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source: branches/3.1/sources/HeuristicLab.Communication.Operators/SimpleSendItemSerializer.cs @ 2354

Last change on this file since 2354 was 592, checked in by abeham, 16 years ago

Put the GPL license in the files from the communication framework and simulation optimization project (branch 3.1)

File size: 2.9 KB
RevLine 
[592]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
[583]23using System.Collections.Generic;
24using System.IO;
25using System.Text;
26using HeuristicLab.Core;
27using HeuristicLab.Data;
28using HeuristicLab.Communication.Data;
29
30namespace HeuristicLab.Communication.Operators {
31  public class SimpleSendItemSerializer : OperatorBase {
32    public override string Description {
33      get {
34        return @"Serializes the data defined under ""Send"" in the current state of the protocol. It uses a simple scheme that prints in each line: the name of the variable, the type of the containing value and the value itself.";
35      }
36    }
37
38    public SimpleSendItemSerializer() {
39      AddVariableInfo(new VariableInfo("CurrentState", "The current state defines the items which are to be sent and thus need to be serialized", typeof(ProtocolState), VariableKind.In));
40      AddVariableInfo(new VariableInfo("SerializedItem", "The string serialization of the item", typeof(StringData), VariableKind.New));
41    }
42
43    public override IOperation Apply(IScope scope) {
44      ProtocolState currentState = GetVariableValue<ProtocolState>("CurrentState", scope, true);
45      ConstrainedItemList sendingData = currentState.SendingData;
46
47      if (sendingData.Count > 0) {
48        StringBuilder sb = new StringBuilder();
49        for (int i = 0; i < sendingData.Count; i++) {
50          sb.AppendLine(((Variable)sendingData[i]).Name);
51          IVariable tmp = scope.GetVariable(((Variable)sendingData[i]).Name);
52          if (tmp == null) throw new InvalidOperationException("ERROR in SimpleSendItemSerializer: variable " + ((Variable)sendingData[i]).Name + " not found!");
53          sb.AppendLine(tmp.Value.GetType().ToString());
54          sb.AppendLine(tmp.Value.ToString());
55        }
56
57        IVariableInfo info = GetVariableInfo("SerializedItem");
58        if (info.Local) {
59          AddVariable(new Variable(info.ActualName, new StringData(sb.ToString())));
60        } else {
61          scope.AddVariable(new Variable(scope.TranslateName(info.FormalName), new StringData(sb.ToString())));
62        }
63      }
64
65      return null;
66    }
67  }
68}
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