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source: branches/3040_VectorBasedGP/HeuristicLab.Problems.Instances.DataAnalysis/3.3/Regression/VectorData/AzzaliBenchmark3.cs @ 18242

Last change on this file since 18242 was 17741, checked in by pfleck, 4 years ago

#3040 Added new benchmark and some minor bugfixes.

File size: 3.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections;
24using System.Collections.Generic;
25using System.Linq;
26using HeuristicLab.Common;
27using HeuristicLab.Core;
28using HeuristicLab.Problems.DataAnalysis;
29using HeuristicLab.Random;
30using MathNet.Numerics.Statistics;
31using DoubleVector = MathNet.Numerics.LinearAlgebra.Vector<double>;
32
33namespace HeuristicLab.Problems.Instances.DataAnalysis {
34  public class AzzaliBenchmark3 : ArtificialRegressionDataDescriptor {
35    public override string Name { get { return "Azzali Benchmark3 B3 = CumMin[3,3](X1) * (X2 / X3) + X4"; } }
36    public override string Description { get { return "I. Azzali, L. Vanneschi, S. Silva, I. Bakurov, and M. Giacobini, “A Vectorial Approach to Genetic Programming,” EuroGP, pp. 213–227, 2019."; } }
37
38    protected override string TargetVariable { get { return "B3"; } }
39    protected override string[] VariableNames { get { return AllowedInputVariables.Concat(new[] { TargetVariable }).ToArray(); } }
40    protected override string[] AllowedInputVariables { get { return new string[] { "X1", "X2", "X3", "X4", "X5" }; } }
41    protected override int TrainingPartitionStart { get { return 0; } }
42    protected override int TrainingPartitionEnd { get { return 70; } }
43    protected override int TestPartitionStart { get { return 70; } }
44    protected override int TestPartitionEnd { get { return 100; } }
45
46    public int Seed { get; private set; }
47
48    public AzzaliBenchmark3()
49      : this((int)DateTime.Now.Ticks) { }
50    public AzzaliBenchmark3(int seed)
51      : base() {
52      Seed = seed;
53    }
54
55
56    protected override List<List<double>> GenerateValues() { return null; }
57    protected override List<IList> GenerateValuesExtended() {
58      var rand = new MersenneTwister((uint)Seed);
59
60      var x1Column = new List<DoubleVector>(100);
61      var x2Column = new List<double>(100);
62      var x3Column = new List<double>(100);
63      var x4Column = new List<double>(100);
64      var x5Column = new List<double>(100);
65      var b3Column = new List<DoubleVector>(100);
66
67      for (int i = 0; i < 100; i++) {
68        var x1 = rand.NextDoubleVector(10, 30, 20);
69        var x2 = rand.NextDouble(50, 60);
70        var x3 = rand.NextDouble(5, 10);
71        var x4 = rand.NextDouble(-2, +2);
72        var x5 = rand.NextDouble(0, 1);
73
74        const int p = 3, q = 3;
75        var cumulativeMin = DoubleVector.Build.DenseOfEnumerable(
76          Enumerable.Range(0, x1.Count)
77            .Select(idx => Enumerable.Range(idx - p, q)) // build index ranges for each target entry
78            .Select(indices => indices.Select(idx => idx < 0 ? 0 : x1[idx])) // take the values from the vector (fill with 0 if outside)
79            .Select(values => values.Min())
80          );
81        var b3 = (cumulativeMin * (x2 / x3)) + x4;
82
83        x1Column.Add(x1);
84        x2Column.Add(x2);
85        x3Column.Add(x3);
86        x4Column.Add(x4);
87        x5Column.Add(x5);
88        b3Column.Add(b3);
89      }
90
91      return new List<IList> { x1Column, x2Column, x3Column, x4Column, x5Column, b3Column };
92    }
93  }
94}
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