1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 |
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28 | namespace HeuristicLab.Permutation {
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29 | public class OrderBasedCrossover : PermutationCrossoverBase {
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30 | public override string Description {
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31 | get { return @"TODO\r\nOperator description still missing ..."; }
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32 | }
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33 |
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34 | public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
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35 | int length = parent1.Length;
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36 | int[] result = new int[length];
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37 | int[] selectedNumbers = new int[random.Next(length + 1)];
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38 | bool[] numberSelected = new bool[length];
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39 | int index, selectedIndex, currentIndex;
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40 |
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41 | for (int i = 0; i < selectedNumbers.Length; i++) { // select numbers for array
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42 | index = 0;
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43 | while (numberSelected[parent1[index]]) { // find first valid index
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44 | index++;
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45 | }
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46 |
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47 | selectedIndex = random.Next(length - i);
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48 | currentIndex = 0;
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49 | while ((index < parent1.Length) && (currentIndex != selectedIndex)) { // find selected number
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50 | index++;
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51 | if (!numberSelected[parent1[index]]) {
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52 | currentIndex++;
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53 | }
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54 | }
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55 | numberSelected[parent1[index]] = true;
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56 | }
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57 |
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58 | index = 0;
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59 | for (int i = 0; i < parent1.Length; i++) { // copy selected numbers in array
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60 | if (numberSelected[parent1[i]]) {
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61 | selectedNumbers[index] = parent1[i];
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62 | index++;
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63 | }
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64 | }
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65 |
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66 | index = 0;
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67 | for (int i = 0; i < result.Length; i++) { // copy rest of second permutation and selected numbers in order of first permutation
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68 | if (numberSelected[parent2[i]]) {
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69 | result[i] = selectedNumbers[index];
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70 | index++;
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71 | } else {
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72 | result[i] = parent2[i];
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73 | }
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74 | }
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75 | return result;
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76 | }
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77 |
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78 | protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
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79 | return Apply(random, parent1, parent2);
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80 | }
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81 | }
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82 | }
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