nodes[finalQueueIndex] = childRight; |
---|
725 | finalQueueIndex = childRightIndex; |
---|
726 | } |
---|
727 | } |
---|
728 | // Not swapping with left-child, does right-child exist? |
---|
729 | else if (childRightIndex > _numNodes) { |
---|
730 | node.QueueIndex = finalQueueIndex; |
---|
731 | _nodes[finalQueueIndex] = node; |
---|
732 | break; |
---|
733 | } else { |
---|
734 | // Check if the right-child is higher-priority than the current node |
---|
735 | TItem childRight = _nodes[childRightIndex]; |
---|
736 | if (HasHigherPriority(childRight, node)) { |
---|
737 | childRight.QueueIndex = finalQueueIndex; |
---|
738 | _nodes[finalQueueIndex] = childRight; |
---|
739 | finalQueueIndex = childRightIndex; |
---|
740 | } |
---|
741 | // Neither child is higher-priority than current, so finish and stop. |
---|
742 | else { |
---|
743 | node.QueueIndex = finalQueueIndex; |
---|
744 | _nodes[finalQueueIndex] = node; |
---|
745 | break; |
---|
746 | } |
---|
747 | } |
---|
748 | } |
---|
749 | } |
---|
750 | |
---|
751 | /// <summary> |
---|
752 | /// Returns true if 'higher' has higher priority than 'lower', false otherwise. |
---|
753 | /// Note that calling HasHigherPriority(node, node) (ie. both arguments the same node) will return false |
---|
754 | /// </summary> |
---|
755 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
756 | private bool HasHigherPriority(TItem higher, TItem lower) { |
---|
757 | var cmp = _comparer(higher, lower); |
---|
758 | return (cmp < 0 || (cmp == 0 && higher.InsertionIndex < lower.InsertionIndex)); |
---|
759 | } |
---|
760 | |
---|
761 | /// <summary> |
---|
762 | /// Removes the head of the queue (node with minimum priority; ties are broken by order of insertion), and returns it. |
---|
763 | /// If queue is empty, result is undefined |
---|
764 | /// O(log n) |
---|
765 | /// </summary> |
---|
766 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
767 | public TItem Dequeue() { |
---|
768 | #if DEBUG |
---|
769 | if (_numNodes <= 0) { |
---|
770 | throw new InvalidOperationException("Cannot call Dequeue() on an empty queue"); |
---|
771 | } |
---|
772 | |
---|
773 | if (!IsValidQueue()) { |
---|
774 | throw new InvalidOperationException("Queue has been corrupted (Did you update a node priority manually instead of calling UpdatePriority()?" + |
---|
775 | "Or add the same node to two different queues?)"); |
---|
776 | } |
---|
777 | #endif |
---|
778 | |
---|
779 | TItem returnMe = _nodes[1]; |
---|
780 | //If the node is already the last node, we can remove it immediately |
---|
781 | if (_numNodes == 1) { |
---|
782 | _nodes[1] = null; |
---|
783 | _numNodes = 0; |
---|
784 | return returnMe; |
---|
785 | } |
---|
786 | |
---|
787 | //Swap the node with the last node |
---|
788 | TItem formerLastNode = _nodes[_numNodes]; |
---|
789 | _nodes[1] = formerLastNode; |
---|
790 | formerLastNode.QueueIndex = 1; |
---|
791 | _nodes[_numNodes] = null; |
---|
792 | _numNodes--; |
---|
793 | |
---|
794 | //Now bubble formerLastNode (which is no longer the last node) down |
---|
795 | CascadeDown(formerLastNode); |
---|
796 | return returnMe; |
---|
797 | } |
---|
798 | |
---|
799 | /// <summary> |
---|
800 | /// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain. |
---|
801 | /// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior |
---|
802 | /// O(n) |
---|
803 | /// </summary> |
---|
804 | public void Resize(int maxNodes) { |
---|
805 | #if DEBUG |
---|
806 | if (maxNodes <= 0) { |
---|
807 | throw new InvalidOperationException("Queue size cannot be smaller than 1"); |
---|
808 | } |
---|
809 | |
---|
810 | if (maxNodes < _numNodes) { |
---|
811 | throw new InvalidOperationException("Called Resize(" + maxNodes + "), but current queue contains " + _numNodes + " nodes"); |
---|
812 | } |
---|
813 | #endif |
---|
814 | |
---|
815 | TItem[] newArray = new TItem[maxNodes + 1]; |
---|
816 | int highestIndexToCopy = Math.Min(maxNodes, _numNodes); |
---|
817 | Array.Copy(_nodes, newArray, highestIndexToCopy + 1); |
---|
818 | _nodes = newArray; |
---|
819 | } |
---|
820 | |
---|
821 | /// <summary> |
---|
822 | /// Returns the head of the queue, without removing it (use Dequeue() for that). |
---|
823 | /// If the queue is empty, behavior is undefined. |
---|
824 | /// O(1) |
---|
825 | /// </summary> |
---|
826 | public TItem First { |
---|
827 | get { |
---|
828 | #if DEBUG |
---|
829 | if (_numNodes <= 0) { |
---|
830 | throw new InvalidOperationException("Cannot call .First on an empty queue"); |
---|
831 | } |
---|
832 | #endif |
---|
833 | |
---|
834 | return _nodes[1]; |
---|
835 | } |
---|
836 | } |
---|
837 | |
---|
838 | /// <summary> |
---|
839 | /// This method must be called on a node every time its priority changes while it is in the queue. |
---|
840 | /// <b>Forgetting to call this method will result in a corrupted queue!</b> |
---|
841 | /// Calling this method on a node not in the queue results in undefined behavior |
---|
842 | /// O(log n) |
---|
843 | /// </summary> |
---|
844 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
845 | public void UpdatePriority(TItem node) { |
---|
846 | #if DEBUG |
---|
847 | if (node == null) { |
---|
848 | throw new ArgumentNullException("node"); |
---|
849 | } |
---|
850 | if (!Contains(node)) { |
---|
851 | throw new InvalidOperationException("Cannot call UpdatePriority() on a node which is not enqueued: " + node); |
---|
852 | } |
---|
853 | #endif |
---|
854 | |
---|
855 | OnNodeUpdated(node); |
---|
856 | } |
---|
857 | |
---|
858 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
859 | private void OnNodeUpdated(TItem node) { |
---|
860 | //Bubble the updated node up or down as appropriate |
---|
861 | int parentIndex = node.QueueIndex >> 1; |
---|
862 | |
---|
863 | if (parentIndex > 0 && HasHigherPriority(node, _nodes[parentIndex])) { |
---|
864 | CascadeUp(node); |
---|
865 | } else { |
---|
866 | //Note that CascadeDown will be called if parentNode == node (that is, node is the root) |
---|
867 | CascadeDown(node); |
---|
868 | } |
---|
869 | } |
---|
870 | |
---|
871 | /// <summary> |
---|
872 | /// Removes a node from the queue. The node does not need to be the head of the queue. |
---|
873 | /// If the node is not in the queue, the result is undefined. If unsure, check Contains() first |
---|
874 | /// O(log n) |
---|
875 | /// </summary> |
---|
876 | [MethodImpl(MethodImplOptions.AggressiveInlining)] |
---|
877 | public void Remove(TItem node) { |
---|
878 | #if DEBUG |
---|
879 | if (node == null) { |
---|
880 | throw new ArgumentNullException("node"); |
---|
881 | } |
---|
882 | if (!Contains(node)) { |
---|
883 | throw new InvalidOperationException("Cannot call Remove() on a node which is not enqueued: " + node); |
---|
884 | } |
---|
885 | #endif |
---|
886 | |
---|
887 | //If the node is already the last node, we can remove it immediately |
---|
888 | if (node.QueueIndex == _numNodes) { |
---|
889 | _nodes[_numNodes] = null; |
---|
890 | _numNodes--; |
---|
891 | return; |
---|
892 | } |
---|
893 | |
---|
894 | //Swap the node with the last node |
---|
895 | TItem formerLastNode = _nodes[_numNodes]; |
---|
896 | _nodes[node.QueueIndex] = formerLastNode; |
---|
897 | formerLastNode.QueueIndex = node.QueueIndex; |
---|
898 | _nodes[_numNodes] = null; |
---|
899 | _numNodes--; |
---|
900 | |
---|
901 | //Now bubble formerLastNode (which is no longer the last node) up or down as appropriate |
---|
902 | OnNodeUpdated(formerLastNode); |
---|
903 | } |
---|
904 | |
---|
905 | public IEnumerator<TItem> GetEnumerator() { |
---|
906 | IEnumerable<TItem> e = new ArraySegment<TItem>(_nodes, 1, _numNodes); |
---|
907 | return e.GetEnumerator(); |
---|
908 | } |
---|
909 | |
---|
910 | IEnumerator IEnumerable.GetEnumerator() { |
---|
911 | return GetEnumerator(); |
---|
912 | } |
---|
913 | |
---|
914 | /// <summary> |
---|
915 | /// <b>Should not be called in production code.</b> |
---|
916 | /// Checks to make sure the queue is still in a valid state. Used for testing/debugging the queue. |
---|
917 | /// </summary> |
---|
918 | public bool IsValidQueue() { |
---|
919 | for (int i = 1; i < _nodes.Length; i++) { |
---|
920 | if (_nodes[i] != null) { |
---|
921 | int childLeftIndex = 2 * i; |
---|
922 | if (childLeftIndex < _nodes.Length && _nodes[childLeftIndex] != null && HasHigherPriority(_nodes[childLeftIndex], _nodes[i])) |
---|
923 | return false; |
---|
924 | |
---|
925 | int childRightIndex = childLeftIndex + 1; |
---|
926 | if (childRightIndex < _nodes.Length && _nodes[childRightIndex] != null && HasHigherPriority(_nodes[childRightIndex], _nodes[i])) |
---|
927 | return false; |
---|
928 | } |
---|
929 | } |
---|
930 | return true; |
---|
931 | } |
---|
932 | } |
---|
933 | } |
---|