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source: branches/3.0/sources/HeuristicLab.OptimizationFrontend/Properties/Resources.Designer.cs @ 6089

Last change on this file since 6089 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 4.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22//------------------------------------------------------------------------------
23// <auto-generated>
24//     This code was generated by a tool.
25//     Runtime Version:2.0.50727.1433
26//
27//     Changes to this file may cause incorrect behavior and will be lost if
28//     the code is regenerated.
29// </auto-generated>
30//------------------------------------------------------------------------------
31
32namespace HeuristicLab.OptimizationFrontend.Properties {
33    using System;
34   
35   
36    /// <summary>
37    ///   A strongly-typed resource class, for looking up localized strings, etc.
38    /// </summary>
39    // This class was auto-generated by the StronglyTypedResourceBuilder
40    // class via a tool like ResGen or Visual Studio.
41    // To add or remove a member, edit your .ResX file then rerun ResGen
42    // with the /str option, or rebuild your VS project.
43    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
44    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
45    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
46    internal class Resources {
47       
48        private static global::System.Resources.ResourceManager resourceMan;
49       
50        private static global::System.Globalization.CultureInfo resourceCulture;
51       
52        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
53        internal Resources() {
54        }
55       
56        /// <summary>
57        ///   Returns the cached ResourceManager instance used by this class.
58        /// </summary>
59        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
60        internal static global::System.Resources.ResourceManager ResourceManager {
61            get {
62                if (object.ReferenceEquals(resourceMan, null)) {
63                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeuristicLab.OptimizationFrontend.Properties.Resources", typeof(Resources).Assembly);
64                    resourceMan = temp;
65                }
66                return resourceMan;
67            }
68        }
69       
70        /// <summary>
71        ///   Overrides the current thread's CurrentUICulture property for all
72        ///   resource lookups using this strongly typed resource class.
73        /// </summary>
74        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
75        internal static global::System.Globalization.CultureInfo Culture {
76            get {
77                return resourceCulture;
78            }
79            set {
80                resourceCulture = value;
81            }
82        }
83       
84        internal static System.Drawing.Bitmap Logo_gray {
85            get {
86                object obj = ResourceManager.GetObject("Logo_gray", resourceCulture);
87                return ((System.Drawing.Bitmap)(obj));
88            }
89        }
90       
91        internal static System.Drawing.Bitmap New {
92            get {
93                object obj = ResourceManager.GetObject("New", resourceCulture);
94                return ((System.Drawing.Bitmap)(obj));
95            }
96        }
97       
98        internal static System.Drawing.Bitmap Open {
99            get {
100                object obj = ResourceManager.GetObject("Open", resourceCulture);
101                return ((System.Drawing.Bitmap)(obj));
102            }
103        }
104       
105        internal static System.Drawing.Bitmap Save {
106            get {
107                object obj = ResourceManager.GetObject("Save", resourceCulture);
108                return ((System.Drawing.Bitmap)(obj));
109            }
110        }
111       
112        internal static System.Drawing.Bitmap SaveAll {
113            get {
114                object obj = ResourceManager.GetObject("SaveAll", resourceCulture);
115                return ((System.Drawing.Bitmap)(obj));
116            }
117        }
118    }
119}
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