1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Globalization;
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25 | using System.Linq;
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26 | using System.Text;
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27 | using System.Xml;
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28 | using HeuristicLab.Core;
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29 | using HeuristicLab.Data;
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30 | using HeuristicLab.Random;
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31 |
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32 | namespace HeuristicLab.SimOpt {
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33 | public class NormalDoubleManipulator : SimOptManipulationOperatorBase {
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34 | public override string Description {
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35 | get { return @"Perturbs a DoubleData or ConstrainedDoubleData by a value normal distributed around 0"; }
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36 | }
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37 | /*private NormalDistributedRandom myRandom;
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38 | public NormalDistributedRandom Random {
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39 | get { return myRandom; }
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40 | set { myRandom = value; }
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41 | }
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42 |
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43 | private double myShakingFactor;
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44 | public double ShakingFactor {
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45 | get { return myShakingFactor; }
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46 | set { myShakingFactor = value; }
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47 | }*/
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48 |
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49 | public NormalDoubleManipulator()
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50 | : base() {
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51 | AddVariableInfo(new VariableInfo("ShakingFactor", "", typeof(DoubleData), VariableKind.In));
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52 | /*myRandom = new NormalDistributedRandom(new MersenneTwister(), 0.0, 1.0);
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53 | myShakingFactor = 1.0;*/
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54 | }
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55 |
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56 | /*public override IView CreateView() {
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57 | return new NormalDoubleManipulatorView(this);
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58 | }*/
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59 |
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60 | protected override void Apply(IScope scope, IRandom random, IItem item) {
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61 | double shakingFactor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
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62 | NormalDistributedRandom normal = new NormalDistributedRandom(random, 0.0, shakingFactor);
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63 | if (item is DoubleData) {
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64 | ((DoubleData)item).Data += normal.NextDouble();
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65 | return;
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66 | } else if (item is ConstrainedDoubleData) {
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67 | ConstrainedDoubleData data = (item as ConstrainedDoubleData);
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68 | for (int tries = 100; tries >= 0; tries--) {
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69 | double newValue = data.Data + normal.NextDouble();
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70 |
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71 | if (IsIntegerConstrained(data)) {
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72 | newValue = Math.Round(newValue);
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73 | }
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74 | if (data.TrySetData(newValue)) {
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75 | return;
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76 | }
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77 | }
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78 | throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
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79 | } else throw new InvalidOperationException("ERROR: NormalDoubleManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
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80 | }
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81 |
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82 | /*public override void Visit(DoubleData data) {
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83 | data.Data += (myRandom.NextDouble() dat* myShakingFactor);
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84 | }
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85 |
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86 | public override void Visit(ConstrainedDoubleData data) {
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87 | for (int tries = 100; tries >= 0; tries--) {
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88 | double newValue = data.Data + myRandom.NextDouble() * myShakingFactor;
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89 |
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90 | if (IsIntegerConstrained(data)) {
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91 | newValue = Math.Round(newValue);
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92 | }
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93 | if (data.TrySetData(newValue)) {
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94 | return;
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95 | }
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96 | }
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97 |
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98 | throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
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99 | }
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100 |
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101 | #region clone & persistence
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102 | public override object Clone(IDictionary<Guid, object> clonedObjects) {
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103 | NormalDoubleManipulator clone = new NormalDoubleManipulator();
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104 | clonedObjects.Add(Guid, clone);
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105 | clone.Random = (NormalDistributedRandom)myRandom.Clone(clonedObjects);
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106 | clone.ShakingFactor = myShakingFactor;
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107 | return clone;
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108 | }
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109 |
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110 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {
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111 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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112 | XmlNode randomNode = PersistenceManager.Persist("Random", Random, document, persistedObjects);
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113 | node.AppendChild(randomNode);
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114 |
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115 | XmlNode shakingFactorNode = document.CreateNode(XmlNodeType.Element, "ShakingFactor", null);
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116 | shakingFactorNode.InnerText = myShakingFactor.ToString(CultureInfo.InvariantCulture);
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117 | node.AppendChild(shakingFactorNode);
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118 |
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119 | return node;
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120 | }
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121 |
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122 | public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
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123 | base.Populate(node, restoredObjects);
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124 | myRandom = (NormalDistributedRandom)PersistenceManager.Restore(node.SelectSingleNode("Random"), restoredObjects);
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125 | myShakingFactor = double.Parse(node.SelectSingleNode("ShakingFactor").InnerText, CultureInfo.InvariantCulture);
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126 | }
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127 | #endregion*/
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128 | }
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129 | }
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