1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Parameters;
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27 | using HEAL.Attic;
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28 |
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29 | namespace HeuristicLab.Optimization.Operators {
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30 |
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31 | /// <summary>
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32 | /// Modifies a value by exponentially.
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33 | /// </summary>
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34 | [Item("GeneralizedExponentialDiscreteDoubleValueModifier", @"Modifies the value exponentially.
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35 | The base is a standardized exponential function with exponent `Base`
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36 | that is then transformed to pass through the startValue at the startIndex
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37 | and through the endValue at the endIndex.
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38 | For a slow change initially use a value > 1 for `Base`.
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39 | For a steep change initially use a value < 1 for `Base`.
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40 | Negative slopes are automatically generated if the start value is greater than the end value.
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41 | If you use `base`=1 you will get a linear interpolation.")]
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42 | [StorableType("349D17F2-44D8-46EB-813F-E6D6E73B007F")]
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43 | public class GeneralizedExponentialDiscreteDoubleValueModifier : DiscreteDoubleValueModifier {
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44 |
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45 | protected ValueLookupParameter<DoubleValue> BaseParameter {
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46 | get { return (ValueLookupParameter<DoubleValue>) Parameters["Base"]; }
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47 | }
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48 | private double Base { get { return BaseParameter.Value.Value; } }
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49 |
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50 | [StorableConstructor]
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51 | protected GeneralizedExponentialDiscreteDoubleValueModifier(StorableConstructorFlag _) : base(_) { }
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52 | protected GeneralizedExponentialDiscreteDoubleValueModifier(GeneralizedExponentialDiscreteDoubleValueModifier original, Cloner cloner) : base(original, cloner) { }
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53 | public GeneralizedExponentialDiscreteDoubleValueModifier() {
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54 | Parameters.Add(new ValueLookupParameter<DoubleValue>("Base", "Base of the exponential function. Must be > 0. If > 1 steep in the end, if < 1 steep at the start, if == 1 linear interpolation.", new DoubleValue(0.00001)));
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55 | }
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56 | public override IDeepCloneable Clone(Cloner cloner) {
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57 | return new GeneralizedExponentialDiscreteDoubleValueModifier(this, cloner);
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58 | }
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59 |
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60 | protected override double Modify(double value, double startValue, double endValue, int index, int startIndex, int endIndex) {
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61 | return Apply(value, startValue, endValue, index, startIndex, endIndex, Base);
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62 | }
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63 |
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64 | /// <summary>
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65 | /// Calculates a new value based on exponential decay or growth.
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66 | /// </summary>
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67 | /// <exception cref="ArgumentException">Thrown if Base <= 0.</exception>
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68 | /// <param name="value">The previous value.</param>
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69 | /// <param name="startValue">The initial value.</param>
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70 | /// <param name="endValue">The final value.</param>
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71 | /// <param name="index">The current index.</param>
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72 | /// <param name="startIndex">The initial index.</param>
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73 | /// <param name="endIndex">The final index.</param>
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74 | /// <returns>The new value.</returns>
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75 | public static double Apply(double value, double startValue, double endValue, int index, int startIndex, int endIndex, double @base) {
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76 | if (@base <= 0)
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77 | throw new ArgumentException("Base must be > 0.");
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78 | if (@base == 1.0)
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79 | return startValue + (endValue - startValue) * (index - startIndex) / (endIndex - startIndex);
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80 | return startValue + (endValue - startValue) * (Math.Pow(@base, 1.0 * (index - startIndex) / (endIndex - startIndex)) - 1) / (@base - 1);
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81 | }
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82 | }
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83 | }
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