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source: branches/3.1/sources/HeuristicLab.StructureIdentification/Manipulation/DeleteSubTreeManipulation.cs @ 580

Last change on this file since 580 was 526, checked in by gkronber, 16 years ago

refactoring: removed method GetMinMaxArity in TreeGardener (#263 (List of allowed sub-functions for each function should be cached))

File size: 5.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using HeuristicLab.Core;
25using HeuristicLab.Data;
26using HeuristicLab.Operators;
27using HeuristicLab.Random;
28using HeuristicLab.Functions;
29using System.Diagnostics;
30
31namespace HeuristicLab.StructureIdentification {
32  public class DeleteSubTreeManipulation : OperatorBase {
33    public override string Description {
34      get {
35        return @"Deletes a random sub-tree of the input tree. If the remaining tree is not valid
36the operator tries to fix the tree by generating random subtrees where necessary.";
37      }
38    }
39
40    public DeleteSubTreeManipulation()
41      : base() {
42      AddVariableInfo(new VariableInfo("Random", "Uniform random number generator", typeof(MersenneTwister), VariableKind.In));
43      AddVariableInfo(new VariableInfo("OperatorLibrary", "The operator library containing all available operators", typeof(GPOperatorLibrary), VariableKind.In));
44      AddVariableInfo(new VariableInfo("MaxTreeHeight", "The maximal allowed height of the tree", typeof(IntData), VariableKind.In));
45      AddVariableInfo(new VariableInfo("MaxTreeSize", "The maximal allowed size (number of nodes) of the tree", typeof(IntData), VariableKind.In));
46      AddVariableInfo(new VariableInfo("FunctionTree", "The tree to mutate", typeof(IFunctionTree), VariableKind.In | VariableKind.Out));
47      AddVariableInfo(new VariableInfo("TreeSize", "The size (number of nodes) of the tree", typeof(IntData), VariableKind.In | VariableKind.Out));
48      AddVariableInfo(new VariableInfo("TreeHeight", "The height of the tree", typeof(IntData), VariableKind.In | VariableKind.Out));
49    }
50
51
52    public override IOperation Apply(IScope scope) {
53      IFunctionTree root = GetVariableValue<IFunctionTree>("FunctionTree", scope, true);
54      MersenneTwister random = GetVariableValue<MersenneTwister>("Random", scope, true);
55      GPOperatorLibrary library = GetVariableValue<GPOperatorLibrary>("OperatorLibrary", scope, true);
56      TreeGardener gardener = new TreeGardener(random, library);
57      IFunctionTree parent = gardener.GetRandomParentNode(root);
58
59      // parent==null means the whole tree should be deleted.
60      // => return a new minimal random tree
61      if(parent == null) {
62        IFunctionTree newTree = gardener.CreateBalancedRandomTree(1, 1);
63        // check if the tree is ok
64        Debug.Assert(gardener.IsValidTree(newTree));
65        // update sizes to match the new tree
66        GetVariableValue<IntData>("TreeSize", scope, true).Data = newTree.Size;
67        GetVariableValue<IntData>("TreeHeight", scope, true).Data = newTree.Height;
68        scope.GetVariable(scope.TranslateName("FunctionTree")).Value = newTree;
69
70        // schedule an operation to initialize the newly created operator
71        return gardener.CreateInitializationOperation(gardener.GetAllSubTrees(newTree), scope);
72      }
73
74      // select a branch to prune
75      int childIndex = random.Next(parent.SubTrees.Count);
76      if(parent.SubTrees.Count > parent.Function.MinArity) {
77        parent.RemoveSubTree(childIndex);
78        // actually since the next sub-trees are shifted in the place of the removed branch
79        // it might be possible that these sub-trees are not allowed in the place of the old branch
80        // we ignore this problem for now.
81        // when this starts to become a problem a possible solution is to go through the shifted branches from the place of the shifted
82        // and find the first one that doesn't fit. At this position we insert a new randomly initialized subtree of matching type (gkronber 25.12.07)
83
84        Debug.Assert(gardener.IsValidTree(root));
85        GetVariableValue<IntData>("TreeSize", scope, true).Data = root.Size;
86        GetVariableValue<IntData>("TreeHeight", scope, true).Data = root.Height;
87        // root hasn't changed so don't need to update 'FunctionTree' variable
88        return null;
89      } else {
90        // replace with a minimal random seedling
91        parent.RemoveSubTree(childIndex);
92        ICollection<IFunction> allowedFunctions = gardener.GetAllowedSubFunctions(parent.Function, childIndex);
93        IFunctionTree newFunctionTree = gardener.CreateRandomTree(allowedFunctions, 1, 1);
94        parent.InsertSubTree(childIndex, newFunctionTree);
95        Debug.Assert(gardener.IsValidTree(root));
96        GetVariableValue<IntData>("TreeSize", scope, true).Data = root.Size;
97        GetVariableValue<IntData>("TreeHeight", scope, true).Data = root.Height;
98        // again the root hasn't changed so we don't need to update the 'FunctionTree' variable
99        // but we have to return an initialization operation for the newly created tree
100        return gardener.CreateInitializationOperation(gardener.GetAllSubTrees(newFunctionTree), scope);
101      }
102    }
103  }
104}
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