1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HEAL.Attic;
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27 |
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28 | namespace HeuristicLab.Problems.DataAnalysis {
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29 | [StorableType("849e42d3-8934-419d-9aff-64ad81c06b67")]
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30 | public class Interval : IEquatable<Interval> {
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31 | [Storable]
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32 | public double LowerBound { get; private set; }
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33 | [Storable]
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34 | public double UpperBound { get; private set; }
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35 |
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36 | [StorableConstructor]
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37 | protected Interval(StorableConstructorFlag _) { }
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38 |
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39 | /// <summary>
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40 | /// Creates an interval with given bounds, where lower bound must be smaller than
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41 | /// the upper bound. Floating point precision errors trough calculations are fixed by,
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42 | /// checking if the intervals are almost the same (E-12). If this is the case, the bounds
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43 | /// will be set to the bound closer to zero.
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44 | /// </summary>
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45 | /// <param name="lowerBound">Lower bound of the interval</param>
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46 | /// <param name="upperBound">Upper bound of the interval</param>
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47 | public Interval(double lowerBound, double upperBound) {
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48 | if (lowerBound.IsAlmost(upperBound)) {
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49 | //If the bounds go over zero
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50 | if (lowerBound <= 0 && upperBound >= 0) {
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51 | lowerBound = 0.0;
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52 | upperBound = 0.0;
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53 | //Interval is negative
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54 | } else if (upperBound < 0) {
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55 | lowerBound = upperBound;
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56 | //Interval is positive
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57 | } else {
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58 | upperBound = lowerBound;
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59 | }
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60 | }
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61 |
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62 | if (lowerBound > upperBound)
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63 | throw new ArgumentException("LowerBound must be smaller than UpperBound.");
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64 |
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65 | this.LowerBound = lowerBound;
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66 | this.UpperBound = upperBound;
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67 | }
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68 |
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69 | public bool Contains(double value) {
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70 | return LowerBound <= value && value <= UpperBound;
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71 | }
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72 |
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73 | public override string ToString() {
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74 | return "Interval: [" + LowerBound + ", " + UpperBound + "]";
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75 | }
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76 |
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77 | public bool IsInfiniteOrUndefined {
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78 | get {
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79 | return double.IsInfinity(LowerBound) || double.IsInfinity(UpperBound) ||
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80 | double.IsNaN(LowerBound) || double.IsNaN(UpperBound);
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81 | }
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82 | }
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83 |
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84 | /// <summary>
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85 | /// True if the interval is positive without zero
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86 | /// </summary>
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87 | public bool IsPositive {
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88 | get => LowerBound > 0.0;
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89 | }
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90 |
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91 | /// <summary>
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92 | /// True if the interval is negative without zero
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93 | /// </summary>
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94 | public bool IsNegative {
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95 | get => UpperBound < 0.0;
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96 | }
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97 |
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98 | public static Interval GetInterval(IEnumerable<double> values) {
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99 | if (values == null) throw new ArgumentNullException("values");
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100 | if (!values.Any()) throw new ArgumentException($"No values are present.");
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101 |
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102 | var min = double.MaxValue;
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103 | var max = double.MinValue;
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104 |
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105 | foreach (var value in values) {
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106 | //If an value is NaN return an interval [NaN, NaN]
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107 | if (double.IsNaN(value)) return new Interval(double.NaN, double.NaN);
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108 |
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109 | if (value < min) min = value;
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110 | if (value > max) max = value;
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111 | }
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112 |
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113 | return new Interval(min, max);
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114 | }
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115 |
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116 | #region Equals, GetHashCode, == , !=
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117 | public bool Equals(Interval other) {
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118 | if (other == null)
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119 | return false;
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120 |
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121 | return (UpperBound.IsAlmost(other.UpperBound) || (double.IsNaN(UpperBound) && double.IsNaN(other.UpperBound)))
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122 | && (LowerBound.IsAlmost(other.LowerBound) || (double.IsNaN(LowerBound) && double.IsNaN(other.LowerBound)));
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123 | }
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124 |
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125 | public override bool Equals(object obj) {
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126 | return Equals(obj as Interval);
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127 | }
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128 |
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129 | public override int GetHashCode() {
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130 | return LowerBound.GetHashCode() ^ UpperBound.GetHashCode();
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131 | }
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132 |
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133 | public static bool operator ==(Interval interval1, Interval interval2) {
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134 | if (ReferenceEquals(interval1, null)) return ReferenceEquals(interval2, null);
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135 | return interval1.Equals(interval2);
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136 | }
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137 | public static bool operator !=(Interval interval1, Interval interval2) {
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138 | return !(interval1 == interval2);
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139 | }
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140 | #endregion
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141 |
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142 | #region operations
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143 |
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144 | // [x1,x2] + [y1,y2] = [x1 + y1,x2 + y2]
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145 | public static Interval Add(Interval a, Interval b) {
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146 | return new Interval(a.LowerBound + b.LowerBound, a.UpperBound + b.UpperBound);
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147 | }
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148 |
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149 | // [x1,x2] − [y1,y2] = [x1 − y2,x2 − y1]
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150 | public static Interval Subtract(Interval a, Interval b) {
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151 | return new Interval(a.LowerBound - b.UpperBound, a.UpperBound - b.LowerBound);
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152 | }
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153 |
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154 | // [x1,x2] * [y1,y2] = [min(x1*y1,x1*y2,x2*y1,x2*y2),max(x1*y1,x1*y2,x2*y1,x2*y2)]
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155 | public static Interval Multiply(Interval a, Interval b) {
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156 | double v1 = a.LowerBound * b.LowerBound;
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157 | double v2 = a.LowerBound * b.UpperBound;
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158 | double v3 = a.UpperBound * b.LowerBound;
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159 | double v4 = a.UpperBound * b.UpperBound;
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160 |
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161 | double min = Math.Min(Math.Min(v1, v2), Math.Min(v3, v4));
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162 | double max = Math.Max(Math.Max(v1, v2), Math.Max(v3, v4));
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163 | return new Interval(min, max);
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164 | }
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165 |
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166 | //Division by intervals containing 0 is implemented as defined in
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167 | //http://en.wikipedia.org/wiki/Interval_arithmetic
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168 | public static Interval Divide(Interval a, Interval b) {
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169 | if (b.Contains(0.0)) {
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170 | if (b.LowerBound.IsAlmost(0.0)) return Interval.Multiply(a, new Interval(1.0 / b.UpperBound, double.PositiveInfinity));
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171 | else if (b.UpperBound.IsAlmost(0.0)) return Interval.Multiply(a, new Interval(double.NegativeInfinity, 1.0 / b.LowerBound));
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172 | else return new Interval(double.NegativeInfinity, double.PositiveInfinity);
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173 | }
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174 | return Interval.Multiply(a, new Interval(1.0 / b.UpperBound, 1.0 / b.LowerBound));
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175 | }
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176 |
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177 | public static Interval Sine(Interval a) {
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178 | if (Math.Abs(a.UpperBound - a.LowerBound) >= Math.PI * 2) return new Interval(-1, 1);
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179 |
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180 | //divide the interval by PI/2 so that the optima lie at x element of N (0,1,2,3,4,...)
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181 | double Pihalf = Math.PI / 2;
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182 | Interval scaled = Interval.Divide(a, new Interval(Pihalf, Pihalf));
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183 | //move to positive scale
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184 | if (scaled.LowerBound < 0) {
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185 | int periodsToMove = Math.Abs((int)scaled.LowerBound / 4) + 1;
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186 | scaled = Interval.Add(scaled, new Interval(periodsToMove * 4, periodsToMove * 4));
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187 | }
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188 |
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189 | double scaledLowerBound = scaled.LowerBound % 4.0;
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190 | double scaledUpperBound = scaled.UpperBound % 4.0;
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191 | if (scaledUpperBound < scaledLowerBound) scaledUpperBound += 4.0;
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192 | List<double> sinValues = new List<double>();
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193 | sinValues.Add(Math.Sin(scaledLowerBound * Pihalf));
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194 | sinValues.Add(Math.Sin(scaledUpperBound * Pihalf));
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195 |
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196 | int startValue = (int)Math.Ceiling(scaledLowerBound);
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197 | while (startValue < scaledUpperBound) {
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198 | sinValues.Add(Math.Sin(startValue * Pihalf));
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199 | startValue += 1;
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200 | }
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201 |
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202 | return new Interval(sinValues.Min(), sinValues.Max());
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203 | }
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204 | public static Interval Cosine(Interval a) {
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205 | return Interval.Sine(Interval.Add(a, new Interval(Math.PI / 2, Math.PI / 2)));
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206 | }
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207 | public static Interval Tangens(Interval a) {
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208 | return Interval.Divide(Interval.Sine(a), Interval.Cosine(a));
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209 | }
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210 | public static Interval HyperbolicTangent(Interval a) {
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211 | return new Interval(Math.Tanh(a.LowerBound), Math.Tanh(a.UpperBound));
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212 | }
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213 |
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214 | public static Interval Logarithm(Interval a) {
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215 | return new Interval(Math.Log(a.LowerBound), Math.Log(a.UpperBound));
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216 | }
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217 | public static Interval Exponential(Interval a) {
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218 | return new Interval(Math.Exp(a.LowerBound), Math.Exp(a.UpperBound));
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219 | }
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220 |
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221 | public static Interval Power(Interval a, Interval b) {
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222 | if (a.Contains(0.0) && b.LowerBound < 0) return new Interval(double.NaN, double.NaN);
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223 |
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224 | int bLower = (int)Math.Round(b.LowerBound);
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225 | int bUpper = (int)Math.Round(b.UpperBound);
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226 |
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227 | List<double> powerValues = new List<double>();
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228 | powerValues.Add(Math.Pow(a.UpperBound, bUpper));
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229 | powerValues.Add(Math.Pow(a.UpperBound, bUpper - 1));
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230 | powerValues.Add(Math.Pow(a.UpperBound, bLower));
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231 | powerValues.Add(Math.Pow(a.UpperBound, bLower + 1));
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232 |
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233 | powerValues.Add(Math.Pow(a.LowerBound, bUpper));
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234 | powerValues.Add(Math.Pow(a.LowerBound, bUpper - 1));
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235 | powerValues.Add(Math.Pow(a.LowerBound, bLower));
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236 | powerValues.Add(Math.Pow(a.LowerBound, bLower + 1));
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237 |
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238 | return new Interval(powerValues.Min(), powerValues.Max());
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239 | }
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240 |
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241 | public static Interval Square(Interval a) {
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242 | if (a.UpperBound <= 0) return new Interval(a.UpperBound * a.UpperBound, a.LowerBound * a.LowerBound); // interval is negative
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243 | else if (a.LowerBound >= 0) return new Interval(a.LowerBound * a.LowerBound, a.UpperBound * a.UpperBound); // interval is positive
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244 | else return new Interval(0, Math.Max(a.LowerBound * a.LowerBound, a.UpperBound * a.UpperBound)); // interval goes over zero
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245 | }
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246 |
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247 | public static Interval Cube(Interval a) {
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248 | return new Interval(Math.Pow(a.LowerBound, 3), Math.Pow(a.UpperBound, 3));
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249 | }
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250 |
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251 | public static Interval Root(Interval a, Interval b) {
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252 | int lower = (int)Math.Round(b.LowerBound);
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253 | int higher = (int)Math.Round(b.UpperBound);
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254 |
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255 | return new Interval(Math.Pow(a.LowerBound, 1.0 / higher), Math.Pow(a.UpperBound, 1.0 / lower));
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256 | }
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257 |
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258 | public static Interval SquareRoot(Interval a) {
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259 | if (a.LowerBound < 0) return new Interval(double.NaN, double.NaN);
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260 | return new Interval(Math.Sqrt(a.LowerBound), Math.Sqrt(a.UpperBound));
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261 | }
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262 |
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263 | public static Interval CubicRoot(Interval a) {
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264 | var lower = (a.LowerBound < 0) ? -Math.Pow(-a.LowerBound, 1d / 3d) : Math.Pow(a.LowerBound, 1d / 3d);
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265 | var upper = (a.UpperBound < 0) ? -Math.Pow(-a.UpperBound, 1d / 3d) : Math.Pow(a.UpperBound, 1d / 3d);
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266 |
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267 | return new Interval(lower, upper);
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268 | }
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269 |
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270 | public static Interval Absolute(Interval a) {
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271 | var absLower = Math.Abs(a.LowerBound);
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272 | var absUpper = Math.Abs(a.UpperBound);
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273 | var min = Math.Min(absLower, absUpper);
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274 | var max = Math.Max(absLower, absUpper);
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275 |
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276 | if (a.Contains(0.0)) {
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277 | min = 0.0;
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278 | }
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279 |
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280 | return new Interval(min, max);
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281 | }
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282 |
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283 | public static Interval AnalyticalQuotient(Interval a, Interval b) {
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284 | var dividend = a;
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285 | var divisor = Add(Square(b), new Interval(1.0, 1.0));
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286 | divisor = SquareRoot(divisor);
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287 |
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288 | var quotient = Divide(dividend, divisor);
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289 | return quotient;
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290 | }
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291 | #endregion
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292 | }
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293 | }
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