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source: branches/3.1/sources/HeuristicLab.Constraints/OrConstraintView.Designer.cs @ 3494

Last change on this file since 3494 was 40, checked in by swagner, 17 years ago

Worked on ticket #41

  • added generic ItemList<T>
File size: 3.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace HeuristicLab.Constraints {
23  partial class OrConstraintView {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    /// <summary>
30    /// Clean up any resources being used.
31    /// </summary>
32    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
33    protected override void Dispose(bool disposing) {
34      if (disposing && (components != null)) {
35        components.Dispose();
36      }
37      if (OrConstraint != null) OrConstraint.Changed -= new System.EventHandler(OrConstraint_Changed);
38      base.Dispose(disposing);
39    }
40
41    #region Component Designer generated code
42
43    /// <summary>
44    /// Required method for Designer support - do not modify
45    /// the contents of this method with the code editor.
46    /// </summary>
47    private void InitializeComponent() {
48      this.clausesItemListView = new HeuristicLab.Data.ItemListView<HeuristicLab.Core.IConstraint>();
49      this.SuspendLayout();
50      //
51      // clausesItemListView
52      //
53      this.clausesItemListView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
54                  | System.Windows.Forms.AnchorStyles.Left)
55                  | System.Windows.Forms.AnchorStyles.Right)));
56      this.clausesItemListView.Caption = "View";
57      this.clausesItemListView.Location = new System.Drawing.Point(0, 0);
58      this.clausesItemListView.Name = "clausesItemListView";
59      this.clausesItemListView.Size = new System.Drawing.Size(475, 284);
60      this.clausesItemListView.TabIndex = 0;
61      //
62      // OrConstraintView
63      //
64      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
65      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
66      this.Controls.Add(this.clausesItemListView);
67      this.Name = "OrConstraintView";
68      this.Size = new System.Drawing.Size(478, 292);
69      this.ResumeLayout(false);
70
71    }
72
73    #endregion
74
75    private HeuristicLab.Data.ItemListView<HeuristicLab.Core.IConstraint> clausesItemListView;
76  }
77}
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