[592] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[583] | 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Data;
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| 28 | using HeuristicLab.Random;
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| 29 |
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| 30 | namespace HeuristicLab.SimOpt {
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| 31 | public class RandomPermutationInitializer : SimOptInitializationOperatorBase {
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| 32 | public override string Description {
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| 33 | get { return @"Randomly initialize a permutation with values ranging from 0 to n-1"; }
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| 34 | }
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| 35 |
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| 36 | /*private MersenneTwister myRandom;
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| 37 | public MersenneTwister Random {
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| 38 | get { return myRandom; }
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| 39 | set { myRandom = value; }
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| 40 | }*/
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| 41 |
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| 42 | public RandomPermutationInitializer()
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| 43 | : base() {
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| 44 | //myRandom = new MersenneTwister();
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| 45 | }
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| 46 |
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| 47 | protected override void Apply(IScope scope, IRandom random, IItem item) {
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| 48 | if (item is Permutation.Permutation || item is IntArrayData) {
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| 49 | IntArrayData data = (item as IntArrayData);
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| 50 | IList<int> number = new List<int>(data.Data.Length);
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| 51 | for (int i = 0; i < data.Data.Length; i++)
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| 52 | number.Add(i);
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| 53 | for (int i = 0; i < data.Data.Length; i++) {
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| 54 | int index = random.Next(number.Count);
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| 55 | data.Data[i] = number[index];
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| 56 | number.RemoveAt(index);
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| 57 | }
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| 58 | } else throw new InvalidOperationException("ERROR: RandomPermutationInitializer does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
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| 59 | }
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| 60 |
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| 61 | /*public override IView CreateView() {
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| 62 | return new RandomPermutationInitializerView(this);
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| 63 | }
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| 64 |
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| 65 | public override void Visit(IntArrayData data) {
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| 66 | IList<int> number = new List<int>(data.Data.Length);
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| 67 | for (int i = 0; i < data.Data.Length; i++)
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| 68 | number.Add(i);
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| 69 | for (int i = 0; i < data.Data.Length; i++) {
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| 70 | int index = random.Next(number.Count);
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| 71 | data.Data[i] = number[index];
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| 72 | number.RemoveAt(index);
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| 73 | }
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| 74 | }
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| 75 |
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| 76 | public override void Visit(ObjectData objectData) {
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| 77 | if (objectData is Permutation) {
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| 78 | Visit(objectData as IntArrayData);
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| 79 | } else throw new NotImplementedException();
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| 80 | }
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| 81 |
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| 82 | #region clone & persistence
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| 83 | public override object Clone(IDictionary<Guid, object> clonedObjects) {
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| 84 | RandomPermutationInitializer clone = new RandomPermutationInitializer();
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| 85 | clonedObjects.Add(Guid, clone);
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| 86 | clone.Random = (MersenneTwister)myRandom.Clone(clonedObjects);
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| 87 | return clone;
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| 88 | }
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| 89 |
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| 90 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {
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| 91 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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| 92 | XmlNode randomNode = PersistenceManager.Persist("Random", Random, document, persistedObjects);
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| 93 | node.AppendChild(randomNode);
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| 94 |
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| 95 | return node;
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| 96 | }
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| 97 |
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| 98 | public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
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| 99 | base.Populate(node, restoredObjects);
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| 100 | myRandom = (MersenneTwister)PersistenceManager.Restore(node.SelectSingleNode("Random"), restoredObjects);
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| 101 | }
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| 102 | #endregion*/
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| 103 | }
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| 104 | }
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