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source: branches/3.1/sources/HeuristicLab.Permutation/CosaCrossover.cs @ 10145

Last change on this file since 10145 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.5 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.Permutation {
29  public class CosaCrossover : PermutationCrossoverBase {
30    public override string Description {
31      get { return @"TODO\r\nOperator description still missing ..."; }
32    }
33
34    public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
35      int length = parent1.Length;
36      int[] result = new int[length];
37      int crossPoint, startIndex, endIndex;
38
39      crossPoint = random.Next(length);
40      startIndex = (crossPoint + 1) % length;
41
42      int i = 0;
43      while ((i < parent2.Length) && (parent2[i] != parent1[startIndex])) {  // find index of start value in second permutation
44        i++;
45      }
46      i = (i + 1) % length;
47      int j = 0;
48      while ((j < parent1.Length) && (parent1[j] != parent2[i])) {  // find index of parent2[i] in first permutation
49        j++;
50      }
51      endIndex = (j - 1 + length) % length;
52
53      i = endIndex;
54      j = 0;
55      do {  // permutation from end to crosspoint (backwards)
56        result[j] = parent1[i];
57        i = (i - 1 + length) % length;
58        j++;
59      } while (i != crossPoint);
60
61      i = (endIndex + 1) % length;
62      while (i != crossPoint) {  // permutation from end to crosspoint (forwards)
63        result[j] = parent1[i];
64        i = (i + 1) % length;
65        j++;
66      }
67      result[j] = parent1[crossPoint];  // last station: crosspoint
68      return result;
69    }
70
71    protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
72      return Apply(random, parent1, parent2);
73    }
74  }
75}
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