1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Parameters;
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28 | using HEAL.Attic;
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29 | using HeuristicLab.Selection;
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30 |
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31 | namespace HeuristicLab.Algorithms.EvolutionStrategy {
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32 | [Item("WithoutRepeatingBatchedRandomSelector", "Selects m batches of n parents where in each batch the n parents are drawn without repeating.")]
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33 | [StorableType("FF9A96DC-8B6D-40D2-99A2-D91A4C990E15")]
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34 | public class WithoutRepeatingBatchedRandomSelector : StochasticSelector {
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35 | public override bool CanChangeName {
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36 | get { return true; }
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37 | }
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38 | public IValueLookupParameter<IntValue> ChildrenParameter {
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39 | get { return (IValueLookupParameter<IntValue>)Parameters["Children"]; }
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40 | }
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41 | public IValueLookupParameter<IntValue> ParentsPerChildParameter {
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42 | get { return (IValueLookupParameter<IntValue>)Parameters["ParentsPerChild"]; }
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43 | }
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44 |
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45 | [StorableConstructor]
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46 | protected WithoutRepeatingBatchedRandomSelector(StorableConstructorFlag _) : base(_) { }
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47 | protected WithoutRepeatingBatchedRandomSelector(WithoutRepeatingBatchedRandomSelector original, Cloner cloner)
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48 | : base(original, cloner) {
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49 | }
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50 | public override IDeepCloneable Clone(Cloner cloner) {
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51 | return new WithoutRepeatingBatchedRandomSelector(this, cloner);
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52 | }
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53 |
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54 | public WithoutRepeatingBatchedRandomSelector()
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55 | : base() {
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56 | Parameters.Add(new ValueLookupParameter<IntValue>("Children", "The number of children to select (number of batches)."));
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57 | Parameters.Add(new ValueLookupParameter<IntValue>("ParentsPerChild", "The number of parents per child (size of each batch)."));
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58 | }
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59 |
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60 | protected override IScope[] Select(List<IScope> scopes) {
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61 | IRandom random = RandomParameter.ActualValue;
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62 | int children = ChildrenParameter.ActualValue.Value;
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63 | int parents = ParentsPerChildParameter.ActualValue.Value;
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64 | int parentsAvailable = scopes.Count;
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65 |
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66 | if (parents > parentsAvailable)
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67 | throw new InvalidOperationException("WithoutRepeatingBatchedRandomSelector: Cannot select more parents per child than there are parents available");
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68 |
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69 | IScope[] result = new IScope[children * parents];
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70 | int count = 0;
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71 | HashSet<int> selectedParents = new HashSet<int>();
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72 | for (int i = 0; i < children; i++) {
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73 | selectedParents.Clear();
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74 | for (int j = 0; j < parents; j++) {
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75 | int nextParent = j; // will be used in case parents == parentsAvailable
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76 | if (parents < parentsAvailable) {
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77 | do {
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78 | nextParent = random.Next(parentsAvailable);
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79 | } while (selectedParents.Contains(nextParent));
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80 | }
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81 |
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82 | result[count++] = (IScope)scopes[nextParent].Clone();
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83 | selectedParents.Add(nextParent);
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84 | }
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85 | }
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86 |
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87 | return result;
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88 | }
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89 | }
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90 | }
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