1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Linq;
|
---|
25 | using System.Text;
|
---|
26 | using HeuristicLab.PluginInfrastructure;
|
---|
27 | using HEAL.Attic;
|
---|
28 |
|
---|
29 | namespace HeuristicLab.Encodings.PermutationEncoding {
|
---|
30 | [NonDiscoverableType]
|
---|
31 | [StorableType("9e0bdbda-0d76-4032-bc69-f5acbbfd5d37")]
|
---|
32 | public class PermutationEqualityComparer : EqualityComparer<Permutation> {
|
---|
33 | public override bool Equals(Permutation x, Permutation y) {
|
---|
34 | if (ReferenceEquals(x, y)) return true;
|
---|
35 | if (x == null || y == null) return false;
|
---|
36 | if (x.Length != y.Length) return false;
|
---|
37 | if (x.PermutationType != y.PermutationType) return false;
|
---|
38 | switch (x.PermutationType) {
|
---|
39 | case PermutationTypes.Absolute:
|
---|
40 | return EqualsAbsolute(x, y);
|
---|
41 | case PermutationTypes.RelativeDirected:
|
---|
42 | return EqualsRelative(x, y, true);
|
---|
43 | case PermutationTypes.RelativeUndirected:
|
---|
44 | return EqualsRelative(x, y, false);
|
---|
45 | default:
|
---|
46 | throw new InvalidOperationException("unknown permutation type");
|
---|
47 | }
|
---|
48 | }
|
---|
49 |
|
---|
50 | private bool EqualsAbsolute(Permutation x, Permutation y) {
|
---|
51 | return x.SequenceEqual(y);
|
---|
52 | }
|
---|
53 |
|
---|
54 | private bool EqualsRelative(Permutation x, Permutation y, bool directed) {
|
---|
55 | int[] edgesX = CalculateEdgesVector(x);
|
---|
56 | int[] edgesY = CalculateEdgesVector(y);
|
---|
57 | for (int i = 0; i < x.Length; i++)
|
---|
58 | if ((edgesX[i] != edgesY[i]) && (directed || edgesX[edgesY[i]] != i))
|
---|
59 | return false;
|
---|
60 | return true;
|
---|
61 | }
|
---|
62 |
|
---|
63 | private int[] CalculateEdgesVector(Permutation permutation) {
|
---|
64 | // transform path representation into adjacency representation
|
---|
65 | int[] edgesVector = new int[permutation.Length];
|
---|
66 | for (int i = 0; i < permutation.Length - 1; i++)
|
---|
67 | edgesVector[permutation[i]] = permutation[i + 1];
|
---|
68 | edgesVector[permutation[permutation.Length - 1]] = permutation[0];
|
---|
69 | return edgesVector;
|
---|
70 | }
|
---|
71 |
|
---|
72 | public override int GetHashCode(Permutation obj) {
|
---|
73 | if (obj == null) throw new ArgumentNullException("obj", "PermutationEqualityComparer: Cannot compute hash value of null.");
|
---|
74 | return GenerateHashString(obj).GetHashCode();
|
---|
75 | }
|
---|
76 |
|
---|
77 | private string GenerateHashString(Permutation p) {
|
---|
78 | StringBuilder sb = new StringBuilder();
|
---|
79 | if (p.PermutationType == PermutationTypes.Absolute) {
|
---|
80 | for (int i = 0; i < p.Length; i++)
|
---|
81 | sb.Append(p[i].ToString() + ";");
|
---|
82 | } else {
|
---|
83 | int i = 0;
|
---|
84 | while (p[i] != 0) i++; // always start at element 0
|
---|
85 | if (p.PermutationType == PermutationTypes.RelativeDirected) {
|
---|
86 | for (int j = 0; j < p.Length; j++)
|
---|
87 | sb.Append(p.GetCircular(i + j).ToString() + ";");
|
---|
88 | } else {
|
---|
89 | bool goLeft = p.GetCircular(i - 1) < p.GetCircular(i + 1); // go in direction of the lowest edge so that the total inversion and its original return the same hash code
|
---|
90 | for (int j = 0; j < p.Length; j++) {
|
---|
91 | if (goLeft) sb.Append(p.GetCircular(i - j).ToString() + ";");
|
---|
92 | else sb.Append(p.GetCircular(i + j).ToString() + ";");
|
---|
93 | }
|
---|
94 | }
|
---|
95 | }
|
---|
96 | return sb.ToString();
|
---|
97 | }
|
---|
98 | }
|
---|
99 | }
|
---|