[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Data;
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| 27 |
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| 28 | namespace HeuristicLab.Selection.OffspringSelection {
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| 29 | public class OffspringSelector : OperatorBase {
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| 30 | public override string Description {
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| 31 | get { return @"TODO\r\nOperator description still missing ..."; }
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| 32 | }
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| 33 |
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| 34 | public OffspringSelector() {
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| 35 | AddVariableInfo(new VariableInfo("SuccessfulChild", "True if the child was successful", typeof(BoolData), VariableKind.In));
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| 36 | AddVariableInfo(new VariableInfo("SelectionPressureLimit", "Maximum selection pressure", typeof(DoubleData), VariableKind.In));
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| 37 | AddVariableInfo(new VariableInfo("SuccessRatioLimit", "Maximum success ratio", typeof(DoubleData), VariableKind.In));
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| 38 | AddVariableInfo(new VariableInfo("SelectionPressure", "Current selection pressure", typeof(DoubleData), VariableKind.New | VariableKind.Out));
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| 39 | AddVariableInfo(new VariableInfo("SuccessRatio", "Current success ratio", typeof(DoubleData), VariableKind.New | VariableKind.Out));
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[40] | 40 | AddVariableInfo(new VariableInfo("GoodChildren", "Temporarily store successful children", typeof(ItemList<IScope>), VariableKind.New | VariableKind.Out | VariableKind.In | VariableKind.Deleted));
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| 41 | AddVariableInfo(new VariableInfo("BadChildren", "Temporarily store unsuccessful children", typeof(ItemList<IScope>), VariableKind.New | VariableKind.Out | VariableKind.In | VariableKind.Deleted));
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[2] | 42 | }
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| 43 |
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| 44 | public override IOperation Apply(IScope scope) {
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| 45 | double selectionPressureLimit = GetVariableValue<DoubleData>("SelectionPressureLimit", scope, true).Data;
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| 46 | double successRatioLimit = GetVariableValue<DoubleData>("SuccessRatioLimit", scope, true).Data;
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| 47 |
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| 48 | IScope parents = scope.SubScopes[0];
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| 49 | IScope children = scope.SubScopes[1];
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| 50 |
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[298] | 51 | // retrieve actual selection pressure and success ratio
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| 52 | DoubleData selectionPressure = GetVariableValue<DoubleData>("SelectionPressure", scope, false, false);
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| 53 | if (selectionPressure == null) {
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| 54 | IVariableInfo selectionPressureInfo = GetVariableInfo("SelectionPressure");
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| 55 | selectionPressure = new DoubleData(0);
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| 56 | if (selectionPressureInfo.Local)
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| 57 | AddVariable(new Variable(selectionPressureInfo.ActualName, selectionPressure));
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| 58 | else
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| 59 | scope.AddVariable(new Variable(scope.TranslateName(selectionPressureInfo.FormalName), selectionPressure));
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| 60 | }
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| 61 | DoubleData successRatio = GetVariableValue<DoubleData>("SuccessRatio", scope, false, false);
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| 62 | if (successRatio == null) {
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| 63 | IVariableInfo successRatioInfo = GetVariableInfo("SuccessRatio");
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| 64 | successRatio = new DoubleData(0);
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| 65 | if (successRatioInfo.Local)
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| 66 | AddVariable(new Variable(successRatioInfo.ActualName, successRatio));
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| 67 | else
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| 68 | scope.AddVariable(new Variable(scope.TranslateName(successRatioInfo.FormalName), successRatio));
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| 69 | }
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| 70 |
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[2] | 71 | // retrieve good and bad children
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[40] | 72 | ItemList<IScope> goodChildren = GetVariableValue<ItemList<IScope>>("GoodChildren", scope, false, false);
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[2] | 73 | if (goodChildren == null) {
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[40] | 74 | goodChildren = new ItemList<IScope>();
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[2] | 75 | IVariableInfo goodChildrenInfo = GetVariableInfo("GoodChildren");
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| 76 | if (goodChildrenInfo.Local)
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| 77 | AddVariable(new Variable(goodChildrenInfo.ActualName, goodChildren));
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| 78 | else
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[77] | 79 | scope.AddVariable(new Variable(scope.TranslateName(goodChildrenInfo.FormalName), goodChildren));
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[298] | 80 |
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| 81 | // no good children available -> first iteration of this generation -> initialize selection pressure
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| 82 | selectionPressure.Data = 0;
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[2] | 83 | }
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[40] | 84 | ItemList<IScope> badChildren = GetVariableValue<ItemList<IScope>>("BadChildren", scope, false, false);
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[2] | 85 | if (badChildren == null) {
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[40] | 86 | badChildren = new ItemList<IScope>();
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[2] | 87 | IVariableInfo badChildrenInfo = GetVariableInfo("BadChildren");
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| 88 | if (badChildrenInfo.Local)
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| 89 | AddVariable(new Variable(badChildrenInfo.ActualName, badChildren));
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| 90 | else
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[77] | 91 | scope.AddVariable(new Variable(scope.TranslateName(badChildrenInfo.FormalName), badChildren));
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[2] | 92 | }
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| 93 |
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| 94 | // separate new children in good and bad children
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[298] | 95 | int goodCount = 0;
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| 96 | int badCount = 0;
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[2] | 97 | IVariableInfo successfulInfo = GetVariableInfo("SuccessfulChild");
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| 98 | while (children.SubScopes.Count > 0) {
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| 99 | IScope child = children.SubScopes[0];
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[77] | 100 | bool successful = child.GetVariableValue<BoolData>(successfulInfo.FormalName, false).Data;
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[298] | 101 | if (successful) {
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| 102 | goodCount++;
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| 103 | goodChildren.Add(child);
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| 104 | } else {
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| 105 | badCount++;
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| 106 | // only keep the child if we have not filled up the pool or if we reached the
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| 107 | // selection pressure limit in which case we have to keep more lucky losers than usual
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| 108 | if ((1 - successRatioLimit) * parents.SubScopes.Count > badChildren.Count ||
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| 109 | selectionPressure.Data >= selectionPressureLimit) {
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| 110 | badChildren.Add(child);
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| 111 | }
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| 112 | }
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[2] | 113 | children.RemoveSubScope(child);
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| 114 | }
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| 115 |
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| 116 | // calculate actual selection pressure and success ratio
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[298] | 117 | selectionPressure.Data += (goodCount + badCount) / ((double)parents.SubScopes.Count);
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| 118 | successRatio.Data = goodChildren.Count / ((double)parents.SubScopes.Count);
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[2] | 119 |
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| 120 | // check if enough children have been generated
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| 121 | if (((selectionPressure.Data < selectionPressureLimit) && (successRatio.Data < successRatioLimit)) ||
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[298] | 122 | ((goodChildren.Count + badChildren.Count) < parents.SubScopes.Count)) {
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[2] | 123 | // more children required -> reduce left and start children generation again
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| 124 | scope.RemoveSubScope(parents);
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| 125 | scope.RemoveSubScope(children);
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| 126 | for (int i = 0; i < parents.SubScopes.Count; i++)
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| 127 | scope.AddSubScope(parents.SubScopes[i]);
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| 128 |
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| 129 | return new AtomicOperation(SubOperators[0], scope);
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| 130 | } else {
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| 131 | // enough children generated
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| 132 | while (children.SubScopes.Count < parents.SubScopes.Count) {
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| 133 | if (goodChildren.Count > 0) {
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| 134 | children.AddSubScope((IScope)goodChildren[0]);
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| 135 | goodChildren.RemoveAt(0);
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| 136 | } else {
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| 137 | children.AddSubScope((IScope)badChildren[0]);
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| 138 | badChildren.RemoveAt(0);
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| 139 | }
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| 140 | }
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| 141 |
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| 142 | // remove good and bad children again
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| 143 | IVariableInfo goodChildrenInfo = GetVariableInfo("GoodChildren");
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| 144 | if (goodChildrenInfo.Local)
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| 145 | RemoveVariable(goodChildrenInfo.ActualName);
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| 146 | else
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[77] | 147 | scope.RemoveVariable(scope.TranslateName(goodChildrenInfo.FormalName));
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[2] | 148 | IVariableInfo badChildrenInfo = GetVariableInfo("BadChildren");
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| 149 | if (badChildrenInfo.Local)
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| 150 | RemoveVariable(badChildrenInfo.ActualName);
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| 151 | else
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[77] | 152 | scope.RemoveVariable(scope.TranslateName(badChildrenInfo.FormalName));
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[2] | 153 | return null;
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| 154 | }
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| 155 | }
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| 156 | }
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| 157 | }
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