1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 |
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26 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Views {
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27 | internal class LayoutNode<T> : object where T : class {
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28 | public float Width { get; set; }
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29 | public float Height { get; set; }
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30 |
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31 | public LayoutNode<T> NextLeft {
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32 | get {
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33 | return Children == null ? Thread : Children.First();
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34 | }
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35 | }
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36 | public LayoutNode<T> NextRight {
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37 | get {
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38 | return Children == null ? Thread : Children.Last();
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39 | }
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40 | }
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41 | public LayoutNode<T> LeftSibling {
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42 | get {
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43 | if (Parent == null) return null;
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44 | return Number == 0 ? null : Parent.Children[Number - 1];
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45 | }
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46 | }
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47 | public LayoutNode<T> LeftmostSibling {
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48 | get {
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49 | if (Parent == null) return null;
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50 | return Number == 0 ? null : Parent.Children[0];
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51 | }
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52 | }
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53 |
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54 | public LayoutNode<T> Thread { get; set; }
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55 | public LayoutNode<T> Ancestor { get; set; }
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56 | public LayoutNode<T> Parent { get; set; }
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57 | public List<LayoutNode<T>> Children { get; set; }
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58 | public float Mod { get; set; }
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59 | public float Prelim { get; set; }
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60 | public float Change { get; set; }
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61 | public float Shift { get; set; }
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62 | public int Number { get; set; }
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63 | public int Level { get; set; }
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64 | public float X { get; set; }
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65 | public float Y { get; set; }
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66 |
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67 | public bool IsLeaf {
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68 | get { return Children == null || Children.Count == 0; }
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69 | }
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70 |
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71 | private T content;
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72 | public T Content {
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73 | get { return content; }
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74 | set {
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75 | if (value == null)
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76 | throw new ArgumentNullException("LayoutNode: Content cannot be null.");
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77 | content = value;
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78 | }
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79 | }
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80 | /// <summary>
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81 | /// Translate the position of the layout node according to the given offsets
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82 | /// </summary>
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83 | /// <param name="dx"></param>
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84 | /// <param name="dy"></param>
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85 | public void Translate(float dx, float dy) {
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86 | X += dx;
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87 | Y += dy;
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88 | }
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89 |
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90 | public void ResetCoordinates() {
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91 | X = 0;
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92 | Y = 0;
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93 | }
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94 |
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95 | /// <summary>
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96 | /// Reset layout-related parameters
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97 | /// </summary>
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98 | public void Reset() {
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99 | Ancestor = this;
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100 | Thread = null;
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101 | Change = 0;
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102 | Shift = 0;
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103 | Prelim = 0;
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104 | Mod = 0;
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105 | ResetCoordinates();
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106 | }
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107 | }
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108 | }
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