1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Optimization.Operators;
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25 | using HeuristicLab.Parameters;
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26 | using HEAL.Attic;
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27 |
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28 | namespace HeuristicLab.Encodings.PermutationEncoding {
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29 | [Item("Swap2MoveTabuMaker", "Declares a given swap-2 move as tabu, by adding its attributes to the tabu list and also store the solution quality or the move quality (whichever is better).")]
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30 | [StorableType("A6548572-AF42-46FF-9B8C-E00EB9B92DE4")]
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31 | public class Swap2MoveTabuMaker : TabuMaker, IPermutationSwap2MoveOperator {
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32 | public ILookupParameter<Permutation> PermutationParameter {
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33 | get { return (ILookupParameter<Permutation>)Parameters["Permutation"]; }
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34 | }
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35 | public ILookupParameter<Swap2Move> Swap2MoveParameter {
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36 | get { return (LookupParameter<Swap2Move>)Parameters["Swap2Move"]; }
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37 | }
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38 |
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39 | [StorableConstructor]
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40 | protected Swap2MoveTabuMaker(StorableConstructorFlag _) : base(_) { }
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41 | protected Swap2MoveTabuMaker(Swap2MoveTabuMaker original, Cloner cloner) : base(original, cloner) { }
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42 | public Swap2MoveTabuMaker()
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43 | : base() {
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44 | Parameters.Add(new LookupParameter<Swap2Move>("Swap2Move", "The move that was made."));
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45 | Parameters.Add(new LookupParameter<Permutation>("Permutation", "The solution as permutation."));
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46 | }
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47 |
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48 | public override IDeepCloneable Clone(Cloner cloner) {
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49 | return new Swap2MoveTabuMaker(this, cloner);
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50 | }
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51 |
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52 | protected override IItem GetTabuAttribute(bool maximization, double quality, double moveQuality) {
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53 | Swap2Move move = Swap2MoveParameter.ActualValue;
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54 | Permutation permutation = PermutationParameter.ActualValue;
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55 | double baseQuality = moveQuality;
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56 | if (maximization && quality > moveQuality || !maximization && quality < moveQuality) baseQuality = quality; // we make an uphill move, the lower bound is the solution quality
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57 | if (permutation.PermutationType == PermutationTypes.Absolute)
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58 | return new Swap2MoveAbsoluteAttribute(move.Index1, permutation[move.Index1], move.Index2, permutation[move.Index2], baseQuality);
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59 | else {
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60 | Swap2MoveRelativeAttribute attrib = new Swap2MoveRelativeAttribute(baseQuality);
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61 | bool bidirectional = permutation.PermutationType == PermutationTypes.RelativeUndirected;
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62 | attrib.DeletedEdges.Add(new Edge(permutation.GetCircular(move.Index1 - 1), permutation[move.Index1], bidirectional));
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63 | attrib.DeletedEdges.Add(new Edge(permutation[move.Index1], permutation.GetCircular(move.Index1 + 1), bidirectional));
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64 | attrib.DeletedEdges.Add(new Edge(permutation.GetCircular(move.Index2 - 1), permutation[move.Index2], bidirectional));
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65 | attrib.DeletedEdges.Add(new Edge(permutation[move.Index2], permutation.GetCircular(move.Index2 + 1), bidirectional));
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66 | attrib.AddedEdges.Add(new Edge(permutation.GetCircular(move.Index1 - 1), permutation[move.Index2], bidirectional));
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67 | attrib.AddedEdges.Add(new Edge(permutation[move.Index2], permutation.GetCircular(move.Index1 + 1), bidirectional));
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68 | attrib.AddedEdges.Add(new Edge(permutation.GetCircular(move.Index2 - 1), permutation[move.Index1], bidirectional));
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69 | attrib.AddedEdges.Add(new Edge(permutation[move.Index1], permutation.GetCircular(move.Index2 + 1), bidirectional));
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70 | return attrib;
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71 | }
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72 | }
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73 | }
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74 | }
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