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source: branches/3.0/sources/HeuristicLab.Selection/ProportionalSelector.cs @ 8614

Last change on this file since 8614 was 77, checked in by swagner, 17 years ago

Fixed ticket #67

  • adapted accessing of variables in operators due to changes of variable lookup and the new name aliasing mechanism (actual/formal name translations should not be done directly anymore; instead the new method Scope.TranslateName should be used)
File size: 5.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.Selection {
29  public class ProportionalSelector : StochasticSelectorBase {
30    public override string Description {
31      get { return @"TODO\r\nOperator description still missing ..."; }
32    }
33
34    public ProportionalSelector() {
35      AddVariableInfo(new VariableInfo("Maximization", "Maximization problem", typeof(BoolData), VariableKind.In));
36      AddVariableInfo(new VariableInfo("Quality", "Quality value", typeof(DoubleData), VariableKind.In));
37      AddVariableInfo(new VariableInfo("Windowing", "Apply windowing strategy (selection probability is proportional to the quality differences and not to the total quality)", typeof(BoolData), VariableKind.In));
38      GetVariableInfo("Windowing").Local = true;
39      AddVariable(new Variable("Windowing", new BoolData(true)));
40      GetVariable("CopySelected").GetValue<BoolData>().Data = true;
41    }
42
43    protected override void Select(IRandom random, IScope source, int selected, IScope target, bool copySelected) {
44      bool maximization = GetVariableValue<BoolData>("Maximization", source, true).Data;
45      IVariableInfo qualityInfo = GetVariableInfo("Quality");
46      bool windowing = GetVariableValue<BoolData>("Windowing", source, true).Data;
47
48      double[] qualities;
49      double qualitySum;
50      double selectedQuality;
51      double sum;
52      int j;
53
54      GenerateQualitiesArray(source, maximization, qualityInfo, windowing, out qualities, out qualitySum);
55
56      // perform selection
57      for (int i = 0; i < selected; i++) {
58        selectedQuality = random.NextDouble() * qualitySum;
59        sum = 0;
60        j = 0;
61        while ((j < qualities.Length) && (sum <= selectedQuality)) {
62          sum += qualities[j];
63          j++;
64        }
65        IScope selectedScope = source.SubScopes[j - 1];
66        if (copySelected)
67          target.AddSubScope((IScope)selectedScope.Clone());
68        else {
69          source.RemoveSubScope(selectedScope);
70          target.AddSubScope(selectedScope);
71          GenerateQualitiesArray(source, maximization, qualityInfo, windowing, out qualities, out qualitySum);
72        }
73      }
74    }
75
76    private void GenerateQualitiesArray(IScope source, bool maximization, IVariableInfo qualityInfo, bool windowing, out double[] qualities, out double qualitySum) {
77      int subScopes = source.SubScopes.Count;
78      qualities = new double[subScopes];
79      qualitySum = 0;
80
81      if (subScopes < 1) throw new InvalidOperationException("No source scopes to select available.");
82
83      double best = source.SubScopes[0].GetVariableValue<DoubleData>(qualityInfo.FormalName, false).Data;
84      double worst = source.SubScopes[subScopes - 1].GetVariableValue<DoubleData>(qualityInfo.FormalName, false).Data;
85      double limit = Math.Min(worst * 2, double.MaxValue);
86      double min = Math.Min(best, worst);
87      double max = Math.Max(best, worst);
88      double solutionQuality;
89
90      // preprocess fitness values, apply windowing if desired
91      for (int i = 0; i < qualities.Length; i++) {
92        solutionQuality = source.SubScopes[i].GetVariableValue<DoubleData>(qualityInfo.FormalName, false).Data;
93        if (solutionQuality < min || solutionQuality > max) {
94          // something has obviously gone wrong here
95          string errorMessage = "There is a problem with the ordering of the source sub-scopes in " + Name + ".\r\n" +
96            "The quality of solution number " + i.ToString() + " is ";
97          if (solutionQuality < min) errorMessage += "below";
98          else errorMessage += "greater than";
99          errorMessage += " the calculated qualities range:\r\n";
100          errorMessage += solutionQuality.ToString() + " is outside the interval [ " + min.ToString() + " ; " + max.ToString() + " ].";
101          throw new InvalidOperationException(errorMessage);
102        }
103        if (best != worst) {  // prevent division by zero
104          if (windowing) {
105            if (!maximization) {
106              qualities[i] = 1 - ((solutionQuality - best) / (worst - best));
107            } else {
108              qualities[i] = (solutionQuality - worst) / (best - worst);
109            }
110          } else {
111            if (!maximization) qualities[i] = limit - solutionQuality;
112            else qualities[i] = solutionQuality;
113          }
114        } else {  // best == worst -> all fitness values are equal
115          qualities[i] = 1;
116        }
117        qualitySum += qualities[i];
118      }
119      if (double.IsInfinity(qualitySum)) qualitySum = double.MaxValue;
120    }
121  }
122}
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