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source: branches/3026_IntegrationIntoSymSpace/HeuristicLab.Problems.GeneticProgramming/3.3/robocode/Symbols/BooleanTreeNode.cs

Last change on this file was 17180, checked in by swagner, 5 years ago

#2875: Removed years in copyrights

File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
25using HEAL.Attic;
26
27namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
28  [StorableType("93829075-7B5D-4D2D-B297-64AD120B6342")]
29  public class BooleanTreeNode : SymbolicExpressionTreeTerminalNode {
30    private bool value;
31    [Storable]
32    public bool Value {
33      get { return value; }
34      private set { this.value = value; }
35    }
36
37    [StorableConstructor]
38    protected BooleanTreeNode(StorableConstructorFlag _) : base(_) { }
39    protected BooleanTreeNode(BooleanTreeNode original, Cloner cloner)
40      : base(original, cloner) {
41      value = original.value;
42    }
43
44    public BooleanTreeNode(BooleanValue boolValueSy) : base(boolValueSy) { }
45
46    public override IDeepCloneable Clone(Cloner cloner) {
47      return new BooleanTreeNode(this, cloner);
48    }
49
50    public override bool HasLocalParameters {
51      get { return true; }
52    }
53
54    public override void ResetLocalParameters(IRandom random) {
55      // initialization
56      value = random.NextDouble() > 0.5;
57    }
58
59    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
60      // mutation: flip value with 5% probability
61      if (random.NextDouble() < 0.05) value = !value;
62    }
63  }
64}
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