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source: branches/3.2/sources/HeuristicLab.GP.StructureIdentification/3.3/Symbols/Constant.cs @ 8309

Last change on this file since 8309 was 2222, checked in by gkronber, 15 years ago

Merged changes from GP-refactoring branch back into the trunk #713.

File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.GP.Interfaces;
24using HeuristicLab.Operators;
25using HeuristicLab.Random;
26
27namespace HeuristicLab.GP.StructureIdentification {
28  public sealed class Constant : Terminal {
29    public const string VALUE = "Value";
30
31    public override string Description {
32      get { return "Returns the value of local variable 'Value'."; }
33    }
34
35    public Constant()
36      : base() {
37      SetupInitialization();
38      SetupManipulation();
39    }
40
41    public override IFunctionTree GetTreeNode() {
42      return new ConstantFunctionTree(this);
43    }
44
45    private void SetupInitialization() {
46      // initialization operator
47      CombinedOperator combinedOp = new CombinedOperator();
48      SequentialProcessor initSeq = new SequentialProcessor();
49      UniformRandomizer randomizer = new UniformRandomizer();
50      randomizer.Min = -20.0;
51      randomizer.Max = 20.0;
52
53      combinedOp.OperatorGraph.AddOperator(initSeq);
54      combinedOp.OperatorGraph.AddOperator(randomizer);
55      combinedOp.OperatorGraph.InitialOperator = initSeq;
56      initSeq.AddSubOperator(randomizer);
57      Initializer = combinedOp;
58    }
59
60    private void SetupManipulation() {
61      // manipulation operator
62      CombinedOperator combinedOp = new CombinedOperator();
63      SequentialProcessor manipulationSeq = new SequentialProcessor();
64      NormalRandomAdder valueAdder = new NormalRandomAdder();
65      valueAdder.Mu = 0.0;
66      valueAdder.Sigma = 1.0;
67
68      combinedOp.OperatorGraph.AddOperator(manipulationSeq);
69      combinedOp.OperatorGraph.AddOperator(valueAdder);
70      combinedOp.OperatorGraph.InitialOperator = manipulationSeq;
71      manipulationSeq.AddSubOperator(valueAdder);
72      Manipulator = combinedOp;
73    }
74  }
75}
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