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source: branches/3.2/sources/HeuristicLab.PluginInfrastructure/Advanced/MultiSelectListView.cs

Last change on this file was 3090, checked in by gkronber, 15 years ago

Added license headers and set visibility to internal for the classes of the plugin manager. #891 (Refactor GUI for plugin management)

File size: 3.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21using System;
22using System.Collections.Generic;
23using System.ComponentModel;
24using System.Drawing;
25using System.Data;
26using System.Linq;
27using System.Text;
28using System.Windows.Forms;
29
30namespace HeuristicLab.PluginInfrastructure.Advanced {
31  internal partial class MultiSelectListView : ListView {
32    public MultiSelectListView() {
33      InitializeComponent();
34    }
35
36    private bool inhibitAutoCheck;
37    protected override void OnMouseDown(MouseEventArgs e) {
38      inhibitAutoCheck = true;
39      base.OnMouseDown(e);
40    }
41
42    protected override void OnMouseUp(MouseEventArgs e) {
43      base.OnMouseUp(e);
44      inhibitAutoCheck = false;
45    }
46
47    // item check is raised for each selected item that was not directly clicked (those should be ignored)
48    // and then one the item whose checkbox was clicked
49    protected override void OnItemCheck(ItemCheckEventArgs ice) {
50      // don't change the checked state of items that were not clicked directly
51      if (inhibitAutoCheck) {
52        ice.NewValue = ice.CurrentValue;
53      }
54      // if this item was directly clicked then check if it is selected as well
55      var item = Items[ice.Index];
56      if (!item.Selected) {
57        // when the item was not selected previously
58        // clear any selection
59        List<ListViewItem> selectedItems = new List<ListViewItem>(SelectedItems.OfType<ListViewItem>());
60        selectedItems.ForEach(x => x.Selected = false);
61        // select only the clicked item
62        item.Selected = true;
63      }
64      base.OnItemCheck(ice);
65    }
66
67    private bool suppressItemCheckedEvents;
68    public bool SuppressItemCheckedEvents {
69      get {
70        return suppressItemCheckedEvents;
71      }
72      set {
73        suppressItemCheckedEvents = value;
74      }
75    }
76    protected override void OnItemChecked(ItemCheckedEventArgs e) {
77      if (!suppressItemCheckedEvents)
78        base.OnItemChecked(e);
79    }
80
81    public void CheckItems(IEnumerable<ListViewItem> items) {
82      suppressItemCheckedEvents = true;
83
84      foreach (var item in items)
85        item.Checked = true;
86      suppressItemCheckedEvents = false;
87    }
88
89    public void UncheckItems(IEnumerable<ListViewItem> items) {
90      suppressItemCheckedEvents = true;
91
92      foreach (var item in items)
93        item.Checked = false;
94      suppressItemCheckedEvents = false;
95    }
96
97  }
98}
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