[592] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[583] | 23 | using System.Collections.Generic;
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| 24 | using System.Globalization;
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| 25 | using System.Linq;
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| 26 | using System.Text;
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| 27 | using System.Xml;
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| 28 | using HeuristicLab.Core;
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| 29 | using HeuristicLab.Data;
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| 30 | using HeuristicLab.Random;
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| 31 |
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| 32 | namespace HeuristicLab.SimOpt {
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| 33 | public class NormalDoubleManipulator : SimOptManipulationOperatorBase {
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| 34 | public override string Description {
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| 35 | get { return @"Perturbs a DoubleData or ConstrainedDoubleData by a value normal distributed around 0"; }
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| 36 | }
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| 37 | /*private NormalDistributedRandom myRandom;
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| 38 | public NormalDistributedRandom Random {
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| 39 | get { return myRandom; }
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| 40 | set { myRandom = value; }
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| 41 | }
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| 42 |
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| 43 | private double myShakingFactor;
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| 44 | public double ShakingFactor {
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| 45 | get { return myShakingFactor; }
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| 46 | set { myShakingFactor = value; }
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| 47 | }*/
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| 48 |
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| 49 | public NormalDoubleManipulator()
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| 50 | : base() {
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| 51 | AddVariableInfo(new VariableInfo("ShakingFactor", "", typeof(DoubleData), VariableKind.In));
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| 52 | /*myRandom = new NormalDistributedRandom(new MersenneTwister(), 0.0, 1.0);
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| 53 | myShakingFactor = 1.0;*/
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| 54 | }
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| 55 |
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| 56 | /*public override IView CreateView() {
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| 57 | return new NormalDoubleManipulatorView(this);
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| 58 | }*/
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| 59 |
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| 60 | protected override void Apply(IScope scope, IRandom random, IItem item) {
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| 61 | double shakingFactor = GetVariableValue<DoubleData>("ShakingFactor", scope, true).Data;
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| 62 | NormalDistributedRandom normal = new NormalDistributedRandom(random, 0.0, shakingFactor);
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| 63 | if (item is DoubleData) {
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| 64 | ((DoubleData)item).Data += normal.NextDouble();
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| 65 | return;
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| 66 | } else if (item is ConstrainedDoubleData) {
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| 67 | ConstrainedDoubleData data = (item as ConstrainedDoubleData);
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| 68 | for (int tries = 100; tries >= 0; tries--) {
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| 69 | double newValue = data.Data + normal.NextDouble();
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| 70 |
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| 71 | if (IsIntegerConstrained(data)) {
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| 72 | newValue = Math.Round(newValue);
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| 73 | }
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| 74 | if (data.TrySetData(newValue)) {
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| 75 | return;
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| 76 | }
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| 77 | }
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| 78 | throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
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| 79 | } else throw new InvalidOperationException("ERROR: NormalDoubleManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
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| 80 | }
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| 81 |
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| 82 | /*public override void Visit(DoubleData data) {
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| 83 | data.Data += (myRandom.NextDouble() dat* myShakingFactor);
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| 84 | }
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| 85 |
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| 86 | public override void Visit(ConstrainedDoubleData data) {
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| 87 | for (int tries = 100; tries >= 0; tries--) {
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| 88 | double newValue = data.Data + myRandom.NextDouble() * myShakingFactor;
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| 89 |
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| 90 | if (IsIntegerConstrained(data)) {
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| 91 | newValue = Math.Round(newValue);
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| 92 | }
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| 93 | if (data.TrySetData(newValue)) {
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| 94 | return;
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| 95 | }
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| 96 | }
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| 97 |
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| 98 | throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
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| 99 | }
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| 100 |
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| 101 | #region clone & persistence
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| 102 | public override object Clone(IDictionary<Guid, object> clonedObjects) {
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| 103 | NormalDoubleManipulator clone = new NormalDoubleManipulator();
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| 104 | clonedObjects.Add(Guid, clone);
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| 105 | clone.Random = (NormalDistributedRandom)myRandom.Clone(clonedObjects);
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| 106 | clone.ShakingFactor = myShakingFactor;
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| 107 | return clone;
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| 108 | }
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| 109 |
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| 110 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {
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| 111 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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| 112 | XmlNode randomNode = PersistenceManager.Persist("Random", Random, document, persistedObjects);
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| 113 | node.AppendChild(randomNode);
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| 114 |
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| 115 | XmlNode shakingFactorNode = document.CreateNode(XmlNodeType.Element, "ShakingFactor", null);
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| 116 | shakingFactorNode.InnerText = myShakingFactor.ToString(CultureInfo.InvariantCulture);
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| 117 | node.AppendChild(shakingFactorNode);
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| 118 |
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| 119 | return node;
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| 120 | }
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| 121 |
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| 122 | public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
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| 123 | base.Populate(node, restoredObjects);
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| 124 | myRandom = (NormalDistributedRandom)PersistenceManager.Restore(node.SelectSingleNode("Random"), restoredObjects);
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| 125 | myShakingFactor = double.Parse(node.SelectSingleNode("ShakingFactor").InnerText, CultureInfo.InvariantCulture);
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| 126 | }
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| 127 | #endregion*/
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| 128 | }
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| 129 | }
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