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source: branches/3.1/sources/HeuristicLab.Evolutionary/SASEGASAReunificator.cs @ 16101

Last change on this file since 16101 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.Evolutionary {
29  public class SASEGASAReunificator : OperatorBase {
30    public override string Description {
31      get { return @"TODO\r\nOperator description still missing ..."; }
32    }
33
34    public override IOperation Apply(IScope scope) {
35      int subScopes = scope.SubScopes.Count;
36      if (subScopes <= 1)
37        throw new InvalidOperationException("SASEGASA reunification requires 2 or more sub-scopes");
38
39      // get all sub-sub-scopes
40      IList<IScope> subSubScopes = new List<IScope>();
41      for (int i = 0; i < scope.SubScopes.Count; i++) {
42        while (scope.SubScopes[i].SubScopes.Count > 0) {
43          subSubScopes.Add(scope.SubScopes[i].SubScopes[0]);
44          scope.SubScopes[i].RemoveSubScope(scope.SubScopes[i].SubScopes[0]);
45        }
46      }
47
48      // reduce number of sub-scopes by 1 and partition sub-sub-scopes again
49      scope.RemoveSubScope(scope.SubScopes[scope.SubScopes.Count - 1]);
50      subScopes--;
51      int subSubScopesCount = subSubScopes.Count / subScopes;
52      for (int i = 0; i < subScopes; i++) {
53        for (int j = 0; j < subSubScopesCount; j++) {
54          scope.SubScopes[i].AddSubScope(subSubScopes[0]);
55          subSubScopes.RemoveAt(0);
56        }
57      }
58
59      // add remaining sub-sub-scopes to last sub-scope
60      while (subSubScopes.Count > 0) {
61        scope.SubScopes[scope.SubScopes.Count - 1].AddSubScope(subSubScopes[0]);
62        subSubScopes.RemoveAt(0);
63      }
64
65      return null;
66    }
67  }
68}
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