[592] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[583] | 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using System.Xml;
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| 27 | using HeuristicLab.Core;
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| 28 | using HeuristicLab.Data;
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| 29 | using HeuristicLab.Random;
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| 30 |
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| 31 | namespace HeuristicLab.SimOpt {
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| 32 | public class TranslocationPermutationAdaptiveManipulator : SimOptManipulationOperatorBase {
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| 33 | public override string Description {
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| 34 | get { return @"Move a certain number of consecutive elements to a different part in an IntArray or Permutation.
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| 35 | Uses a shaking factor to provide an upper bound on the length of consecutive elments moved."; }
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| 36 | }
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| 37 |
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| 38 | public TranslocationPermutationAdaptiveManipulator()
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| 39 | : base() {
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| 40 | AddVariableInfo(new VariableInfo("ShakingFactor", "A shaking factor that determines the maximum size of subtours which are to be translocated. The actual value is drawn from a uniform distribution between 1 and this factor (rounded)", typeof(DoubleData), VariableKind.In));
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| 41 | }
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| 42 |
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| 43 | protected override void Apply(IScope scope, IRandom random, IItem item) {
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| 44 | double shakingFactor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
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| 45 | if (item is Permutation.Permutation || item is IntArrayData) {
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| 46 | IntArrayData data = (item as IntArrayData);
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| 47 | int l = random.Next(1, (int)Math.Max(Math.Min((int)shakingFactor, data.Data.Length - 1), 2));
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| 48 | int x = random.Next(data.Data.Length - l);
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| 49 | int y;
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| 50 | do {
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| 51 | y = random.Next(data.Data.Length - l);
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| 52 | } while (x == y);
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| 53 |
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| 54 | int[] h = new int[l];
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| 55 | for (int i = 0; i < h.Length; i++)
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| 56 | h[i] = data.Data[x + i];
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| 57 |
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| 58 | if (x > y) {
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| 59 | while (x > y) {
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| 60 | x--;
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| 61 | data.Data[x + l] = data.Data[x];
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| 62 | }
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| 63 | } else {
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| 64 | while (x < y) {
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| 65 | data.Data[x] = data.Data[x + l];
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| 66 | x++;
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| 67 | }
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| 68 | }
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| 69 | for (int i = 0; i < h.Length; i++)
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| 70 | data.Data[y + i] = h[i];
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| 71 | } else throw new InvalidOperationException("ERROR: PermutationTranslocationManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
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| 72 | }
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| 73 | }
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| 74 | }
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