[592] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[583] | 23 | using System.Collections.Generic;
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| 24 | using System.Globalization;
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| 25 | using System.Linq;
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| 26 | using System.Text;
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| 27 | using System.Xml;
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| 28 | using HeuristicLab.Core;
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| 29 | using HeuristicLab.Data;
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| 30 | using HeuristicLab.Random;
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| 31 |
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| 32 | namespace HeuristicLab.SimOpt {
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| 33 | public class NormalIntManipulator : SimOptManipulationOperatorBase {
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| 34 | public override string Description {
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| 35 | get { return @"Perturbs an IntData or ConstrainedIntData by a value normally distributed around 0"; }
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| 36 | }
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| 37 |
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| 38 | public NormalIntManipulator()
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| 39 | : base() {
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| 40 | AddVariableInfo(new VariableInfo("ShakingFactor", "Strength of the perturbation", typeof(DoubleData), VariableKind.In));
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| 41 | }
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| 42 |
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| 43 | protected override void Apply(IScope scope, IRandom random, IItem item) {
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| 44 | double shakingFactor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
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| 45 | NormalDistributedRandom normal = new NormalDistributedRandom(random, 0.0, shakingFactor);
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| 46 | if (item is IntData) {
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| 47 | ((IntData)item).Data += (int)normal.NextDouble();
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| 48 | return;
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| 49 | } else if (item is ConstrainedIntData) {
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| 50 | ConstrainedIntData data = (item as ConstrainedIntData);
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| 51 | for (int tries = 100; tries >= 0; tries--) {
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| 52 | int newValue = data.Data + (int)normal.NextDouble();
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| 53 | if (data.TrySetData(newValue)) return;
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| 54 | }
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| 55 | throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
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| 56 | } else throw new InvalidOperationException("ERROR: UniformIntManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
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| 57 | }
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| 58 | }
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| 59 | }
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