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source: branches/3116_GAM_Interactions/HeuristicLab.Scripting/3.3/Variables.cs @ 17932

Last change on this file since 17932 was 11819, checked in by jkarder, 10 years ago

#2077:

  • added temporary fix to avoid crash trough code completion
  • fixed updating of compilation succeeded/failed messages
  • added Keys and Values properties to the Variables class (again)
File size: 1.4 KB
Line 
1using System.Collections;
2using System.Collections.Generic;
3using System.Dynamic;
4
5namespace HeuristicLab.Scripting {
6  public class Variables : DynamicObject, IEnumerable<KeyValuePair<string, object>> {
7    private readonly VariableStore variableStore;
8
9    public IEnumerable<string> Keys {
10      get { return variableStore.Keys; }
11    }
12
13    public IEnumerable<object> Values {
14      get { return variableStore.Values; }
15    }
16
17    public Variables(VariableStore variableStore) {
18      this.variableStore = variableStore;
19    }
20
21    public override bool TryGetMember(GetMemberBinder binder, out object result) {
22      return variableStore.TryGetValue(binder.Name, out result);
23    }
24
25    public override bool TrySetMember(SetMemberBinder binder, object value) {
26      variableStore[binder.Name] = value;
27      return true;
28    }
29
30    public object this[string key] {
31      get { return variableStore[key]; }
32      set { variableStore[key] = value; }
33    }
34
35    public bool Contains(string variableName) {
36      return variableStore.ContainsKey(variableName);
37    }
38
39    public void Clear() {
40      variableStore.Clear();
41    }
42
43    public IEnumerator<KeyValuePair<string, object>> GetEnumerator() {
44      return variableStore.GetEnumerator();
45    }
46
47    IEnumerator IEnumerable.GetEnumerator() {
48      return GetEnumerator();
49    }
50  }
51}
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