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source: branches/3.1/sources/HeuristicLab.SimOpt/NormalIntManipulator.cs @ 16688

Last change on this file since 16688 was 592, checked in by abeham, 16 years ago

Put the GPL license in the files from the communication framework and simulation optimization project (branch 3.1)

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Globalization;
25using System.Linq;
26using System.Text;
27using System.Xml;
28using HeuristicLab.Core;
29using HeuristicLab.Data;
30using HeuristicLab.Random;
31
32namespace HeuristicLab.SimOpt {
33  public class NormalIntManipulator : SimOptManipulationOperatorBase {
34    public override string Description {
35      get { return @"Perturbs an IntData or ConstrainedIntData by a value normally distributed around 0"; }
36    }
37
38    public NormalIntManipulator()
39      : base() {
40      AddVariableInfo(new VariableInfo("ShakingFactor", "Strength of the perturbation", typeof(DoubleData), VariableKind.In));
41    }
42
43    protected override void Apply(IScope scope, IRandom random, IItem item) {
44      double shakingFactor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
45      NormalDistributedRandom normal = new NormalDistributedRandom(random, 0.0, shakingFactor);
46      if (item is IntData) {
47        ((IntData)item).Data += (int)normal.NextDouble();
48        return;
49      } else if (item is ConstrainedIntData) {
50        ConstrainedIntData data = (item as ConstrainedIntData);
51        for (int tries = 100; tries >= 0; tries--) {
52          int newValue = data.Data + (int)normal.NextDouble();
53          if (data.TrySetData(newValue)) return;
54        }
55        throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
56      } else throw new InvalidOperationException("ERROR: UniformIntManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
57    }
58  }
59}
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