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source: branches/3026_IntegrationIntoSymSpace/HeuristicLab.Problems.Binary/3.3/HIFFProblem.cs

Last change on this file was 17180, checked in by swagner, 5 years ago

#2875: Removed years in copyrights

File size: 3.1 KB
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1#region License Information
2
3/* HeuristicLab
4 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
5 *
6 * This file is part of HeuristicLab.
7 *
8 * HeuristicLab is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * HeuristicLab is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#endregion
23
24using System;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Encodings.BinaryVectorEncoding;
28using HEAL.Attic;
29
30namespace HeuristicLab.Problems.Binary {
31  [Item("Hierararchical If and only If problem (HIFF)", "Genome evaluated in nested subsets to see if each subset contains either all 0s or all 1s.")]
32  [StorableType("8AC6D94E-E7B4-4216-B2CA-8E142E7A1391")]
33  [Creatable(CreatableAttribute.Categories.CombinatorialProblems, Priority = 220)]
34  public class HIFFProblem : BinaryProblem {
35    [StorableConstructor]
36    protected HIFFProblem(StorableConstructorFlag _) : base(_) { }
37    protected HIFFProblem(HIFFProblem original, Cloner cloner)
38      : base(original, cloner) {
39    }
40    public override IDeepCloneable Clone(Cloner cloner) {
41      return new HIFFProblem(this, cloner);
42    }
43
44    public override bool Maximization {
45      get { return true; }
46    }
47
48    public HIFFProblem()
49      : base() {
50      Encoding.Length = 64;
51    }
52    // In the GECCO paper, Section 4.1
53    public override double Evaluate(BinaryVector individual, IRandom random) {
54      int[] level = new int[individual.Length];
55      int levelLength = individual.Length;
56
57      // Initialize the level to the current solution
58      for (int i = 0; i < levelLength; i++) {
59        level[i] = Convert.ToInt32(individual[i]);
60      }
61      int power = 1;
62      int nextLength = levelLength / 2;
63      int total = 0;
64      int maximum = 0;
65
66      // Keep going while the next level actual has bits in it
67      while (nextLength > 0) {
68        int[] nextLevel = new int[nextLength];
69        // Construct the next level using the current level
70        for (int i = 0; i + 1 < levelLength; i += 2) {
71          if (level[i] == level[i + 1] && level[i] != -1) {
72            // Score points for a correct setting at this level
73            total += power;
74            nextLevel[i / 2] = level[i];
75          } else {
76            nextLevel[i / 2] = -1;
77          }
78          // Keep track of the maximum possible score
79          maximum += power;
80        }
81        level = nextLevel;
82        levelLength = nextLength;
83        nextLength = levelLength / 2;
84        power *= 2;
85      }
86
87      // Convert to percentage of total
88      return (double)total / maximum;
89    }
90  }
91}
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